Mass Effect 3 was going to end differently than the second or first game. I didn't expect an ending like ME1 or ME2 in any way shape or form.
Mass Effect 3's ending is absolutely brilliant!
#401
Posté 09 janvier 2016 - 03:14
#402
Posté 09 janvier 2016 - 08:53
You don't know for sure where Shepard might be, you don't know if there was nobody near Shepard. The only thing we know is that Shepard wakes up, and that says he/she lives.
We do and we don´t. The decision chamber is on the butt end of the Citadel, the Council tower to be exact.* You are walking somewhere, you need a space suit for normally. Seems that someone was so kind to generate an atmosphere there. Shepard was already having trouble walking and the only access we know to be close is the elevator which disappeared. Ok there is probably some kind of airlock somewhere close unless it vanished in the Reaper rearrengement of the Citadel. So Shep should be somewhere close, considering that (s)he is wounded, was even more blown up after shooting the tube and being somewhere else would require teleporting a long distance or some really unbelievable, funky bouncing around in vacuum like a pinball ball, which would kill you too. And then Shep collapses in a pile of steel and concrete rubble. The closest area where you could find that, would be the Presidium. The Wards also have a lot of buildings, in theory it could be there (but that requires more really stretching it). Oh and we don´t know if anyone else is still alive on the Citadel, the fleet is in transit and the beam is down. But we are taking Twitter stuff into account and some dev said somewhere, there are still people alive on the Citadel, so fear not Shepard, help is on the way.
So the Commander should be somewhere close to the last confirmed location, toughened out the explosion by doing a Hollywood explosion evasion backjump**, miraculously managed to leave the lifesupport sphere before it lost power, found an access back into the Citadel, walked veeeryyy slowly through a maze of unknown corridors, used some elevator, Citadel Rapid Transit or something to get to the presidium and then collapsed there in a nice pile of rubble. Probably in front of the Huerta hospital, it´s the closest potential source of medical supplies, even if there is no doctor around. It would be sensible to go there. The Commander has a little headache or so after all this probably and some aspirine would be nice. And with the power of friendship and love that connects all things, their was a rescue team who found him/her.*** This whole sequence is a deed worthy to be its own legend and pretty impossible but it´s Shepard. Their body can take orbital reentry and smashing into a planet, so no problem for our resilient commander.
Or this whole scene is only a visual representation of "Shepard lives" and isn´t the real situation. Remember kiddos, this is "Art." ![]()
So yeah we have a good idea where Shep was, when he took the explosion in the face and smiled through it and where (s)he could be afterwards. The way in between is just unbelievable when taken at face value. And well, is there a point to go with this is just a representation of the concept of Shepard living. Some kind of symbolism of Shep lying in the rubble of civilisation?
*The Crucible docked there and you can see the point of origin of the wave here: https://youtu.be/D5X1q4hIgSk?t=12m57s
** as everyone knows you can totally dodge an explosion with a few uh, ah´s by doing a long jump backwards and screaming.
*** in an area which was probably sweeped clean by Reaper forces.
- KrrKs et Vanilka aiment ceci
#403
Posté 09 janvier 2016 - 10:17
A dev already confirmed Shepard survives in the Destroy ending. Case closed.
Bioware has done no such thing, they left the ending if Shepard survives to the player to decide so it is up to us.
#404
Posté 09 janvier 2016 - 02:27
Bioware has done no such thing, they left the ending if Shepard survives to the player to decide so it is up to us.
You're wrong.
http://www.dsogaming...-mass-effect-3/
#405
Posté 09 janvier 2016 - 02:52
You're wrong.
http://www.dsogaming...-mass-effect-3/
Well I do not believe what that website says.
We were told on the Bioware forums that we can decide what happens to Shepard and that is what I will do.
#406
Posté 09 janvier 2016 - 04:22
Well I do not believe what that website says.
We were told on the Bioware forums that we can decide what happens to Shepard and that is what I will do.
http://www.ibtimes.c...spoilers-359507
http://gamerant.com/...ive-tao-157961/
Their response came from the forums. That's it.
- Abedsbrother aime ceci
#407
Posté 09 janvier 2016 - 04:30
You see that image at the bottom of the article with the name Tully Ackland and a Bioware icon below his name? That's Bioware telling you that Shepard survived.
#408
Posté 09 janvier 2016 - 05:16
I remember that post by Tully Ackland. He says the LI hesitates. I wanted to ask him what about if Shepard has no LI or if he romanced Miranda or Jack? How does the character holding the nameplate know not to put up the nameplate? Unfortunately I never did. I would be curious what the answer would be
#409
Posté 09 janvier 2016 - 05:48
You see that image at the bottom of the article with the name Tully Ackland and a Bioware icon below his name? That's Bioware telling you that Shepard survived.
So you think MacReady survived The Thing?
#410
Posté 09 janvier 2016 - 07:11
http://www.ibtimes.c...spoilers-359507
http://gamerant.com/...ive-tao-157961/
Their response came from the forums. That's it.
I still do not believe it.
We were told that we could interpret if Shepard survived or not how we liked so if the developers have changed their mind then they have lied to us.
If they say Shepard survived then they should tell us on the forums and explain why they changed their mind.
If that is the case then I will not believe what any Bioware developer says.
#411
Posté 09 janvier 2016 - 07:33
So you think MacReady survived The Thing?
Never saw that movie.
if the developers have changed their mind then they have lied to us.
If I was them right now, I wouldn't make anymore content for you if that's how you're going to treat me. Game developers are people too. Not your personal slaves who have to create an ending or game to your exact specifications.
Nor do they have to communicate with you at your command. They choose to communicate with us. If people are going to lash out at them, I dare say, you might end up with them not communicating with us at all. Show some respect, get some respect. It's a two way street.
I'd tell you to take your business elsewhere, and not to come back.
- Andrew Lucas aime ceci
#412
Posté 09 janvier 2016 - 07:41
We were told we could interpret the ending of Shepard surviving how we liked, if they changed their mind then the lied.
Nothing to do with being my slaves, I did not ask for anything.
The only thing is I ask is don't keep changing your mind or you make things worse.
#413
Posté 09 janvier 2016 - 08:08
Community director in a forum post, huh. BW isn´t a monolithi entity, I am not so surprised by two different statements at two different times.
#414
Posté 09 janvier 2016 - 08:11
We were told we could interpret the ending of Shepard surviving how we liked, if they changed their mind then the lied.
Nothing to do with being my slaves, I did not ask for anything.
The only thing is I ask is don't keep changing your mind or you make things worse.
What I'm telling you is that accusing people of lying is not helping your case. You won't get any service from any company by accusing them of lying. You'll get the boot.
- Andrew Lucas aime ceci
#415
Posté 09 janvier 2016 - 08:14
I still do not believe it.
We were told that we could interpret if Shepard survived or not how we liked so if the developers have changed their mind then they have lied to us.
If they say Shepard survived then they should tell us on the forums and explain why they changed their mind.
If that is the case then I will not believe what any Bioware developer says.
Okay then, you know obviously know more about their own game than they do.
What I'm telling you is that accusing people of lying is not helping your case.
Right?
#416
Posté 09 janvier 2016 - 08:33
Oh absolutely! People usually tend to get defensive when they are called liars.
#417
Posté 09 janvier 2016 - 08:38
What I'm telling you is that accusing people of lying is not helping your case. You won't get any service from any company by accusing them of lying. You'll get the boot.
I am telling you exactly what they said.
If they don't want me here then they can easily get rid of me but I will not lie for you or anyone else.
#418
Posté 09 janvier 2016 - 08:45
My first playthrough - ME1-3 (with EC & Leviathan but not from Ashes) and not knowing anything about the series, nor any controversy (amazing I know) back in Nov 2013.
I was fine (as in willing to ignore most of the glaring issues that were beginning to niggle at me - which started in ME2 and having to work for Cerberus) with it up to PE - mainly driven along by the feels.
PE is where is swifltly fell apart. The beam run was really making me wonder (don't even mention the evac scene!), but I rolled with it. I remember exploring the citadel in a state of not exactly bewilderment but more cautious puzzlement.
The meeting with TIM felt like the end boss - probably because of ME1 Saren confrontation - and when best Seats in the House happened I was largely satisfied - bang goes the giant space gun of a crucible, game end, shep may or may not live (I actually thought she was dying next to Anderson, which i would ave been fine with).
Then we have the lift scene and everything after that. I found it completely puzzling. I initially thought I had done something wrong - and then with the catalyst appearing as the kid from the intro and pretty much changing everything I thought I knew about the Reapers and the game in the last ten minutes - that was exceptionally disappointing. i inntitially thought it was a form of indoctrination - it certainly seemed like a dream sequence.
I remember with the ending choices I was at a loss as to what to do - and ended up accidentally choosing synthesis. That didn't leave a good impression I can tell you.
Anyway a swift reload - and having to go through what is basically a giant interactive cutscene yet again - I chose destroy.
Again I was fine with that (especially after seeing the horror that was synthesis) until the memorial and breath scene. That shook me right out of anything as I was left just thinking what the ****? She's alive? How? Why? Am I missing something?
And then I joined here.
By any metric - having an ending that leaves such a bad taste in the mouth like that is NOT good. I understand perfectly what Bioware was trying to do and say with the catalyst and endings - comprehension of it is not the issue.
They are bad as they do not seem to be part of this game and run counter to the feeling you get from having played the previous 150 hrs or so.
In my humble opinion it should have ended with the crucible being a giant 'off switch' with Shep living or dying on the citadel based on your EMS, and thus a reflection on the various species you have got to work together ability to survive the onslaught and come rescue Shep. Simple and effective, and would have cemented Mass Effect as one of the greatest gaming trilogies of all-time (which it is; the problem is the endings make you see all the other flaws which a better ending would have allowed you to handwave more willingly).
it is telling to me that I have at least one playthrough that has stalled at Chronus, as I know what is to come. It will be interesting to see if it happens again.
- Vanilka aime ceci
#419
Posté 09 janvier 2016 - 11:01
The ending didn't leave a bad taste in everyone's mouth. Some people liked it and some people didn't. It's like this with most things you buy. There's always going to be some people who aren't satisfied.
- Abedsbrother aime ceci
#420
Posté 09 janvier 2016 - 11:12
The ending didn't leave a bad taste in everyone's mouth. Some people liked it and some people didn't. It's like this with most things you buy. There's always going to be some people who aren't satisfied.
Not sure where I wrote 'everyone'. I gave my opinion.
#421
Posté 10 janvier 2016 - 12:02
@Von Uber
Although I've been a fan of the series since ME1 released, my reaction to the end run was nearly identical to yours. I thought TIM was the end boss and despite some disappointment over how Priority Earth played out, I mostly loved the game and would have been satisfied with Shepard dying next to Anderson (I also expected that) after the Crucible fired and destroyed the Reapers. Had the game ended there I would have loved the endings.
Like you I also had Shepard stumble blindly up the middle and accidentally chose Synthesis, probably because my mind was reeling from the Jake Lloyd reveal, and I missed that Shepard had to bank right for Destroy. In the years since ME3 released I've seen multiple people say the same thing. I wonder how common that was, and how it affects Bioware's metrics. It would be both funny and sad if people accidentally choosing Synthesis resulted in a sole-canon Synthesis import for a future Milky Way sequel. ![]()
- Grieving Natashina et von uber aiment ceci
#422
Posté 10 janvier 2016 - 01:08
I would not of been happy if Shepard did die beside Anderson. Fortunately there's an option to avoid that scene. But the game could end at that point. No one knew what the crucible would do. It was only believed to have enough energy to destroy the reapers.
Once the crucible is attached to the Citadel and the arms are fully opened, the crucible charges up and without any warning, fires its bag of goodies. One of two things could've happened. 1) It destroys the reapers like is seen in the game or 2) It sends out a pulse that reprograms the reapers to stop the harvest. The reapers are seen leaving the galaxy. Based on ems, Shepard can live, and for extra brownie points, Anderson could live if rescuers find both right away.
What that does is it avoids the magic carpet ride up to lala land. It avoids the thing called catalyst. It avoids the comment 'you do not know them, and there's not enough time to explain'. It avoids the comment 'synthesis is the final evolution of all life'. It avoids the shoot this, jump in this and pull this endings.
On March 9 2012 at 0232, I finished my first playthrough. My thoughts were, why is Shepard shooting at the tube while walking towards it if it will explode? The game ended after the Normandy is seen on the unknown planet. At that point, I threw my arms up in the air wondering what-the-heck just happened. I shrugged it off and 10 minutes later, started a new game plus.
#423
Posté 10 janvier 2016 - 02:18
No options to let the Reapers win?
#424
Posté 10 janvier 2016 - 02:52
Do you want the reapers to win?
If ems is low enough, lets say below 1750, Shepard doesn't live after Harbinger fires his beam at Shepard. Anderson is killed from shrapnel flying to where he was at. He is shown lying dead near where Shepard lies dead. The reapers shutoff the beam. Reapers win
#425
Posté 10 janvier 2016 - 03:10
Would be kind of cheesy if they didn't get the option to. From the literal point of view, that is the refuse option.
The Reapers from what I know of them wouldn't go down without putting up a fight. In your post, they don't put up a fight. The Crucible just goes off, and they don't fight back.
In the actual game ending, when you talk to the kid, he essentially suggests choices (especially synthesis) to you, except for destroy, which he doesn't want you to make. That is the Reapers putting up a fight. If you're going to destroy me, I'm going to take your synthetic friends, your technology, and our mass relays with us when you activate the Crucible. You won't be able to just destroy us, he claims.
When you walk through the London level, it kind of has a really desperate, might not make it, but we're going to try kind of mood.
Not just the end levels, but throughout the entire game too.
It doesn't have a this is going to be fish in a barrel and everything will turn out okay kind of mood.
Listen to all the music and ambient dialogue in the background of not just London, but everywhere else. Like the Citadel.
Everything isn't going to be just fine after the war. The galaxy was initially going to be forever changed by this event. And not in a good way.
That is until the EC came out. In the initial ending, the scene with the Stargazer takes place around 10,000 years later, and they still haven't found a way to get the mass relays up and running again. The galaxy is still pretty screwed, but there is hope that they will be in the stars again.





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