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Mass Effect 3's ending is absolutely brilliant!


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#426
themikefest

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Would be kind of cheesy if they didn't get the option to.

There was no option for them to win until the extended cut was released. It was only red, green, blue
 

When you walk through the London level, it kind of has a really desperate, might not make it, but we're going to try kind of mood.

Walked through London? How long did it take you to get to the beam from the fob? And how long did it take for you to walk to where the shuttle picks up Shepard?
 
 

It doesn't have a this is going to be fish in a barrel and everything will turn out okay kind of mood.

Does it have to be?
 

Listen to all the music and ambient dialogue in the background of not just London, but everywhere else. Like the Citadel.

What about it?



#427
rossler

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There was no option for them to win until the extended cut was released. It was only red, green, blue

 

I wrote that wrong. If you don't make a choice in a certain time, there's a game over message. The Reapers win.

 

Does it have to be?

Would be pretty cheesy if it was.

 

What about it?

Doom and gloom. End of galactic civilization tone to it.

 

Walked through London? How long did it take you to get to the beam from the fob? And how long did it take for you to walk to where the shuttle picks up Shepard?

When you play the London level, how's that.



#428
themikefest

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When you play the London level, how's that.

It was doom and gloom the moment the reapers invaded Earth.



#429
Dantriges

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They leveled most of the galaxy, shoot down ships and people die in droves like in the beam run, TIM tries to to block you on their behalf and that´s "they don´t fight back?" But telling Shep where to find the destroy button with the addition of "Oh but I will take your synthetic friends with me, BWAHAHAH" is? 

 

In the original ending the catalyst says:"You can destroy all synthetic life if you want, even the geth. And you are partly synthetic." No mention of technology, mass relays and stuff. If you killed the Geth, there´s only EDI left and hm well, I like her. but galaxy or one squadmate? EC adds technology will be affected, losses will be there but the survivors will be able to repair it quite easily. Probably differs on EMS. But if your EMS is lower, the Catalyst still shows you the way and something raises a walkway so you can do it, even when destroy is the only option.

 

If it was playing some kind of desperate final manipulation game it wuld leave out the destroy option or even simpler not raise the lift, pop the oxygen bubble surrounding the decision "chamber" or not talk to you at all. Shep only wakes up after the Catalyst says wake up/why are you here. The catalyst can wait if Shep decided to nap some more. Perhaps Its Reaper minions can blow up the Crucible in the meantime

 

As it is the Catalyst probably suffers from some Crucible malware inserted into its code. If it was fighting you, it wouldn´t activate the lift or talk with you, it would call in reinforcements. There are probably some on the station, mopping up the residents, looking for hiding organics. If the catalyst was convinced that "uh yeah, my solution isn´t viable anymore", there is no reason to continue harvesting or insisting that you use the Crucible for the options.

 

If you cut out the whole catalyst stuff the Reapers are actually fighting back more, compared to leaving the exposition piece in.


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#430
rossler

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The mass relay destruction was mentioned in the original ending. The technology part was talked about by Vigil in ME1.



#431
Dantriges

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I watched it, before posting.



#432
themikefest

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If ems is below 2700, the catalyst says "why are you here?". If above 2700, it says "wake up". Why? Shepard was already awake. I would  leave the "why are you here?" line regardless of ems.



#433
von uber

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Don't get me started on the issues of PE. From shep being dripped off by Elizabeth tower to where the beam is (roughly Victoria station) is about a 15min walk in real life. Or a min shuttle ride. Or a 5 minute jog.
As someone who lives in London that really broke the level for me.
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#434
Dantriges

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If ems is below 2700, the catalyst says "why are you here?". If above 2700, it says "wake up". Why? Shepard was already awake. I would  leave the "why are you here?" line regardless of ems.

 

I was under the impression that it´s the first "wake up" that Shep actually heard and it said it several times but it´s just an assumption.

 

But ok, the point that the Catalyst woke up Shep is unclear.

 

Perhaps it´s organic communication subroutines are a bit rusty after a billion years or so.



#435
rossler

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Mass Effect doesn't scale to the real world. It's set in a fictional universe crafted in a game engine. It doesn't focus on cities where everything in London is just like it is in real life, but rather on other aspects like story telling.


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#436
RakhanaBby

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Just gotta say: The Synthesis ending was mindblowing. Well, sure, Shepard dies, but damn cyborgs all over the galaxy. Come on, folks.

I gotta say though. I wish they told me EARLIER about the Extended Cut DLC before I lost some of my ****.

But then again...Conrad Verner was still a bigger plot twist than the endings.



#437
von uber

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Mass Effect doesn't scale to the real world. It's set in a fictional universe crafted in a game engine. It doesn't focus on cities where everything in London is just like it is in real life, but rather on other aspects like story telling.


Then the story telling is crap as ingame it shows you the distance. The story itself makes no sense as you move further away from your objective to go back to it. And also by the most heavily defended route.
That is just bad story telling.
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#438
angol fear

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Then the story telling is crap as ingame it shows you the distance. The story itself makes no sense as you move further away from your objective to go back to it. And also by the most heavily defended route.
That is just bad story telling.


You have to define what is storytelling.

#439
rossler

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What kind of annoys me is you've got these armchair writers thinking they know how to write better than guys like Mac Walters who went to university for 7 years. Followed by working his way up from a principal writer, to a lead writer, and finally creative director.

 

You've probably got most of your writing experience and knowledge from the internet von uber, which doesn't count. 

 

So unless you have equal or greater experience than the guys in the industry, you aren't in a position to decide what is bad storytelling.


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#440
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So unless you have equal or greater experience than the guys in the industry, you aren't in a position to decide what is bad storytelling.

 

So basically you are saying that an opinion on anything subjective - art, film, music - hell even the skills of a footballer - is worthless unless you have equal or greater experience?

 

Complete and utter bollocks, and you know it.


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#441
rossler

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So basically you are saying that an opinion on anything subjective - art, film, music - hell even the skills of a footballer - is worthless unless you have equal or greater experience?

 

Complete and utter bollocks, and you know it.

 

No different than someone who has no practical experience or knowledge thinks they know better than the guy with 15 years experience

 

What it really comes down to is you're not in control of the story. You claim things are bad writing when they aren't written the way you would have done it. You want to be there in the game studio telling them how they should write the story, but you can't, because that's not your place as a customer.


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#442
von uber

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No different than someone who has no practical experience or knowledge thinks they know better than the guy with 15 years experience

 

What it really comes down to is you're not in control of the story. You claim things are bad writing when they aren't written the way you would have done it. You want to be there in the game studio telling them how they should write the story, but you can't, because that's not your place as a customer.

 

No it isn't at all - there are lots of things I would have done differently but am happy with the way Bioware have done it, the same for every other game I have played.

What I have wrote is my opinion on the ending sequence (pretty much from Thessia onwards) that I have given - my opinion. That is no more valid or invalid than the next guy, especially when it comes to something like a computer game (note I am not saying my opinion is necessarily correct - I at least, unlike some posters here, have that humility - but it is the opinion I hold).

 

Edit: just to add - you can read my thoughts on Mass Effect (on my 4th completionist playthrough) in the 'What i did today' thread. I'm doing it mission by mission, putting down my thoughts as I go along, if you are interested.



#443
Dantriges

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No different than someone who has no practical experience or knowledge thinks they know better than the guy with 15 years experience
 
What it really comes down to is you're not in control of the story. You claim things are bad writing when they aren't written the way you would have done it. You want to be there in the game studio telling them how they should write the story, but you can't, because that's not your place as a customer.

 
Customers can´t tell someone how to write their story, but they can vote with their wallet, when they don´t like something or go and get a refund if something doesn´t work. But the last thing is more if it really doesn´t work, like the buggy game I returned years ago. Oh my, that thing was such a crap.
 
So perhaps most people here don´t have Mac Walters considerable experience in working his way up in the BW corporate ladder, so
technically yes, on an interpretative layer, behind the whole face value level, you can take it as a statement from a dissatisfied customer, who isn´t really required to have a degree in writing to voice her opinion.
 

No different than someone who has no practical experience or knowledge thinks they know better than the guy with 15 years experience

 
Actually you don´t know that. It´s rather unlikely, but there are literature guys here. But doesn´t really matter, what you are outside. Even if you are willing to reveal your RL identity and/or link some of your work it wouldn´t, as you could simply steal someone´s elses vita. Whatever you are here, will be what you are presenting here. 



#444
Iakus

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What kind of annoys me is you've got these armchair writers thinking they know how to write better than guys like Mac Walters who went to university for 7 years. Followed by working his way up from a principal writer, to a lead writer, and finally creative director.

 

You've probably got most of your writing experience and knowledge from the internet von uber, which doesn't count. 

 

So unless you have equal or greater experience than the guys in the industry, you aren't in a position to decide what is bad storytelling.

I don't need to be a professional writer to know I'm reading garbage.

 

But hey, looks look at what a professional writer has to say anyway:

 

http://social.biowar...143/blog/214664



#445
themikefest

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I don't need to be a professional writer to know I'm reading garbage.

 

But hey, looks look at what a professional writer has to say anyway:

 

http://social.biowar...143/blog/214664

Here's another one from the same person.



#446
angol fear

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Melinda snodgrass again ? That's one of the two professional writers who criticized mass effect 3. She is someone who thinks that every story should have a happy ending (which means that she doesn't care about the story, she doesn't care about the relation between form and content, she doesn't care about what makes writing becoming literature/art).
Sorry but someone who didn't make a real analysis of the writing (I already have said that when I discussed with her, she admitted that) is only giving her feeling, she doesn't give a constructive criticism.
Did you see the star trek episode she wrote ? it's structurally and philosophically very basic. She writes in the real hollywood way, for people who like hollywood writing.

#447
Dantriges

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Ah I knew there was some cricism of her floating around in BSN space. Didn´t remember where it came from, though.

 

1. Personal opinion.

2. Do you have a link for that conversation or was it PM?

3. Which one?



#448
Iakus

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Melinda snodgrass again ? That's one of the two professional writers who criticized mass effect 3. She is someone who thinks that every story should have a happy ending (which means that she doesn't care about the story, she doesn't care about the relation between form and content, she doesn't care about what makes writing becoming literature/art).

 

I understand that players may select different endings.  Please take a look at Dragon Age: Origins to see how it was handled well.  You can go for self-sacrifice, you can sacrifice another -- Alistair or Loghain, you can take the deal with Morrigan.  Happy endings, sad endings, ethically challenged endings, but you can craft an ending appropriate to your vision of your warden.  None of that was evident in the ending of Mass Effect 3, and they failed to live up to the promise they made from the first game.

 

 

You want to try that again?



#449
rossler

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I don't really believe that is Melinda Snodgrass.

 

You know with the power of the internet, you could essentially write a rant like that and pretend to be anyone. Without matching the IP address of her computer to the IP address recorded on that blog, I am very skeptical.



#450
Han Shot First

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What kind of annoys me is you've got these armchair writers thinking they know how to write better than guys like Mac Walters who went to university for 7 years.

 

The bar is set extremely low with ME3's endings.

 

You could lock a chimpanzee in a room with a 5th of bourbon and a typewriter and the end result would probably be a better ending than the one produced by Mac Walters and Casey Hudson.