Well one article I read from another guy states he liked the end because it doesn't end with the hero pumping his fist and having a true victory feeling. Rather, he liked it because it required him to think and have a lot of cool things to talk about.
I cut out the parts about the "happy ending", but I agree with the rest of it.
*snip*
Mass Effect does not end with Shepard winning the day and riding off with his lady love (or man love depending) into the sunset. Bioware takes the notion of total war very seriously, and the story is as grim as it is engaging. Victory is possible, but not without heavy loss and the total alteration of the status quo. The game can end in several ways, depending on how you play. Even the best victory scenario comes at a price, resulting in the death of friends and allies. In Mass Effect, as in life, you cannot always get what you want and you have to make the best with the options you have, even when those options are not good.
The end also is not straight forward, no matter what scenario plays out. The entire end of the game appears to be an exploration of the human mind. Bioware has taken a page, it seems, from Inception, making it unclear what exactly is “real” what and isn’t. It’s surreal, unsettling, and makes you THINK about what is happening and why. It makes you consider every choice you have made up to this point in the series (one of the clever aspects of the series is that Bioware allows you to import your Shepard from one game to the next, coming with all the choices you have made, good, bad and ugly. Shepard always has baggage.) It makes you question your own assumptions and motives on several fronts, and how you deal with that impacts your final choices.
You do not come away from the end feeling happy. It is, regardless of what you do, a visceral punch to the gut, punctuated with the smallest ray of hope – a ray that is only there if you made particular choices through the series.
Some rabid fans of the game do not like this. They have started web petitions, written blogs, made Youtube videos all about how the end of ME3 “sucks”. There is not typical, flashy, shoot out with a final enemy to win the day. There is no triumphant hero pumping his fist in the air in victory. There is no simplistic, action movie, final moments. You are left instead, to think long and hard about what just happened and why
What Bioware has done is craft an ending one has to deeply consider and interpret, a very rare feat in a medium that is still maturing into a full blown art form: Did Shepard really defeat the Reapers? If so, how much of what we saw was “real” and not just in his head? The end offers up more questions and it does answers.
Rather than change the ending, my hope is that Bioware will do what it has always done – offer up downloaded additions to the game that expand the universe and lead us in new direction. But change the ending because some players have an over the top, fanboy meltdowns over it? No. We shouldn’t be asking to be spoon fed base pap. There is a legion of sitcoms and awful science fiction programing and lunk headed fighting games for one to delve into if you want that. What Bioware has created is something unique, that should be allowed to stand and players should learn that it is ok to have to think. The low common denominator they appear to ask for isn’t worth it.