Random idea(s) floating through my head.
I'm going to post it so you can poke holes in it, or agree with it. Or something. (Can't go wrong with posting stupid gifs)
...
Mass Effect has a longstanding tradition of conversation. And one of the best things about MP is that you skip (almost) all of the conversation and get to the juicy fighting. There's only so much spacebar I can stands, and then I can't stands no more.
However, what if at the beginning of every mission, those jerks that don't have time for aerial bombardment, actually did.
What I mean is, via a very quick (mission-relevant) conversation, the mission gave two, three, maybe even four options, to help the team. A vote through the conversation would decide what "Mission Bonus" (for lack of a better term) was awarded at the beginning of the game. In the case of a tie the bonus would be random.
So lets say they actually did a bombardment option, enemies spawning in could all start with lower health/shields.
Or successful espionage gives the team a "ping" of where enemies are spawning, or better yet forewarning of where the devices/drone will be popping up before it's there.
Maybe a supply drop is successful and all ammo boxes on the map provide one extra grenade and a small increase to ammo regen periodically.
Hell, go a step in a completely different direction. Give a credit bonus for making the mission harder. Either by selecting no bonus, or by giving the enemies an increase to shields/numbers, again up to vote, and random in case of a tie.
It would of course have to be balanced, but giving you the option at the beginning of the game for "aerial bombardment". Finally...
***
The other idea, is Objective Wave Bonuses.
So you know that drone you escorted through the map? Maybe after that drone uploads whatever critical intel it had, that critical intel helps the team in some way. Maybe by sealing off a door specifically designed to eliminate a spawn for the rest of the match? Or the drone itself could become an NPC, engaging (in a modest manner) the enemy, or refilling all teammates shields periodically, etc.
The possibilities are endless really, but it'd be nice to see some layers of strategy, rather than tactics, applied to the map in a way that's consistent with the fact that this is an MP based off an SP RPG.
Kk. Done shooting the sh*t.





Retour en haut








