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Mass Effect 3's ending is absolutely brilliant!


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#26
fraggle

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Thank you!I am playing on xbox 360 and I've been interested in Nier for some time ago.I've been eager to get it but many people say the gameplay is not on par with story.I play games for gameplay and challenge in general(i consider myself a hardcore gamer)so is this the case with Nier?

 

Yeah, the game play is quite mediocre itself I think, but it has amazing boss fights with some varying strategies imo, and there's also a higher difficulty if you want the challenge.
If you're unsure about the game play, you could just watch some Youtube videos, and if you don't like it, maybe you want to watch a playthrough for the story, it's worth it.

 

On a side note, it's creepy how close your thoughts on the ending and the AI are to mine. I agree with everything you say.

 

I like how you say there's no right ending and that each player needs to find their own ending that is right for them, I keep saying that over and over and I totally agree :)

I will still destroy the Reapers on most runs as it's my favourite ending (first I ever picked was Synthesis because I liked the idea of peace and understanding, but in the end it was not really for me), but depending on some Shepards, I might choose a different solution at some point.



#27
DragonRageGT

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I've picked Destroy in every one of my dozen or so playthroughs. Can't accept any other option other than destroying the enemy I had been fighting for many years now. And with the amazing multiplayer, the best part of ME3 IMHO, I have N7 over 11,000 which means that even without playing it for a while (getting only 50% of the value for the SP game) I'll still get the "best ending" no matter what =))



#28
rossler

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I liked the ending too.


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#29
angol fear

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And yes, I was talking about the starchild. It is the worst plot developement ever. Its intentions are so mad that you should view the picture I posted above and try to understand it. About the The Synthetics-Organics Paradox.

 

Worst plot developement ever? It's actually the most subtle development in the gaming history (a writing based on implicit themes development).

And the paradox, first, you're wrong your picture isn't about a paradox, it's about a contradiction which isn't the one in the game (it's an oversimplification that has nothing to do with the game). Second, the game is about a paradox not a contradiction, so as long as people don't go further they don't understand the paradox. Third, we know since Mass Effect 2 what advanced civilisation become, they are not killed, so we can ask if people who post that image played Mass Effect 2. Seriously, it's boring to read the same wrong arguments repeated again and again.



#30
DragonRageGT

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Played all ME games to exhaustion. ME2 is my favorite. If you mean that advanced civilizations are "harvested" and not extinguished, I play the "look what proteans became" card on the table. Collectors? Really? Like it was said in ME2, by my Shep, IIRC, death would have been a much better ending. And that picture is definitely about a paradox, which is not much different from contradiction.

 

par·a·dox
ˈperəˌdäks/
noun
noun: paradox; plural noun: paradoxes

a statement or proposition that, despite sound (or apparently sound) reasoning from acceptable premises, leads to a conclusion that seems senseless, logically unacceptable, or self-contradictory.

"a potentially serious conflict between quantum mechanics and the general theory of relativity known as the information paradox"

 

seemingly absurd or self-contradictory statement or proposition that when investigated or explained may prove to be well founded or true.
"in a paradox, he has discovered that stepping back from his job has increased the rewards he gleans from it"

 

synonyms:    contradiction, contradiction in terms, self-contradiction, inconsistency, incongruity; More
oxymoron; conflict, anomaly; enigma, puzzle, mystery, conundrum

"the paradox of war is that you have to kill people in order to stop people from killing each other"

(the paradox of ME3 ending is that you have to kill organics in order to stop synthetics to kill organics - my quote)

a situation, person, or thing that combines contradictory features or qualities.
"the mingling of deciduous trees with elements of desert flora forms a fascinating ecological paradox"



#31
angol fear

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I know what is a paradox, it's my job to teach it. Please don't use a basic dictionnary to understand a word that is supposed to break ("para" means against) the doxa, the common opinion. A basic dictionnary only gives the common meaning of words.
If "contradiction" and "paradox" have the same meaning for you, then you don't know what is a paradox. It is not the same thing at all.



#32
oddball_bg

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Played all ME games to exhaustion. ME2 is my favorite. If you mean that advanced civilizations are "harvested" and not extinguished, I play the "look what proteans became" card on the table. Collectors? Really? Like it was said in ME2, by my Shep, IIRC, death would have been a much better ending. And that picture is definitely about a paradox, which is not much different from contradiction.

 

par·a·dox
ˈperəˌdäks/
noun
noun: paradox; plural noun: paradoxes

a statement or proposition that, despite sound (or apparently sound) reasoning from acceptable premises, leads to a conclusion that seems senseless, logically unacceptable, or self-contradictory.

"a potentially serious conflict between quantum mechanics and the general theory of relativity known as the information paradox"

 

seemingly absurd or self-contradictory statement or proposition that when investigated or explained may prove to be well founded or true.
"in a paradox, he has discovered that stepping back from his job has increased the rewards he gleans from it"

 

synonyms:    contradiction, contradiction in terms, self-contradiction, inconsistency, incongruity; More
oxymoron; conflict, anomaly; enigma, puzzle, mystery, conundrum

"the paradox of war is that you have to kill people in order to stop people from killing each other"

(the paradox of ME3 ending is that you have to kill organics in order to stop synthetics to kill organics - my quote)

a situation, person, or thing that combines contradictory features or qualities.
"the mingling of deciduous trees with elements of desert flora forms a fascinating ecological paradox"

I think it's super clearly stated by the starchild that they only destroy the civilizations that are already a menace to themselves,and,most importantly, the rest of the organics,because of their technological advancement.They leave the younger ones alone(as it was the state with humans in the previous cycle).The "paradox" is invalid because they don't destroy ALL organics!


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#33
angol fear

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I think it's super clearly stated by the starchild that they only destroy the civilizations that are already a menace to themselves,and,most importantly, the rest of the organics,because of their technological advancement.They leave the younger ones alone(as it was the state with humans in the previous cycle).The "paradox" is invalid because they don't destroy ALL organics!

 

I agree with you but the ending is actually based on a real paradox, not a contradiction.

I'll explain it because the dictionnary only gives a basic meaning, which is wrong if we start to talk about real paradox and contradiction. In every day life, we use words with a general meaning, it doesn't really matter if we don't know precisely what's the meaning of the word. But here we are supposed to analyse in order to criticize. Contradiction and paradox are not the same thing (otherwise why is there so many words for the same concept?).

A contradiction is when there are things opposed in the same speech. That's what people do with their gif. They changed the story (reapers don't kill, they harvest, and once again we know it since Mass Effect 2!) and the meaning of Mass Effect to create a contradiction (they kill us so that we will not be killed). The problem is that Mass Effect doesn't contradict itself, but there is a paradox, the notion of paradox is the basis of the ending.

The paradox is hard to be understand for many, because it goes against their own representation. the gif is an evidence of how hard it is for many people to understand the ending. A paradox has a meaning (how many time do we see "the ending doesn't make sense"?) but the reader has to understand it, he has to go against his own representations, to go through the fake contradiction. Yes, a paradox is actually a fake contradiction. It's only a contradiction for someone who can't understand how there is no contradiction in a paradox. If we take a look at Nietzsche philosophy which is full of paradoxes, we see why the paradox is actually very interesting and why philosophers use it (but they don't use deliberatly contradiction).

The paradox forces the reader to think, the contradiction is a problem of logic.



#34
Moorningstaar

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Well it's all about how much you question things; how much you need to make sense of them.  Fans of Science Fiction tend to run a bit more along this line, and lets face it, up until the ending of 3 this series was the best hard SF game (FYI hard SF is an exporation in how a specific technological innovation changes the human condition) ever.  Fantasy fans really can't be that way since they have to buy into a world where a few mumbled words and gestures conjures a ball of plasma simply because the writer says it does. 
Now I've met several people who didn't have the issues I had with the ending, and to be honest we disagree regularly on stories.  These are people who say Captain America Winter Soldier was amazing despite the half assed plotline about the dangers of relying solely on the government for protection and disliked The Amazing Spiderman 2 despite it's brilliantly executed expose on the motivations of people.  In essence if you give them flashy action and lots of explosions and they are happy.  If that's good for you that's fine.  Some of my closest friends are that way and they've learned not to ask me what I think of a movie unless they want me to analyze it piece by piece.
The same is true of the ending of ME3.  I haven't even played it since the DLC that supposedly 'fixed' the ending yet the flaws are still fresh in my mind.  It was a sad sad thing they did to a story that had so much promise.
1) The Godlike Star Child;  We are confronted with an avatar that originally didn't identify itself.  It merely stated that it created the reapers to destroy organic civilizations because organics will inevitably create AIs that will kill them.  This is akin to me telling you 'you're going to die someday so I'll just kill you today'.  The logic escapes me.  Also you don't put gods in hard SF; that's too akin to adding magic.  This explanation also does not explain the StarChild's motives.  Nothing defines what IT is getting out of this.  They'd have been better off saying it was psychotic and got off by feasting on the flesh of sentient beings.  Now nothing says the StarChild can't be lying, but as the story teller bioware does need to give a rational (emphasis on rational) reason for why it does what it does.

2) The AI Star Child;  And then, in a half assed attempt to explain away the flaws bioware reveales that the Star Child is an AI which boils the excuse for the reaper's actions down to 'someday AI will kill you so I'll just have my AI's do it now.'  Makes even less sense.

3) The Godlike/AI Star Child;  In conversation with the Starchild it very pleasantly informs you of your choices (kill it, the reapers, all computers, and the mass effect relays/ kill it and take it's place somehow destroying the mass effect relays/ merge the reapers with organics somehow destroying the mass effect relays).  It sounds resigned to its fate of having its entire existence in Shepard's hands.  But does it really?  Because if you shoot the StarChild (as many disgruntled Mass Effect fans did in frustration) it announces that the cycle will continue and shuts the crucible down.  This begs the question of how the crucible was ever supposed to be a threat to it as it clearly had complete control over the device.

4) The Mass Effect Relays;  The relays are the very essence of this universe.  It is through them that the player explores the galaxy, its through them that all the advanced technologies you see and most of your abilities were engineered.  The mass effect relays are what seperate this universe from ours.  Destroying them is on some very basic level destroying that universe in the player's mind.  And lets not forget that the majority of the races that are left are in Earth orbit.  If you chose to destroy the reapers this means there's a good chance those races will all die of starvation unable to get home.  How knows if the few survivors left will be able to hang on.  You may have just consigned nearly all your allies to death and knocked what's left of humanity back to the stone age.  Survival becomes questionable there as well.

5) Deus Ex Machina;  For those of you who aren't aware this is a literary fallacy whereby the author invents a device that solves the overwhelming issues the protaganists of the story face.  It's considered a cheap way to sidestep the issues.  Remember SF is an exploration of how advanced tech changes the human condition.  But if you simply create a machine to solve the problem the protaganists have no chance to grow or adapt.  You short circuit the climax of the story.  In the case of a game there's no feeling of accomplishment for the player.

6) The metagame heartbreak;  All through the series boiware was claiming that your choices throughout the entire three games would have an effect on the ending, yet everyone got the same three choices with zero variation.  Need I say more?

And I know I'm forgetting some of the issues.  I'm sure others in this thread brought them up

 

Now considering the quality of the game leading up to the final mission versus the quality of the final mission it seems pretty clear that the issue was not the underlying story, but deadlines.  Based on a few things I picked up in the game I think the original plan was for shepard to find out that the crucible was actually a plant in the prothean database by the reapers as another level of control.  The Reapers' goal being of course to get the various races of the universe wasting astronomical sums of resources (not to mention time) on something that wouldn't work.  And then when the allies did finally attack their battle plan would be centered around something that would fail.  How many ships were wasted protecting the useless crucible?  This would have been a master stroke, turning what appeared to be a Deus Ex Machina into a weapon of the enemy and teaching the protaganist something about trusting what they didn't understand.  It also fell well within the Reapers' tactics; they left the ME relays to guide the various races of the galaxy along specific technological paths.  (BTW this tactic suggests that there is some EM related tech that could be a threat to them).  Shepard would call retreat and formulate a new battle plan centered around exploiting the weakness in the reapers' defenses we learned about on Ranoch.  This even explained why the necessary forces tracker's minimum force requirement was so low.  You'd lose alot of forces in your first abortive assault.
 

But if none of that bothered you, well at least you didn't feel cheated out of your money.
 


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#35
DragonRageGT

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IIRC, Leviatan says they were the first race and they created the reapers, can't remember exactly for what purpose. But then, they were betrayed. Now, who created the catalyst-starchild? Couldn't be the reapers or the reapers would be its master. Since the starchild is the master of the reapers, who knows the answer?

I NEVER said that paradox and contradiction have the same meaning. Why people can't read the exact words as they are written? I said that a paradox IS NOT MUCH different from a contradiction, not that they are the same. Even etymologically, they are not much different. My language is strongly based on Roman Latin (portuguese) and I should know what I am saying. I also like a whole bunch of philosophers better than I like Nietzsche.


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#36
fraggle

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IIRC, Leviatan says they were the first race and they created the reapers, can't remember exactly for what purpose. But then, they were betrayed. Now, who created the catalyst-starchild? Couldn't be the reapers or the reapers would be its master. Since the starchild is the master of the reapers, who knows the answer?

 

The Leviathans were an apex race who witnessed how some organic races were wiped out by synthetics the races themselves created in their time. In order to save future organic races the Leviathans created the Catalyst with the mandate to preserve life at all costs. The Catalyst studied with the help of thralls to find an answer and solution to this problem, and saw that the Leviathans were part of the exact same problem, hence they talk about betrayal.

So the Catalyst harvested the first Leviathans and from them Harbinger was created as the first Reaper in Leviathan's image. From there it preserved more organic races in the interior of each Reaper, so that their essence and knowledge would not be lost forever to the organic-synthetic conflict, but instead would be stored inside the Reapers for eternity, they'd become immortal.


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#37
DragonRageGT

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Thanks for the clarification. Been a while and many games since my last ME3 run. =))



#38
oddball_bg

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Well it's all about how much you question things; how much you need to make sense of them.  Fans of Science Fiction tend to run a bit more along this line, and lets face it, up until the ending of 3 this series was the best hard SF game (FYI hard SF is an exporation in how a specific technological innovation changes the human condition) ever.  Fantasy fans really can't be that way since they have to buy into a world where a few mumbled words and gestures conjures a ball of plasma simply because the writer says it does. 
Now I've met several people who didn't have the issues I had with the ending, and to be honest we disagree regularly on stories.  These are people who say Captain America Winter Soldier was amazing despite the half assed plotline about the dangers of relying solely on the government for protection and disliked The Amazing Spiderman 2 despite it's brilliantly executed expose on the motivations of people.  In essence if you give them flashy action and lots of explosions and they are happy.  If that's good for you that's fine.  Some of my closest friends are that way and they've learned not to ask me what I think of a movie unless they want me to analyze it piece by piece.
The same is true of the ending of ME3.  I haven't even played it since the DLC that supposedly 'fixed' the ending yet the flaws are still fresh in my mind.  It was a sad sad thing they did to a story that had so much promise.
1) The Godlike Star Child;  We are confronted with an avatar that originally didn't identify itself.  It merely stated that it created the reapers to destroy organic civilizations because organics will inevitably create AIs that will kill them.  This is akin to me telling you 'you're going to die someday so I'll just kill you today'.  The logic escapes me.  Also you don't put gods in hard SF; that's too akin to adding magic.  This explanation also does not explain the StarChild's motives.  Nothing defines what IT is getting out of this.  They'd have been better off saying it was psychotic and got off by feasting on the flesh of sentient beings.  Now nothing says the StarChild can't be lying, but as the story teller bioware does need to give a rational (emphasis on rational) reason for why it does what it does.

2) The AI Star Child;  And then, in a half assed attempt to explain away the flaws bioware reveales that the Star Child is an AI which boils the excuse for the reaper's actions down to 'someday AI will kill you so I'll just have my AI's do it now.'  Makes even less sense.

3) The Godlike/AI Star Child;  In conversation with the Starchild it very pleasantly informs you of your choices (kill it, the reapers, all computers, and the mass effect relays/ kill it and take it's place somehow destroying the mass effect relays/ merge the reapers with organics somehow destroying the mass effect relays).  It sounds resigned to its fate of having its entire existence in Shepard's hands.  But does it really?  Because if you shoot the StarChild (as many disgruntled Mass Effect fans did in frustration) it announces that the cycle will continue and shuts the crucible down.  This begs the question of how the crucible was ever supposed to be a threat to it as it clearly had complete control over the device.

4) The Mass Effect Relays;  The relays are the very essence of this universe.  It is through them that the player explores the galaxy, its through them that all the advanced technologies you see and most of your abilities were engineered.  The mass effect relays are what seperate this universe from ours.  Destroying them is on some very basic level destroying that universe in the player's mind.  And lets not forget that the majority of the races that are left are in Earth orbit.  If you chose to destroy the reapers this means there's a good chance those races will all die of starvation unable to get home.  How knows if the few survivors left will be able to hang on.  You may have just consigned nearly all your allies to death and knocked what's left of humanity back to the stone age.  Survival becomes questionable there as well.

5) Deus Ex Machina;  For those of you who aren't aware this is a literary fallacy whereby the author invents a device that solves the overwhelming issues the protaganists of the story face.  It's considered a cheap way to sidestep the issues.  Remember SF is an exploration of how advanced tech changes the human condition.  But if you simply create a machine to solve the problem the protaganists have no chance to grow or adapt.  You short circuit the climax of the story.  In the case of a game there's no feeling of accomplishment for the player.

6) The metagame heartbreak;  All through the series boiware was claiming that your choices throughout the entire three games would have an effect on the ending, yet everyone got the same three choices with zero variation.  Need I say more?

And I know I'm forgetting some of the issues.  I'm sure others in this thread brought them up

 

Now considering the quality of the game leading up to the final mission versus the quality of the final mission it seems pretty clear that the issue was not the underlying story, but deadlines.  Based on a few things I picked up in the game I think the original plan was for shepard to find out that the crucible was actually a plant in the prothean database by the reapers as another level of control.  The Reapers' goal being of course to get the various races of the universe wasting astronomical sums of resources (not to mention time) on something that wouldn't work.  And then when the allies did finally attack their battle plan would be centered around something that would fail.  How many ships were wasted protecting the useless crucible?  This would have been a master stroke, turning what appeared to be a Deus Ex Machina into a weapon of the enemy and teaching the protaganist something about trusting what they didn't understand.  It also fell well within the Reapers' tactics; they left the ME relays to guide the various races of the galaxy along specific technological paths.  (BTW this tactic suggests that there is some EM related tech that could be a threat to them).  Shepard would call retreat and formulate a new battle plan centered around exploiting the weakness in the reapers' defenses we learned about on Ranoch.  This even explained why the necessary forces tracker's minimum force requirement was so low.  You'd lose alot of forces in your first abortive assault.
 

But if none of that bothered you, well at least you didn't feel cheated out of your money.
 

Ok,I see you are competent enough to know what you don't want from the ending.Now go ahead and describe me what is the best thought provoking and feelings provoking ending for you!Go on!How the whole thing should have ended according to you?!


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#39
DragonRageGT

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Ok,I see you are competent enough to know what you don't want from the ending.Now go ahead and describe me what is the best thought provoking and feelings provoking ending for you!Go on!How the whole thing should have ended according to you?!

 

Why are you taunting him? ROFLMAO!


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#40
Deager

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@oddball_bg

Glad you liked the ending options. Certainly a powerful story for so many to get worked up about them. :) That's when I realized what I think is so great about Mass Effect. The characters, the voice acting, and the universe being believable enough so I actually care. I can then do lots of hand waving for plot problems. For me, the positives work. For others, they don't. Sure, I may not like the endings a lot but it's nice to see people love how it ended. Great games.


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#41
AlanC9

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Based on a few things I picked up in the game I think the original plan was for shepard to find out that the crucible was actually a plant in the prothean database by the reapers as another level of control.  The Reapers' goal being of course to get the various races of the universe wasting astronomical sums of resources (not to mention time) on something that wouldn't work.  And then when the allies did finally attack their battle plan would be centered around something that would fail. 


Leaving the rest of your post aside -- though there's an awful lot of questionable stuff in it -- this is demonstrably untrue. A leaked script outline from early in development conclusively shows that the ending they planned is the ending we got. Don't take my word for it. The thing's been posted on pastebin for all to see.
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#42
DragonRageGT

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@oddball_bg

Glad you liked the ending options. Certainly a powerful story for so many to get worked up about them. :) That's when I realized what I think is so great about Mass Effect. The characters, the voice acting, and the universe being believable enough so I actually care. I can then do lots of hand waving for plot problems. For me, the positives work. For others, they don't. Sure, I may not like the endings a lot but it's nice to see people love how it ended. Great games.

 

True. It has been leaked and since then there was a huge discussion about the failure the ending is. I love the series, I loved all the games, including ME3. Replayed them all many times and again. But ME3 ending is so poorly made, written, coded, programmed, imagined and executed that we have actually to deal with this lame piece of gameplay, just as an example.

 

 

Best comments:
YouTuber: Jammed on Auto-firing sequence XD good job Bioware >_<

Me: It is not jammed. I am pressing the fire button. But it clearly shows that it is not Shepard who is firing the weapon... it is some dudes in Canada who never played ME1 and perhaps 2 and created the Star-Child ending! =}

 

Even the glitches in ME1 were a lot more fun!

 



#43
oddball_bg

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True. It has been leaked and since then there was a huge discussion about the failure the ending is. I love the series, I loved all the games, including ME3. Replayed them all many times and again. But ME3 ending is so poorly made, written, coded, programmed, imagined and executed that we have actually to deal with this lame piece of gameplay, just as an example.

 

 

Best comments:
YouTuber: Jammed on Auto-firing sequence XD good job Bioware >_<

Me: It is not jammed. I am pressing the fire button. But it clearly shows that it is not Shepard who is firing the weapon... it is some dudes in Canada who never played ME1 and perhaps 2 and created the Star-Child ending! =}

How is this ending "poorly made, written, coded, programmed, imagined and executed"?!You must be joking!Give me your example of a well made,coded,programmed,imagined ending!



#44
DragonRageGT

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How is this ending "poorly made, written, coded, programmed, imagined and executed"?!You must be joking!Give me your example of a well made,coded,programmed,imagined ending!

 

Dude, that weapon is firing even when it is not yet being held, even when Shep falls on his knees, and then the final boss fight on Insanity difficulty with a lame weapon that is hardly under my control. (Gotta keep reloading until you beat it on Insanity unless you're soooo good)

 

I could give you a great number of games with decent endings and boss fights but since you asked, I'll give you ONE from Bioware nonetheless. Watch it till the end and then compare both story developments.

 



#45
oddball_bg

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Dude, that weapon is firing even when it is not yet being held, even when Shep falls on his knees, and then the final boss fight on Insanity difficulty with a lame weapon that is hardly under my control. (Gotta keep reloading until you beat it on Insanity unless you're soooo good)

 

I could give you a great number of games with decent endings and boss fights but since you asked, I'll give you ONE from Bioware nonetheless. Watch it till the end and then compare both story developments.

 

Dude,Dragon Age beards and hair are constantly clipping through the armor!That thing with the constantly shooting pistol never happened to me and I bet never happened to 95% of the players,otherwise it would be a known glitch.And let me tell you a secret,Mass Effect 3 doesn't have a final boss.The three husks and the marauder are no bosses.This is more or less an interactive cutscene.Seriously,you have to live in the land of the cliches if you expect every game to end with a big bad boss as big as the screen.The game simply doesn't have an end boss.The 3 choices you've been given are your final boss,if you will!

I don't want to watch the ending because,in fact,I am playing DA:O right now(however I may never finish it because I find the game extremely hard to like).Give me another of your "countless" examples!



#46
themikefest

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That thing with the constantly shooting pistol never happened to me and I bet never happened to 95% of the players,otherwise it would be a known glitch.

That has happened to me. I even stopped firing then fired again while Shepard got back on his/her feet. 

 

I would not be surprised if you lose the bet. Its possible its not widely known is because folks may not of cared enough to mention it or they never thought about firing the weapon while Shepard is on his/her hands and knees


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#47
AlanC9

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it wouldn't surprise me to discover that Bio didn't think to idiot-proof the code in that section of the game.
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#48
gothpunkboy89

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it wouldn't surprise me to discover that Bio didn't think to idiot-proof the code in that section of the game.

 

Why would they have to? Honestly who walks around the entire time with the trigger button held down at all times?


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#49
DragonRageGT

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it wouldn't surprise me to discover that Bio didn't think to idiot-proof the code in that section of the game.

Here's the idiot record:

Summary

Last updated at 2015-12-02 08:09:36 GMTProgress in-game may take up to 15 minutes to appear here.
Time played:
1054H 55M 29S
Games played:
2911
Current Credits:
709,038
Leaderboards:

#660 (Top 1%)

Leaderboards:

#18,469 (Top 3%)

 

 

What about yours?

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Summary

Last updated at 2015-12-02 08:12:06 GMTProgress in-game may take up to 15 minutes to appear here.
Time played:
0
Games played:
0
Current Credits:
0
Leaderboards:

#0

Leaderboards:

#0

 

Have you ever played the game? No achievements at all? (They are SP achievements) Who's the idiot again?



#50
oddball_bg

oddball_bg
  • Members
  • 118 posts

Here's the idiot record:

Summary

Last updated at 2015-12-02 08:09:36 GMTProgress in-game may take up to 15 minutes to appear here.
Time played:
1054H 55M 29S
Games played:
2911
Current Credits:
709,038
Leaderboards:

#660 (Top 1%)

Leaderboards:

#18,469 (Top 3%)

 

 

What about yours?

  • AlanC9
    0 0
  •  

Summary

Last updated at 2015-12-02 08:12:06 GMTProgress in-game may take up to 15 minutes to appear here.
Time played:
0
Games played:
0
Current Credits:
0
Leaderboards:

#0

Leaderboards:

#0

 

Have you ever played the game? No achievements at all? (They are SP achievements) Who's the idiot again?

Dude,seriously!!!How old are you?He may have played it offline or with another profile!What exactly are you trying to prove?


  • fraggle likes this