I think the problem was more that the original ending didn't have a relatable emotional touchstone left. Who were we saving? Exactly nobody as yet alive in the original dark age endings. Shepard dies for nothing in which we were invested. The few of the Normandy team who can survive do not have enough narrative weight against all of civilization. Basically, we do not win. We lose in two different ways: by not saving what we were out to save, our civilization, and by having to adopt the antagonist's solutions.I totally agree with this. There's really nothing about the game that makes you think it's leading toward a dark ending. I'm actually fine with the original ending, if they wanted a galactic dark age ending. I just don't think it fits the context of what Shepard has been doing over the course of not just ME3, but the entire trilogy. Shepard succeeds in the face of overwhelming odds. Always. And then the end wasn't even about Shepard.
Then the writers realized they f****d thinks up and gave us the EC, which turns things around by 180 degrees, which is equally problematic because now it's suggested that the antagonist's solutions are actually good solutions, creating a whole new set of thematic inconsistencies.
Both sets of endings feel like endings of a different story, because nothing had set us up to foresee and accept the end of civilization (OE), and nothing had prepared us for accepting that antagonist's solutions as good (EC).





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