From the mouth of Super Mac himself:
http://www.complex.c...er-white-moment
Sounds like you're purposefully dense.
Extended cut happened because people were pissed off and BioWare attempted to fix that with mixed results.
Maybe it's just me, but this tells me that he largely misunderstood what the problem even was. Yes, Shepard's possible death was likely a problem to many people. (Note that Shepard doesn't die in all of the endings. We've got the high EMS Destroy's breath scene. Why are people still upset then? Maybe, just maybe that means there's a little more to it than that.) However, even if Shepard rose from the rubble with thumbs up to the sound of electric guitars, the fact is that the ending is simply a contrived mess full of highly implausible, unexplained tech and it forces us to choose between eugenics, brainwashing, genocide, and lying down and dying (and merely leaving those wonderful choices to the following cycles, which makes Shepard look like an idiot), and we have to trust the word of the leader of the enemy that uses completely broken, bullshit logic that you can do nothing about. Not to even mention that scene basically consists of the game obviously telling you that you have gates A, B and C, explains what each of them does, and you should choose one of them to end the game. Yeah, that didn't break my immersion. That wasn't "videogamey". At all.
It's all so random that when the magical elevator lifted me for the first time, I thought Shepard was just tripping balls, that it was some transition scene to something else. While I understand the writer's intent behind the breath scene and thus I know my Shepard survived the ordeal, I still see all the mess Dantriges mentioned in one of the posts above. And, yes, I agree it's just as messy as Shepard's death and resurrection in ME2. Which doesn't mean it's suddenly okay just because the game managed to royally screw up before. (Are we going to constantly lower our standards? The game was broken before, so it never needs to make sense again?) But Han makes a good point that just because Shepard's survival looks like complete bullshit, that doesn't mean Shepard's meant to die in that rubble.
Anyway, see what I mean? There are so many glaring issues but the lack of "happy ending" is the one that's constantly brought up somehow. "The fans whine because they wanted their blue babies," or whatever. (Again, if Shepard takes the high EMS Destroy route, nothing's really stopping the "blue babies", is it?) To be honest, Synthesis is about the biggest "and they lived happily ever after" I have ever seen beyond fairy tales. High EMS Destroy is positive as heck with the EC and a bunch of synthetics is about the only thing you lose (and you're not even forced to deal with consequences of sacrificing them in any way). So is it really about the lack of happy ending? Or is it about the fact they're trying to feed us this, "Shepard lives, yay!" but then show us 316846313 reasons why that's impossible? That they feed us that, "Reapers are defeated, yay!" but it took a totally implausible device that was made by countless cycles that had no effing idea what they were doing, what that thing is, what it does and where it goes and yet managed to upgrade it perfectly for it to release an almighty, galaxy-engulfing wave that's some-bloody-how capable of inserting synthetic parts into organic DNA? I was pretty ready for Shepard to die (which, funnily enough, didn't happen in the end for me). I just wasn't ready to lose so many braincells.
Well, that's my experience anyway.
That's not to argue with the OP or people who enjoy the ending. I respect that and I'm happy for you. I wish I could enjoy it, too. But I think we all must remember from time to time that saying that "Mass Effect 3's ending is absolutely brilliant!" is just as subjective and emotional as my saying that "ME3's ending is total and utter crap."
Just my two credits.