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I finally feel like an Inquisitor in Trespasser


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#1
DarkSun09

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I wonder if anyone felt the same way playing this DLC. The main story never felt right to me because my inquisitor came into power so quickly. One moment she's a prisoner, the next, she's telling everyone what to do, making world-altering decisions she really had no business making on her own. Back in Haven, when Iron Bull asked me who was in charge, I always defer to Cassandra because it felt weird naming myself when I was a nobody. From Cullen to Cassandra to Iron Bull, they all had more experience leading than I did. 

 

This DLC though... finally, for the first time, I find myself actually feeling respect for my Inquisitor as a world leader. Lol. You know what did it, though? It was my advisors (especially Josie) talking about how hard I've worked over the past two years to restore order. Josie's comment on the endless meetings I've had to attend over the years made me feel so proud of my Inquisitor. She felt... mmm... more seasoned by this point. It's like she's finally grown up and doing all the boring adult stuff that's necessary to run an organization. There's no running around, adventuring and fighting demons. There's no glory in the mundane things she's had to do to run the Inquisition, but she does them because that's part of being a leader. And for that simple reason, I felt like my inquisitor has finally earned the title they've been calling her all these years.

 

Lol... I guess it's kinda funny to be feeling this way right before you're given the option to disband the inquisition, but better late than never, right?


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#2
CuriousArtemis

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Couldn't agree with you more, and my inquisitors have deferred to Cassandra and then Cullen in answer to Bull's question. The "judgment" scenarios always feel the most awkward to me; neither I nor my inquisitor feels qualified or worthy to be the sole arbiter of someone's fate; I headcanon that is it all for political show and that my inquisitor and his advisors meet before the ruling and decide together what will happen.

 

For all the reasons you listed, Trespasser changed this, and I, too, felt proud of my inquisitor (only one has played the DLC so far), and I even began headcanoning what he had done in those two (?) years, how he had grown as a person, perhaps had become more mature and more serious, more qualified to make major decisions yet still harboring a bit of self-doubt (after all my inquisitor is still only 24 at this point). He chose to not disband the inquisition, and I really like that he did that because it felt like he was finally capable of running it.

 

The pacing was just off for the main game; I wouldn't have minded a time jump in the main game. People complained about it in DA2 because it was too abruptly handled (well, the game was rushed, sadly). It could have offered a "pick me up" 2/3 of the way through, which it sorely needed.


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#3
DarkSun09

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I actually disbanded mine, but only so that my forces could move more easily in the shadows. The Dread Wolf's spies are everywhere after all, and that much power attracts way too much attention. I felt like I couldn't even sneeze without every eye in Orlais and Ferelden turning my way. So... I'm gonna be all sneaky sneak and beat that wolf at his own game. Hopefully... maybe... with luck. Lol.

 

~

 

Yeah, I thought about the possibility of a time jump, but the situation was kinda urgent, what with the massive breach in the sky spewing demons and whatnot. I can see why we couldn't really afford to wait a few years to start working on that. What I wanted was a good reason for my Inquisitor to start leading. Like... I needed my advisors to be out of commission or something, so that I would be forced into the role of leader since there was no one else. But my advisors were fine, so why was I leading everyone? I had no qualifications. And I'd have preferred it if, initially, it was Cassandra (or whoever) who sat on the judgement throne, and it was my advice/input that sways the vote on what to do. And then after a time, after I've proven myself, I can take over. The transition would have been more gradual and thus more believable. 



#4
vbibbi

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I wonder if anyone felt the same way playing this DLC. The main story never felt right to me because my inquisitor came into power so quickly. One moment she's a prisoner, the next, she's telling everyone what to do, making world-altering decisions she really had no business making on her own. Back in Haven, when Iron Bull asked me who was in charge, I always defer to Cassandra because it felt weird naming myself when I was a nobody. From Cullen to Cassandra to Iron Bull, they all had more experience leading than I did. 

 

This DLC though... finally, for the first time, I find myself actually feeling respect for my Inquisitor as a world leader. Lol. You know what did it, though? It was my advisors (especially Josie) talking about how hard I've worked over the past two years to restore order. Josie's comment on the endless meetings I've had to attend over the years made me feel so proud of my Inquisitor. She felt... mmm... more seasoned by this point. It's like she's finally grown up and doing all the boring adult stuff that's necessary to run an organization. There's no running around, adventuring and fighting demons. There's no glory in the mundane things she's had to do to run the Inquisition, but she does them because that's part of being a leader. And for that simple reason, I felt like my inquisitor has finally earned the title they've been calling her all these years.

 

Lol... I guess it's kinda funny to be feeling this way right before you're given the option to disband the inquisition, but better late than never, right?

Yes and no. It's ironic that Trespasser is showing the Inquisitor as having been a leader in the past two years, but then we never actually take part in the Exalted Council, Josie takes our place. It's the exact same problem all over again of Bio not being able to depict us in a leadership role, making the Inquisitor be on the front lines again. This isn't a bad thing, I enjoyed investigating the trail. In fact, I would agree that we felt more like an inquisitor in the sense of investigating things, not in the "this sounds cool let's call this organization an inquisition even though it's more of an army" way of the base game.



#5
GoldenGail3

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It depends on the Inquistor I play. Some may be perfectly confident of being Inqusitor (which is what my Cassandra romance is. After all, he's twenty eight at the start of Inquiston, and 32 years the end of it. ) Others might not be (which is what my Dorian romance is. Archer Lavellen isn't the best leader ever), while others might feel totally overwhelmed by it (which is what my Solas Romance is. Although she's a totally compent leader).
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#6
Carmen_Willow

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My father, when teaching me to drive used to say, "Do something, even if it's wrong. The other drivers will compensate, but if you hesitate and move this way and that, afraid to commit to an action, you'll end up in an accident."

 

In this game, that is the sort of leader you are forced to be, at least until Trespasser. You have the magic mark. You have the power and responsibility to close the rift(s). You must to SOMETHING, even if your decision is not everyone's favorite. There are many decision points in this game where you must "do something, even if it is wrong," because a decision must be made. At times, my companions must compensate, but if you note, there are times that if you hesitate, bad things happen.

 

Sometimes, being the leader is just being the person willing to decide.


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#7
Patchwork

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My father, when teaching me to drive used to say, "Do something, even if it's wrong. The other drivers will compensate, but if you hesitate and move this way and that, afraid to commit to an action, you'll end up in an accident."

 

In this game, that is the sort of leader you are forced to be, at least until Trespasser. You have the magic mark. You have the power and responsibility to close the rift(s). You must to SOMETHING, even if your decision is not everyone's favorite. There are many decision points in this game where you must "do something, even if it is wrong," because a decision must be made. At times, my companions must compensate, but if you note, there are times that if you hesitate, bad things happen.

 

Sometimes, being the leader is just being the person willing to decide.

 

I think this is what BW were aiming for with having Leliana, Josie, Cullen and Cassandra arguing in circles, nothing was getting resolved and they all thought their way was the best way. It's the Anchor that gets the pc membership to the inner circle, regardless of background or personality you are the only one who can close the rifts, but you become Inquisitor because you break the deadlock by picking a course of action and basically out voting the other choices then over time they start acting like your advisers coming to you with ideas like it's done with most leaderships.

 

The execution is a bit hit and miss but I'm grateful for the Haven section because it's better than the title of Inquisitor being handed to the pc straight away.

 

And judging from Ameridan Inquisitors do go off and investigate personally and lead from the front. 


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