With all of ME2's DLC, there are no less than three gunships that Shepard fights in that game. My last run, I had Miranda and Thane with me at one of them, had both of them use Warp, and the gunship was toast in less than a minute. The idea that all it takes to stop Shepard is a spotlight is ludicrous, especially since the thing is stationary while it's using the machine gun.
The game presses this idea that the fight with Kai Leng was a fight that Shepard, with all their skills, just couldn't win. Instead, what happens is that Kai Leng is using a cheap trick that the game allows him to get away with, and this fight becomes not even the hardest one on Thessia, let alone that Shepard's ever had.
A Virmire style standoff, where if you make a wrong choice, he kills Liara (who's required on the mission, so it makes it easier to account for and deal with repurcussions of her death, as opposed to a randomized death between the other squadmates), like unless you fight the gunship instead of Kai Leng, meaning he's getting the beacon data without interuption, there's a death... THAT would at least make this feel like there's an actual loss here, rather than a plot mandated one. SOMETHING that gives a bit more player agency.
It's the difference of plot armor. Sure, you're not supposed to kill him yet, but a skilled player can have him on the ropes, and then the cutscene comes along and goes 'LOLNOPE!' and just casually has Kai Leng wipe the floor with Shepard and company. That's the difference between Kai Leng and, say, Saren, who also abruptly goes to cutscene. But with him, the cutscene has him change up the confrontation, going from hovering around to getting on the ground with Shepard, which gives the impression that he has been toying with Shepard. With Kai Leng, it's 'and now suddenly I'm more capable than you!'





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