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Improvement suggestion for Tapestry


1 réponse à ce sujet

#1
Jloei

Jloei
  • Members
  • 1 messages

Dear support team,

 

I have recently completed DA Origins and I am now updating my World State in the Tapestry in preparation for playing the next game in the series.

 

What I find difficult now is that there are many tiles to work on, and it is difficult to easily see which decisions you yet have to "lock" in the Tapestry.

 

I think a simple update could fix this: when the player "locks" a decision, you could display the padlock symbol on the tile, so that the player knows they do not need to get back to that tile anymore. 

The same could apply at a higher level, with section tiles (e.g.: Denerim) displaying the padlock symbol once every decision inside this section has been "locked".

 

I think this could be a simple update for you, and it would greatly enhance my experience of the Keep.

 

I have been absolutely amazed by the Origins game, and the Keep was a very good surprise to me.

The ability to carry over a world state from game to game make the universe very special: I cannot wait to play further.

 

Do keep up the good work: you provide an amazing experience to players.

 

Jean-Marc


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#2
Brian Mills

Brian Mills
  • BioWare Employees
  • 253 messages

Thanks for the suggestion jloei - that may help with the problem you described, you're right :)  I'll add it to our list of possible changes for future versions.

 

edit:

As a quick note, you may have noticed, but choices you have "approved" will show in a different font colour when compared to ones set by the website automatically.  That won't identify locks for you, but may help with telling if you've approved choices in a specific area or not.  Once they're approved by yourself, the solver also should not change them on you without prompting, even if you've not explicitly locked the choice.