But you do say he is wrong telling it without free will we might as well be machines programed to do what we are told. You say your bit, the Catalyst says it's bit and then you make a choice. That is exactly how any choice in this game plays out. Be it major choices like who do you let die on Virmire or do you save or destroy the Collector base. Heck even just the simple dialogue wheel operates the exact same. The statement that why they do it is beyond our comprehension appears to be true. Because you can't seem to comprehend it at all. Not that you have tried.
The word philosophizing was used by someone else not me. Though there is a bit of philosophy going on in the discussion. As with many things the basic plot idea has been used many many different times. Seriously the basic plot of the game has more then a few similarities between the Lord of the Rings book series, Halo series, Resistance series and many more I'm sure I don't personally know. The differences that make each slightly unique among each other is the subtle differences in how they handle it. Lord of the Ring it is mutated elves and a ring, Halo it is the flood parasite and the halo rings left over from the Forerunners who build them specifically to stop the flood at the cost of their own existence and Resistance is it the Chimera virus and a lack of understanding of surge protection on the towers which control the weather.
I don't think you know what you mean when you say, "philosophizing." Saying, "without hope we have no future" is not exactly an existential conversation on the meaning of life and what it means to be alive. Again, the Catalyst is telling you the product of its code. That's really it. It's dressed up in a holographic boy and a fancy set, but that doesn't make it philosophy.
And what is it about the Reaper's motivations that is beyond my comprehension? Because what you don't understand is how incredibly simplistic they are. You're the one building them up to be more than they are.
Yea they are rather good villains. Sovereign sets everything up able to lead an attack on the Citadel that leaves it crippled and almost allowing it to achieve it's goal stopped only by plot reasons that make no sense at all when you think about it. Which is always a sign of a good villain when the creators have to pull that move to defeat them. ME 2 it is then shown even without a Reaper present in the galaxy they can still exert their influence though the Collectors. Were they quite literally hunted down and killed Shepard though their proxy. When they finally show up every threat about them is for filled in spades as they simply steam roll the defenses of every race in the galaxy. All they could do is slow them down but never stop them. On top of all of this they aren't doing it just for the lols or just to be evil for evil's sake. Their actions are for the greater good of the galaxy. They have been around for hundreds of millions of years and are taking the steps they see as the only way to preserve all organic life in the galaxy from their own self created destruction. They have actual reasoning besides just being evil, are a massive threat as they can't be stopped and best of all they are doing to them what is the right thing to do. So yea good villains.
Sovereign is a great villain. Not the least of which is because you don't actually know he's the villain until you're three quarters of the way through the game. Then everything gets over-explained and falls apart in ME3. And buddy, stop talking about the plot. We all know what the plot is. You expounding on the plot doesn't help your case. Neither does your continued insistence on saying things like "slightly unique." Stop doing that.
Prequeal's problem is...
... that it exists. End.
And those people still think the game is going to die and are still wrong. So yea perfect example actually.
No one thinks that. Show me one person in this discussion who's said that.





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