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Ring of Pain -- is it possible to regenerate stamina faster than it is lost?


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#1
JohnnyQPublic

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My buddy and I are trying to keep things fresh by creating new builds with seldom-used abilities.  So I started with the Reaver, and tried to make a build centered around Ring of Pain.  

 

Thinking myself clever, after obtaining and upgrading Ring of Pain and Dragon Rage, I poured all my points into passives and abilities that give back stamina, hoping to be able to recover stamina faster than Ring of Pain used it up:  Warrior's Resolve, Deep Reserves, Clear a Path, and upgraded Challenge (another seldom-used ability, so all the better).

 

Clear a Path and Warrior's Resolve worked, but are difficult to trigger reliably (I wasn't able to get stamina back fast enough to sustain the Ring indefinitely).  Deep Reserves and Challenge didn't work, presumably because you're not regenerating stamina at all while the Ring is active, so boosting the recovery rate does nothing. 

 

So has anyone ever found a setup that makes Ring of Pain indefinitely sustainable?  The stamina loss really becomes a problem when you need Devour but can't use it because the stupid Ring used up all the stamina.

 

TL;DR -- topic title.

 

 



#2
UstKust

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My buddy and I are trying to keep things fresh by creating new builds with seldom-used abilities. So I started with the Reaver, and tried to make a build centered around Ring of Pain.

Thinking myself clever, after obtaining and upgrading Ring of Pain and Dragon Rage, I poured all my points into passives and abilities that give back stamina, hoping to be able to recover stamina faster than Ring of Pain used it up: Warrior's Resolve, Deep Reserves, Clear a Path, and upgraded Challenge (another seldom-used ability, so all the better).

Clear a Path and Warrior's Resolve worked, but are difficult to trigger reliably (I wasn't able to get stamina back fast enough to sustain the Ring indefinitely). Deep Reserves and Challenge didn't work, presumably because you're not regenerating stamina at all while the Ring is active, so boosting the recovery rate does nothing.

So has anyone ever found a setup that makes Ring of Pain indefinitely sustainable? The stamina loss really becomes a problem when you need Devour but can't use it because the stupid Ring used up all the stamina.

TL;DR -- topic title.


It's easy....don't use Ring of pain. It don't work as intended!
Mighty blow, dragon rage, rampage....devour- all you need- indeed
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#3
ThatBruhYouDK

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It's easy....don't use Ring of pain. It don't work as intended!
Mighty blow, dragon rage, rampage....devour- all you need- indeed

I agree, can't regain it back faster usually.
I'd say: Mighty Blow, Pommel Strike, Devour, Dragon Rage. IMO

#4
TheLeakestWink

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Until you learn to PI, I'd recommend investing in Combat Roll or War Horn in place of Mighty Blow for both of the above builds.



#5
lcneed

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I think I saw you in a PUG with your level 1 Reaver in Perilous playing with the ROP. :P



#6
Silversmurf

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Rampage

Dancer's Axe

Stand in a corner 

 

Twirly Twirly


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#7
JohnnyQPublic

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It's easy....don't use Ring of pain. It don't work as intended!
Mighty blow, dragon rage, rampage....devour- all you need- indeed

 

That's my everyday build, but the goal was to try something different.  Besides, I find myself almost never using Rampage these days.  Mostly when I'm fighting an enemy saarebas or the commanders.

 

And yes, I can't tell that Ring of Pain is doing anything.  I don't notice any damage increase on Dragon Rage, or any healing increase on Devour.  I could be wrong though.

 

Until you learn to PI, I'd recommend investing in Combat Roll or War Horn in place of Mighty Blow for both of the above builds.

 

I do have The Amulet, but to be honest, I'm actually missing Combat Roll for purposes other than recovering from knockdown.  Venatori spellbinder but a glyph-mine under your feet?  Roll away.  Dragon jumped away from you during a fight?  Roll back into melee range.  Given how seldom I use Rampage, I may take it out and put Combat Roll back in.  I'm using the Superb Belt of Urgency these days to get the same attack speed boost that Rampage gives.

 

Rampage

Dancer's Axe

Stand in a corner 

 

Twirly Twirly

 

LOVE the Dancer's Axe on my Katari, and on all level 1 2H warriors.  My friends are sick of hearing me talk about it.



#8
ThatBruhYouDK

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That's my everyday build, but the goal was to try something different. Besides, I find myself almost never using Rampage these days. Mostly when I'm fighting an enemy saarebas or the commanders.

Don't use Rampage anymore? Try this build out. It is my favorite and does crazy damage: http://forum.bioware...-nm-solo-video/

#9
Drasca

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That's my everyday build, but the goal was to try something different.  Besides, I find myself almost never using Rampage these days.  Mostly when I'm fighting an enemy saarebas or the commanders.

 

And yes, I can't tell that Ring of Pain is doing anything.  I don't notice any damage increase on Dragon Rage, or any healing increase on Devour.  I could be wrong though.

 

I do have The Amulet, but to be honest, I'm actually missing Combat Roll for purposes other than recovering from knockdown.  Venatori spellbinder but a glyph-mine under your feet?  Roll away.  Dragon jumped away from you during a fight?  Roll back into melee range.  Given how seldom I use Rampage, I may take it out and put Combat Roll back in.  I'm using the Superb Belt of Urgency these days to get the same attack speed boost that Rampage gives.

 

Haha yes, CR has lots of other uses besides KD. You can use it offensively and defensively, just as you described.

 

RoP is health based damage increase just like DR is, so its actually hard to keep track unless you're extremelly diligent about your scientific method-- which most people don't even know exist.

 

So yes, there is MORE damage. Whether that damage is worth it or not, is a whole other matter.

 

Stamina passives Warriors Resolve and Clear a Path are typically used in conjunction with RoP to maintain stamina. The biggest 'problem' (#1sthedasproblems) is you end up killing enemies before you can get to more. So RoP works best in large packs of enemies. . . meanwhile CR works best chasing down and dealing with individual enemies. They work against each other due to competing for Stamina.

 

Also the Belt of Urgency is a VARIABLE bonus starting at around the 49% health mark. It is extremely marginal there, and increased signifigantly at much lower health. I don't have the exact numbers unfortunately, as I'm not reading the game files.

 

So it is not the same as Rampage, since Rampage is guaranteed healing, speed, and damage bonus (x1.2 speed x

 

In short: Rampage is consistent results, Urgency/Redlining is variable results (ranging from minimum / no attack speed, to more)



#10
Proto

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This was pulled from the combat mechanic thread and would explain why you don't notice anything when using Ring of Pain. 

 

Ring of Pain:

Costs 10 stamina to activate and 5.1% of max stamina per second to sustain.

Damage dealt by Ring of Pain counts as DoT. Therefore it ticks every 2 seconds, ticks cannot be critical hits and do not benefit from flanking. Each tick deals 15% weapon damage.

Damage bonus from missing health is 1.25% per 1% missing health and is added as a flat value to damage_multiplier. This bonus only affects the DoT damage from Ring of Pain.

[Mistake/Bug - Patch 5] In-game description incorrectly lists damage bonus from missing health as 1% per 1% missing health.
[Bug - Patch 5] While active, reduces health cost of Dragon Rage to 4% max health per attack even without the Torrent of Pain upgrade.
[Bug - Patch 5] While active, reduces stamina cost of Devour by 15 stamina even without the Torrent of Pain upgrade.
[Bug - Patch 5] While active, reduces cooldown of Devour by 4 seconds even without the Torrent of Pain upgrade.

 

Torrent of Pain (Upgrade)
[Bug - Patch 5] Currently has no effect. All listed improvements to Ring of Pain are already included in the un-upgraded version.

 

While active, Ring of Pain grants a flat +50% to Dragon Rage's damage_multiplier value (all 3 attacks).

 

If this is the case, it would actually make more sense to use Ring of Pain in a build that uses Rampage constantly...would be almost useless for the devour spam builds that are trying to take advantage of Bloodfrenzy and Dragon Rage damage bonus while at low health.


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#11
Snakebite

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This was pulled from the combat mechanic thread and would explain why you don't notice anything when using Ring of Pain. 

 

Ring of Pain:

Costs 10 stamina to activate and 5.1% of max stamina per second to sustain.

Damage dealt by Ring of Pain counts as DoT. Therefore it ticks every 2 seconds, ticks cannot be critical hits and do not benefit from flanking. Each tick deals 15% weapon damage.

Damage bonus from missing health is 1.25% per 1% missing health and is added as a flat value to damage_multiplier. This bonus only affects the DoT damage from Ring of Pain.

[Mistake/Bug - Patch 5] In-game description incorrectly lists damage bonus from missing health as 1% per 1% missing health.
[Bug - Patch 5] While active, reduces health cost of Dragon Rage to 4% max health per attack even without the Torrent of Pain upgrade.
[Bug - Patch 5] While active, reduces stamina cost of Devour by 15 stamina even without the Torrent of Pain upgrade.
[Bug - Patch 5] While active, reduces cooldown of Devour by 4 seconds even without the Torrent of Pain upgrade.

 

Torrent of Pain (Upgrade)
[Bug - Patch 5] Currently has no effect. All listed improvements to Ring of Pain are already included in the un-upgraded version.

 

While active, Ring of Pain grants a flat +50% to Dragon Rage's damage_multiplier value (all 3 attacks).

 

If this is the case, it would actually make more sense to use Ring of Pain in a build that uses Rampage constantly...would be almost useless for the devour spam builds that are trying to take advantage of Bloodfrenzy and Dragon Rage damage bonus while at low health.

 

Who tests Ring of Pain at full health?  Well, I started up my game just to see if this is correct, but I was not able to get any conclusive results.  At times it seemed like it added around 500-800 damage at full health, but then my next hit would do much more than that, regardless if I had Ring of Pain activated or not.  If this is in fact how Ring of Pain works, then it is no wonder I couldn't see it working before; Fervor, damage bonus' while at low health from Blood Frenzy and Dragon Rage, Hakkon's Valor's Horn of Valor proc, etc. would all add up to make it virtually unnoticeable while at low health.

 

The spirit damage is the only part of Ring of Pain that seems to increase the lower your health gets.  Tested against a Black Wolf: at full health it ticked for 100, at low health for 130.  Also tested against a Bogfisher, Rage Demon, Terror, and Venatori Archer.  All showed a very linear increase in damage the lower my health got.

 

InB4 Drasca says he knew that this is exactly how Ring of Pain works, and that I am an ignorant n00b for not seeing it after he so thoroughly explained it to me at length multiple times.

 

 

Edit because I just saw this and couldn't stop laughing.  :lol:

 

RoP is health based damage increase just like DR is, so its actually hard to keep track unless you're extremelly diligent about your scientific method-- which most people don't even know exist.

 

I guess that noticing that Ring of Pain doesn't seem to do much damage, forming a hypothesis (Ring of Pain doesn't work correctly), testing the hypothesis through simple and reproducible testing by

  1. Removing all variables that increase damage other than the one I am testing
  2. Having a consistent baseline damage (basically any damage done without Ring of Pain active, because the only ability that modifies damage relative to health level at that point was Ring of Pain)
  3. Gathering results from multiple enemies

then analyzing my results and sharing them and my test footage with others so they can see exactly what I did, is nothing remotely like the scientific method.  Instead, go and watch Bruh's video where there are plenty of variables at play and is just a normal quick and dirty run through two zones.  Much more scientific that way.  :P


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#12
Drasca

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InB4 Drasca says he knew that this is exactly how Ring of Pain works, and that I am an ignorant n00b for not seeing it after he so thoroughly explained it to me at length multiple times.

 

RTFM DUUUUUUUUUUH.