@angol_fear:
I find it odd (and honestly a little irritating and disturbing) that someone claiming to be a scholar of literature so often uses the phrase "you did it wrong" (referring to reading, writing or understanding) in their posts. Interpreting literature is just that, interpretation. Unless the original author makes a definite statement about the intention behind the work, I think it is tough to claim that one in particular is wrong as long as its cause is presented. Being a scientist myself, I am perplexed as to how someone in a profession that seeks to squire knowledge and understanding seems to have the singular agenda of shutting down other viewpoints (and possibly belittle those who hold them). This is particularly ironic since the interpretation of this self-appointed expert includes "otherness and perspectives/ representation/ point of view" as one of the themes that apparently only angol has picked up on.
My problem with these posts is not so much with what they are trying to argue (although I disagree on that on a number of counts as well, more on that below) but rather on the tone these arguments are presented at, a tone which doesn't foster discourse as much as it implies hostility. Now people may call me a big wuss for taking issue with this and not just focusing on the content but I believe that - especially on an online forum where we lack personal contact, vocal inflection and body language cues - courtesy in tone is vitally important for a prosperous exchange of opinions and ideas. And that's why we are all here, is it not?
Now that I have spent all this time complaining about the tone that has taken a hold of this thread, let's move on to content:
You wrote:
Mass Effect 2 is full of retcon, its writing is based on that. Mass Effect 3 followed the same path and the ending is a big retcon. So we can't condamn the ending alone it's the whole writing of the trilogy that should be condamned. Bioware's writers are not beginners, so why did they do that? That's something I've explained many times but that has been ignored many times. The retcons are related to perception/point of view. We don't know the whole thing, we discover, we understand little by little. The more we know the more it breaks our first idea.
You are relating the retcons to a change in perspective, that all the sudden and jarring changes between games (which you acknowledge) are intentional and preparing us for the final big reveal during which two related things happen:
1) The catalyst reveals the real purpose of the reapers, which again is something we didn't understand before, due to our limited point of view and
2) the entire problem that caused the cycles and war is this limited perspective that also separates organics and synthetics (or more widely spoken any groups that separate themselves from one another)
That's how I interpret your case here:
The catalyst talked about organics and synthetics, the problem actually more about otherness and perspectives/ representation/ point of view. Once again to understand it we have to be on a philosophical perspective of things.
It is a fairly valid interpretation IMO and one can definitely go ahead and see the story unfold in such a manner but I have two major issues with you claiming that it is the one and only valid interpretation of this aspect of the ending and the story:
1) The retcons: I have seen a lot of theories and interpretations of the plot, some coming up with elaborate conspiracy theories that try to deal with the retcons. I think yours is similar, just that it is not a conspiracy theory within the fiction but on the level of the writers themselves. Their expert use of retcons as a stylistic means to prove a point is a positive in your book. But that assumes author intent which we don't have any information about. It would probably even be credible if there was only one writer for this series but the fact that there was an entire team with shifting members at least allows for the possibility that the retcons are indeed inconsistencies in this case. I am not saying they have to be, I am saying that it's an assumption that is not less (maybe even more) logical than yours. In one case, we even have the author's take on it:
You wrote:
The whole thing with the geth is pretty obvious (basically from bad guys in Mass Effect1 to victims in Mass Effect 3).
Chris L'Etoille, the writer who was in charge of Legion (and thus the geth perspective) in ME2 and who left the team before ME3 was rather dismayed about the changes that were made in the later game.
We even know from Drew Karpyshyn that by the time he left his position as lead writer during the development of ME2, there was no real plan for the ending (and the concepts they had at the time were very different from the final work).
So I think it's tough to claim that the only way to interpret the ending is by retroactive reading if we know that there was no forethought in the writing. As always when analyzing literature, you cannot confine yourself strictly to the text, you need to analyze it in the context of how it was created.
You can of course interpret the perspective issue into the story and the retcons (it is certainly there in the ending, I agree with that), it's a beautiful way to see it but claiming that this was author intent and that it is the only correct way to interpret the story simply means ignoring some available information.
On a side note about the Cerberus retcon, we have no information of whether or not it was intentional but if it was, I think Dantriges has a point in mentioning the inability of the player to have an input on the decision as to how Shepard deals with Cerberus. If a writer wants to deceive the main character, it is important to also deceive the audience, otherwise the protagonist will just look dumb. This is even worse if the audience is given the illusion to control the protagonist. In Cerberus' case, given the fact that a lot of people didn't want to work with them in ME2 (just look at the forums back then), I don't think the deception worked. The players perspective was wider than the characters and still the writer would have tried to push the theme with a sledgehammer by simply omitting sensible dialogue options. This is possible but I would maintain that however you put it, it was still very inelegant way to write the plot and to portray the theme.
2) Going on from the last paragraph, you are interpreting the ME story very much like a book or a movie but it simply is not. It's is an interactive experience, a game in which the audience is allowed to make decisions. In many cases, these decisions don't really matter and we are guided along a certain path. This is important simply so that the developers and writers can keep track of what is happening. However, it is clear that within that constraint they want the player to craft their own experience throughout the story and they allow the player to shift the experience in a way that almost stretches the entire setup to bursting. That alone allows for a multitude of interpretations of this story and one - if not THE - major criticism of the endings is that they do not cater to this variety in mood, themes and - if you are inclined to take this as far as possible - even genre.
As a (fairly insignificant but specific) example, take your interpretation:that there is no god and that everything is physical. I get that, it's valid and I would even agree with you that it is very likely that this was writer intent. However, in my interpretation, it is a circumstance, a given in the ME universe that it is based on science and the natural world. It is a given fact more than a theme. Interestingly, the audience is given the choice whether or not Shepard should be religious, spiritual, agnostic or an atheist. It happens in a dialogue with Ashley in ME1, when you talk about space exploration and she asks if you believe in god or any higher power. The player is given the choice to steer the protagonist in a direction that is more in accord with a metaphysical believe system there. This is not taken up later in the series again. If an important underlying theme would be to deal with this religious aspect (or it's invalidity), it would be a great - I'd even say inexcusable - omission to not pick up this thread again and allow the player to make a comment, based on what they think their protagonist believes. So as a whole I would characterize the ME trilogy as a story where religious themes are more absent than actively tackled and deconstructed. Again, if you want to emphasize some unclear subtleties to force that theme, you can do that but if this was writer intent, it was so well hidden that I'd have to say it was detrimental to the intent and thus inelegant execution. But I am sure I am just "reading it wrong" again (and for the record, that was sarcasm).
The names you invoke, like Nietzsche, are considered great writers because they could imbue a text with deep meaning that became readily clear to a majority of educated readers without spelling out the meaning directly but by weaving it into the text. The trick is to be subtle enough so that it doesn't feel like the message is hammered down, yet to be clear enough so that the message comes across and at the same time to pack it all in a sensibly constructed story that has a clear line of plot and character development on it's own. Even if we assume your interpretation of the author's intents are accurate, BioWare still failed at the latter two points. Not to mention that the company grossly misrepresented their own product in their marketing campaigns by the way.
As I said above, all these points are not here to prove you wrong, they are just indications that your way of seeing things is not the only and ultimate truth as which you like to represent it. That is my main issue with your posts, not so much how you choose to see the ME trilogy (which certainly is a fascinating interpretation of the material, no argument there).
On a slightly different note, now that we got a bit more insight into your interpretation of the ME trilogy, I wonder which ending you choose?