The default Shepard, that's what you get if don't import decisions from ME2 and ME1, and that actually pinpoints one of ME3's problems well. ME3 works reasonably well as a standalone story in those circumstances, but fails in most cases where people import their earlier games in the trilogy. Which indicates to me that the writers designed ME3's main thematic arc without taking into account it's part of a trilogy. That's also apparent in the way they presented the organic/synthetic conflict, and even the nature of synthetic life, against everything ME2 had to say about it.There's only really a tonal problem if you play something like full paragon, if you play the default story, which according to Bioware's stats most people who bought ME3 did (though you probably won't find those people on sites like BSN), then the tone is super consistent because nothing ends in sunshine and rainbows at all, not even curing the Genophage, because of that damn warmonger Wreave. I think I've told this story before, but my first run of ME3 was with the default story on the suggestion of Chris Priestly, and I loved it, alot. I could feel the constant tension and all the hopelessness throughout every mission, and how just whenever you thought you had made it, tragedy struck, like with Jason Prangley who got killed by Cerberus whilst trying to save his classmate, and, in my playthrough, the Quarians who got blown out of the sky by the Geth because peace is impossible on a default run, an event which had me legit shook because I was not expecting it at all (Quarians had it coming though
).
It felt like I was playing an interactive G. R. R Martin game because everytime I thought something good was about to happen, the game was like, "Nope, if you think that this has a happy ending then you haven't been paying attention fam", and it was awesome. So really, when I reached the ending I saw nothing out of place, (except for teleporting squadmates lol), the tone was the same and how it ended and the Catalyst's logic made sense, and I chose control because I had actually agreed with TIM's idea, his methods were what bothered me. When I came on the internet to praise the game and call it the best ever, you can guess at how shocked I was to find BSN and the rest of the internet in flames with hate lol, I couldn't understand what was going on.
It's super blatant that Bioware wrote the main story and the original endings around the default Shepard because it makes perfect sense with him, and it's the story most people would end up playing so it made choice from a business decision to do that, whilst things like a full Paragon run are pretty much a "What if?". But yeah, the default run is honestly a damn good run, I would advise everyone to experience the default story at some point, hell, I enjoyed it so much that I modelled my canon run around it.
A good business decision that may have been, but from an artistic viewpoint it's disastrous. The trilogy as a whole lacks thematic and narrative coherence, and that's what causes problems for players who played it as a trilogy rather than a series of standalone stories loosely connected by a protagonist who was supposedly the same yet also lacked coherence between the different parts of the trilogy, even if the player did their best to avoid that. Shepard went from a reasonably grounded soldier in ME1 (at least you could play them as such) to a comic-book superhero in ME2 and then to a guilt-ridden idiot in ME3.
You might be able to avoid that tonal shift if you play ME3 standalone, but the plain fact is that it *was* part of a trilogy, and even if you played the trilogy and did all the same decisions in ME1 and ME2 that would lead to default outcomes in ME3, those inconsistencies would still...hmm, how do I say it...adversely affect your experience.
There's a reason why people said that ME3 was set up to anger those most invested in the setting. As I see it, ME1 made a promise that ME2 compromised, and ME3 ultimately betrayed.





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