Having finally completed the trilogy for a second time, with all the DLC this time, I can safely say I'm no happier now than I was before. I just...can't see how anyone can be happy with the resolution to this. I may be hijacking this thread slightly, so apologies, but need to vent (as I never bothered when ME3 came out). After a month's solid playing, I feel kinda empty, which is really irritating.
Before I get to why the endings, I did just want to vent on two things, which for me sum up the endings as well:
Spawning - half the maps just seemed designed for MP. I bumped into spawn points a few times, which just smacked of laziness.
Kai Leng - who was he? Why was he there? Did I miss any explanation? BioWare is excellent at character building, so this made even less sense. It felt like some kid had won a competition to add in a new character, and he said "some ninja dude! That would be awesome!" And there he was. A pantomime villain, complete with "he's behind you!" moment when he was still alive and making enough noise to wake the dead, and yet no one noticed him until the last second. Did we forget ME1 when Shep told his teammate to "make sure" with Saren?
You might wonder why these points are here, but to me it adds to the discussion of why the endings were so bad. It was all so rushed. I know BioWare have always said that they wanted to tell a story, and that's fine, but why create a main character who can take on anyone, only to have them constantly beaten in cut-scenes? Thessia was the perfect example. It was such a cheap way to create anger and yet another pointless setback when there was no need for them. Kai Leng is The Man Who Cannot Be Killed...until the game is ready.
But anyway, on to the endings.
There are simple problems with each choice (I'm going to ignore the utter stupidity of the fact that there are silly binary choices in the first place, otherwise I'll be writing forever).
1. Control - we know throughout the entire trilogy that control is wrong. That was the entire point of the trilogy, the whole point of the game. It's interesting to have it as an option, but the fact that it actually works (at least, to some extent), turns Shep into some kind of God, and the Reapers into tools. I know this has been stated dozens of times already, but making the Reapers simple tools makes no sense at all to everything we've already been told.
2. Synthesis - not sure if this has been mentioned, but there's a fundamental problem here I don't understand. Synthesis is not perfection. It is not evolution. By definition, evolution is a natural process. Synthetic life is by same principles, unnatural. There is nothing "evolved" about simply merging organic life with synthetic life. Conflict does not simply disappear with the merging of chaos and order, it's ridiculous.
3. Destroy - this is the one that makes the least sense (ironic, seeing as how it's the thing you've been building up to for the entire trilogy), and I've not seen any other comments on this point, but maybe I've missed them (which is entirely possible, given the god-knows-how-many posts there must be on this).
Why does Shep have to shoot the power conduit? Why does the most advanced piece of machinery in the entire history of life in the galaxy have this terrible flaw And why does shooting something create a "destroy" pulse? It makes absolutely no sense whatever. There is no logical reason why Shep has to die from this action, and that is the worst possible thing about it - nothing else blows up apart from the citadel and the Mass Relays, hmm how convenient. Even if you do argue that shooting a pipe in this incredibly advanced super weapon would somehow do everything it does, why does it target everything? The Reapers appear to be vastly different from all other synthetic life, and yet there's no way to differentiate? It makes no sense. It's such a cheap shot (pun intended) to force you to kill all synthetic life, particularly when you know that it's all going to start again shortly. If the geth/EDI were still around, it would not. This actually makes Destroy the worst ending, as presumably the cycle hasn't been broken at all. The Reapers are gone, but presumably not the Intelligence (or Leviathan, which was the whole problem in the first place).
And if the Mass Relays are all destroyed, how does anyone get home? Lucky the Normandy crewed ended up on a nice, habitable world. Phew, eh?!
Lazy, rushed, pointless. Thanks.