The best thing about Thessia is bringing Javik on the mission for his dialogue otherwise the whole mission was garbage
Same reason why Shepard couldn't shoot the thing from a distance instead of getting up close and personal with it. I would like for BioWare to answer that question.
There is some, but not a lot. See, most people on BSN want Bioware to fix or rewrite the ending, according to what they see wrong with it.
Oh, and words like lazy, or bad writing, etc, aren't constructive. Try using more positive words. That's how you get people to listen to you.
The Extended Cut did provide closure, and a little more personalization regards to your choices, which is what people asked for. However, those who wanted a new ending weren't going to get one. You know, what you do for one, you have to do for everyone. There wasn't going to be one version of the ending to address the most vocal fans, and another to address everyone else's. Since they had a wide variety of feedback on the ending, and it wasn't all negative, they decided to extend and expand on things, rather than rewrite it.
There was also the thing I talked about reproducing the problem, before they actually do anything. So if people were saying there was a problem with the ending, but the team couldn't reproduce the problem, it wasn't going to be fixed.
That first line is what constructive criticism is; how to improve something. If it were trash, we'd just throw it away.
Bad writing was a summary of the problems, or perhaps the real problem of which all others are merely the symptoms. I've gone into depth elsewhere, as have many others. The "lazy" accusation was directed at your excuse. That wasn't meant to be constructive.
The extended cut did indeed provide a bit more, but with mixed results. The epilogue slides were certainly better than nothing, but not as good as Dragon Age Origins epilogue slides. They edited the Relays breaking to deal with the plot hole of their destruction not wiping out the galaxy and the implications of them being gone for good. The evac scene was nice by itself but didn't fit at all within the larger scene. The extra dialogue with the Catalyst wasn't very helpful.
You talk as if the problem were a science experiment or bug in the code. It was just nonsense. There's a reason Quality Assurance work requires someone other than the original creator to review the work done. If you made a mistake, you're likely to miss the same mistake or make it again. The writer's thought their ideas were great. They were stuck on that and weren't budging just because the great unwashed masses didn't like it. Or at least that was the attitude they projected.
I have signatures disabled.
I think my favorite is "All were thematically revolting." The MR.Btongue video is the best of those.
My signature:
If you don't understand why people don't like the ME3 endings, please watch these videos by MrBtongue and Smudboy, read this article or this article. This article covers the whole game, but is excellent as well. Or check these forum posts.
forum.bioware.com/topic/325271-all-were-thematically-revolting-my-lit-professors-take-on-the-endings-updated/
forum.bioware.com/topic/284133-musings-of-a-screenwriter-the-ending-thread/





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