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Lets Talk About The Engineer!


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#26
Cyonan

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In MP. Which engineer? they are strongly effected by the drop to 3 powers. Their powers are less redundant than an adepts for example so they lose a lot more there. Still while not unique shield stripping is very effective and opens up crowd control to a wider range of teammates. Some priming and detonating capabilities. I like the n7 engineer for their pylon and arc grenades but admittedly not a classic engineer.

 

If we're talking MP then once something is down to its health bar and is vulnerable to CC then it's going to die in 0.5 seconds anyway. CC other than Stasis and Submission Net was considered very weak in MP. Even those abilities were only really used on Phantoms, or for people who wanted to snipe but weren't very good at aiming.

 

The problem with Shep Engineer being compared to MP is that ME3 MP was all about the DPS, and Shepgineer is not very good at DPS.

 

Even the Warp -> Throw of the Adept was considerd weak by the time the last DLC came out. You pretty much needed a primer or detonator for combos that wasn't on the GCD.


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#27
Ahglock

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If something dies .5 seconds after it is brought to health id think a power that brought enemies to health quickly would be valuable.

I disagree with the sentiment anyways as these are area of effect attacks. And even against a solo enemy if you are not using a one shot kill weapon freezing a enemy or whatever means they aren't shooting you back.

And if detonations/damage is all that matters they at least get half of the equation. While not as potent as biotic explosions they are still good and they can bring in other useful traits.


In MP they might not be the best option but they aren't weak. I've used multiple engineers on gold which is my skill level limit. And I do fairly well.

#28
Cyonan

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If something dies .5 seconds after it is brought to health id think a power that brought enemies to health quickly would be valuable.

I disagree with the sentiment anyways as these are area of effect attacks. And even against a solo enemy if you are not using a one shot kill weapon freezing a enemy or whatever means they aren't shooting you back.

And if detonations/damage is all that matters they at least get half of the equation. While not as potent as biotic explosions they are still good and they can bring in other useful traits.


In MP they might not be the best option but they aren't weak. I've used multiple engineers on gold which is my skill level limit. And I do fairly well.

 

It would be if we didn't have an array of guns that were highly effective against shields and barriers like the Reegar Carbine, Acolyte, or anything with Phasic/Disruptor Rounds.

 

If you were hitting an enemy that could be frozen while using any weapon worth its weight, even if not a 1 shot weapon, it will be dead before it can do any serious damage to you anyway. Cryo Blast's best asset is the 25% damage taken increase debuff rather than actually freezing stuff.

 

Half the equasion was nice at launch for MP, but then we got kits like the N7 Fury which can do it all on her own.

 

You can do fairly well with every kit. I'm simply saying I feel like the engineers were the weakest overall because DPS was king in MP and Engineers were partially designed as CC specialists(which wasn't all that useful on the more boss spam style of gold/plat). They do have some solid additions despite that though like the Male Quarian, N7 Demolisher, or Talon Merc.


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#29
Ahglock

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I don't know I like the vanilla human engineer Incinerate and overload allows them to prime and detonate and with the right ammo you can get more frequent detonations. Drone I'm a bit iffy on gold as it does not distract most bosses much if at all but it still can come in handy. And besides a lot of builds drop one of your 3 main powers. On PC at least dropping shockwave on the adept is viable as singularity and warp covers it.

I'm very fond of the female quarian engineer but yeah maybe it's not powerful. I just think it's fun.


Maybe they are the weakest but outside a few classes I think the range of power for the general class groups is fairly small. But I think best and worst is hard to claim as so much is dependent on your manifest and play style. I suck at infiltrators but they are bad ass. I'm good with engineers but I m not sure I'd say they suck.

#30
Cyonan

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I don't know I like the vanilla human engineer Incinerate and overload allows them to prime and detonate and with the right ammo you can get more frequent detonations. Drone I'm a bit iffy on gold as it does not distract most bosses much if at all but it still can come in handy. And besides a lot of builds drop one of your 3 main powers. On PC at least dropping shockwave on the adept is viable as singularity and warp covers it.

I'm very fond of the female quarian engineer but yeah maybe it's not powerful. I just think it's fun.


Maybe they are the weakest but outside a few classes I think the range of power for the general class groups is fairly small. But I think best and worst is hard to claim as so much is dependent on your manifest and play style. I suck at infiltrators but they are bad ass. I'm good with engineers but I m not sure I'd say they suck.

 

Some of them are definately fun, and i place more importance on that than overall effectiveness anyway since it's not like ME3 MP was difficult.

 

Though in general, Engineers aren't the best at damage output and BioWare kind of rendered everything else they can do irrelevant or gave us a gun that could do it better than most tech abilities. It's also not helping Engineers for my "weakest class overall" claim that you guys have both the Vorcha Hunter and the Turian Engineer which are arguably the worst kits in the game. I still wouldn't really say anything outright sucks however, as you can stick a Harrier on it and still do good even with just the passives of any kit.

 

Sentry Turret of the female Quarian actually became pretty good by the end, the main issue was that I couldn't control the targeting of it. Combat Drone was okay as a suicide bomber.

 

Though I also think the defense/weapon restriction mechanics of ME2 were better, where they were more important to get certain counters to them rather than just sticking a Claymore on it and calling it a day. It made the anti-defense powers of the Engineer more useful, too.



#31
laudable11

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I have the most fun playing as a human Engineer in ME3MP.

#32
N-7

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IM just taking a wild guess here but alot of the comments about the engineer not being fun or being weak. Ya have it all wrong. Engineer is one of those classes you have to really dig down into. Learn what each ability does and stack it to another ability for increased damage along with your weapon. Engineers in ME universe is like the cleric in neverwinter...You have to really learn the abilitys, counters, stacking dps and what works with what and how to survive. The engineer is not the top killer of all classes but can very well maintain its survival of any other class if you know what your doing with this class. I ran alot on my Engineer in the ME3 multiplayer and am usually the last one alive and or have more kills then anyone else higher ranked then me. Stacking your combat drones abilitys with your primary abilitys such as cryo blast. your damage increases the combat drones dps output as it is still one of your abilitys it takes the direct ability and dps from u since you are the user. Not to many people pay attention to this due to there is no direct explaination of this in the me universe, wiki or anywhere else. It is one of those oh look I found something that works in the game that didnt know was there. <~ Happens alot in Neverwinter. lol....I highly recommend learning your Engineers abilitys. Do alot of testing research and practice with this class as it is one of the hardest classes to kill in mass effect again if you know what you are doing with its abilitys. I have run gold missions against reaper class enemies. Again last one to live. Carried whole team to next match. Hope yall check it out. Enjoy and Engineers rule! XD



#33
Cyonan

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IM just taking a wild guess here but alot of the comments about the engineer not being fun or being weak. Ya have it all wrong. Engineer is one of those classes you have to really dig down into. Learn what each ability does and stack it to another ability for increased damage along with your weapon. Engineers in ME universe is like the cleric in neverwinter...You have to really learn the abilitys, counters, stacking dps and what works with what and how to survive. The engineer is not the top killer of all classes but can very well maintain its survival of any other class if you know what your doing with this class. I ran alot on my Engineer in the ME3 multiplayer and am usually the last one alive and or have more kills then anyone else higher ranked then me. Stacking your combat drones abilitys with your primary abilitys such as cryo blast. your damage increases the combat drones dps output as it is still one of your abilitys it takes the direct ability and dps from u since you are the user. Not to many people pay attention to this due to there is no direct explaination of this in the me universe, wiki or anywhere else. It is one of those oh look I found something that works in the game that didnt know was there. <~ Happens alot in Neverwinter. lol....I highly recommend learning your Engineers abilitys. Do alot of testing research and practice with this class as it is one of the hardest classes to kill in mass effect again if you know what you are doing with its abilitys. I have run gold missions against reaper class enemies. Again last one to live. Carried whole team to next match. Hope yall check it out. Enjoy and Engineers rule! XD

 

I can assure you that the list of people who have dug into those abilities more so than me is an extremely short list =P

 

As far as weak you said it yourself: Engineer is not the top killer of classes. By the time the last DLC came out for ME3 MP, killing enemies as fast as possible is largely what the community cared about and Engineers just weren't built to be a high DPS class like Infiltrators. Survival abilities didn't mean anything to people who could abuse right hand advantage and Cyclonic Modulator consumables.

 

Of course some Engineers do go against that. The Talon Merc is one of the best spawn nuking kits in the game because Cain Trip Mines are broken as hell.

 

I'd actually like to see BioWare move away from "more DPS" being an universal solution to all your problems in ME:A and place a bit more emphasis on more utility based stuff.

 

When it comes to fun. everybody has their own ideas and I generally recommend people play what they find is fun anyway since ME3 MP didn't require anything close to optimal builds. Last time I played I was using the Mantis on a Phoenix Vanguard.


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#34
N-7

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I can assure you that the list of people who have dug into those abilities more so than me is an extremely short list =P

 

As far as weak you said it yourself: Engineer is not the top killer of classes. By the time the last DLC came out for ME3 MP, killing enemies as fast as possible is largely what the community cared about and Engineers just weren't built to be a high DPS class like Infiltrators. Survival abilities didn't mean anything to people who could abuse right hand advantage and Cyclonic Modulator consumables.

 

Of course some Engineers do go against that. The Talon Merc is one of the best spawn nuking kits in the game because Cain Trip Mines are broken as hell.

 

I'd actually like to see BioWare move away from "more DPS" being an universal solution to all your problems in ME:A and place a bit more emphasis on more utility based stuff.

 

When it comes to fun. everybody has their own ideas and I generally recommend people play what they find is fun anyway since ME3 MP didn't require anything close to optimal builds. Last time I played I was using the Mantis on a Phoenix Vanguard.

 

I do agree in some areas of this..... But the idea of Bioware moving away from more dps needed to utilize beating a level is a fantastic idea. Usually late game into ME3 multiplayer during rounds it gets to the point where trying to beat a level is impossible cause of the amount of armor health the enemies have. Makes it rediculous to a certain degree. But this idea is nice I will full hearty agree with it. I think Bioware should move away from this area and make it plausable to beat missions without everyone having to stack dps just to beat 1 round late game or even mid game. Makes some classes powers useless to a point where running infiltrators just to beat late game missions is kinda gotten hella boring lol.



#35
Fredward

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Okay, but I wanna talk about the yellow submarine too.


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#36
PhroXenGold

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I love the Engineer in ME2, less so in 3, and found it rather dull in 1. Thing about ME2 was that you had a variety of skills and the game put you in situations where they were all useful. You had tools to strip off two of the defense types and you had crowd control with the drone, cryo and AI hacking (plus whatever bonus power you took. And of course your guns of choice). Depending on what I'm fighting, I use a different mix of these tools to win. Basically, I find there is far more variety in gameplay with an Engineer than any of ME2's other classes. ME3 still gives you loads of tools, but in the end a lot of the nuance is lost in exchange for spamming combos. Why bother using the best tool for the particular opponent when you can just make them blow up? Admittedly, Engineer is hardly the only class to suffer from this, but it seems worse due to how they played in ME2. Hopefully ME:A will go back to the days where defense stripping and crowd control were important.


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#37
Ahglock

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^ I wish I could give you more likes PhroXenGold.

#38
N7Jamaican

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I love playing tech classes in ME, especially a variant of the sort. I love playing as an infiltrator and Engineer.



#39
N-7

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Oh yes. Infiltrator for collecter fights where nice. specially in part 2 lol made clean work of harbinger on insanity lolol



#40
Serza

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                                                                                                 <<<<<<<<<<()>>>>>>>>>>

 

Not my favourite.

 

My play style orbits the Adept, Vanguard, Soldier and Sentinel. I play the other classes "on rotation", so to speak.  Add the fact that I have only one level X assault rifle (Avenger) and one level X SMG and one shotgun at level X (Katana) and no level IV equipment pretty much limits my choices to Bronze and Silver.

 

The Engineer class is strictly Bronze (for me). I tried playing with some heavy weapons but

1) it's bloody slow  and

2) got  caught with my pants down more than once and

3) boring.

 

Plus, my favourite Power is Overload. As to tech combos, yeah, I used the right ammo and was able to "carnage" the enemy into hundreds of body parts .

 

You need a good team, but I did Human Male Engie on Gold and even Platinum. Low-weight assault rifle (I think I did M-55 Argus) and later on switched to Human Female (same powers) with N7 Eagle with Power Booster. That gave me better cooldowns and stuff. I could then just spam Overload and Incinerate, giving me a power for pretty much anything (and, having upgraded for Neural Shock, I just stunned with Overload, then gave them the finger with the Eagle)

 

Note: M-55 Argus and "low-weight" might be antonyms, but I recall pretty well there was a good reason I switched to the N7 Eagle on the Human Engies.



#41
N-7

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Man I hope in andromeda that they keep the combat drone but add different specs of abilitys apart from incenirate, overload, and cryo blast. lol

Need more damage on the drone for the heavy armored units and add some upgradable armor and armor upgrades and or weapon upgrades. Something new



#42
goishen

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You're wrong, if you think that the engineer was, or is, the weakest class in ME3MP.  If you've got another class going up against them, they've got some pretty powerful stuff at their disposal.   1)  Combat turret, always good to have another gun firing at them whenever you're not around.  2) Tech explosions.  While not as capable as biotoic explosions, they're still plenty powerful.   3)  Cryo/Incinerate.   Time for fun.  4)  Equip with an M-99 Sabre.  omg.



#43
Para9on So1dier

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Missile firing decoy with the chance to activate flamer if attacked for ME:A please Bioware.



#44
N-7

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I was thinking more along the lines of a robotic combat companion rather then combat drone. This would open a whole new area of what you could do with the combat companion, or even allow you to level its own skill tree up to fight along side you, but in doing so there are or would be a disadvantage as all games must have, once you gain something, something else has to always be sacrificed, typical logic. So thus bringing your companion with you lowers your overall tech power damage as your energy must be maintained to run this robot. Better then a combat drone that gets destroyed in 2 or 3 hits lol



#45
Cyonan

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You're wrong, if you think that the engineer was, or is, the weakest class in ME3MP.  If you've got another class going up against them, they've got some pretty powerful stuff at their disposal.   1)  Combat turret, always good to have another gun firing at them whenever you're not around.  2) Tech explosions.  While not as capable as biotoic explosions, they're still plenty powerful.   3)  Cryo/Incinerate.   Time for fun.  4)  Equip with an M-99 Sabre.  omg.

 

If Engineer isn't the weakest overall class, then what is? The only one that could even compete is Sentinel.

 

Though people always seem to act as though I just called Engineers terrible, when I didn't. I said they're the weakest overall, which no matter how strong the classes are somebody has to be the weakest.


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#46
goishen

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If Engineer isn't the weakest overall class, then what is? The only one that could even compete is Sentinel.

 

Though people always seem to act as though I just called Engineers terrible, when I didn't. I said they're the weakest overall, which no matter how strong the classes are somebody has to be the weakest.

 

I would say that the Vanguard, on the higher difficulty levels (gold and platinum), are the weakest, but that's only because of synch kills.  You hardly see any Vanguards at the gold and Platinum levels, at least I don't.

 

Weakest can mean a whole lotta things, too.   It can mean they are the weakest class overall, or they are the weakest against an enemy, or they are the weakest on a map/difficulty.  I think the latter three are the ones that Bioware decided to go with.  Because my N7 Fury (adept) is a killer at Silver.  But on Gold, she gets slaughtered once she catches aggro (and of course the tons of bullets that come with it).

 

EDIT :  I mean, it all has to do with which enemy you get as well.   Each has their own various pluses and minuses.  While one class could be strong as hell against one enemy, it could weak as hell against another.  Same with maps.  



#47
Cyonan

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I would say that the Vanguard, on the higher difficulty levels (gold and platinum), are the weakest, but that's only because of synch kills.  You hardly see any Vanguards at the gold and Platinum levels, at least I don't.

 

Weakest can mean a whole lotta things, too.   It can mean they are the weakest class overall, or they are the weakest against an enemy, or they are the weakest on a map/difficulty.  I think the latter three are the ones that Bioware decided to go with.  Because my N7 Fury (adept) is a killer at Silver.  But on Gold, she gets slaughtered once she catches aggro (and of course the tons of bullets that come with it).

 

I specifically said weakest overall.

 

I would argue that Vanguards aren't seen much because they're harder to play and Biotic Charge can have some issues off host. Overall I would put them as the 3rd strongest class, behind Infiltrator and Soldier. It's also my favourite class to play cause I like being in the thick of things. I also happen to greatly enjoy the N7 Fury for the same reasons.

 

Sync kills aren't generally an issue for an experienced Vanguard, especially since you should be speccing Biotic Charge to have the 1000N of force required to stagger Phantoms on Gold/Plat. I can even charge Praetorians and get away with it, as long as I'm smart about how I do it.



#48
Lady Artifice

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I really hope that the engineer class is a bit more offensive this time around. I want to be positioned at the center of a combat zone, setting of a cascade of destruction while the enemy is distracted by the guys in heavy armor with big guns. 

 

I would also like the be able to set the color of my combat drone. 

 

Or even name it, like Tali with Chikktita. 



#49
N-7

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I really hope that the engineer class is a bit more offensive this time around. I want to be positioned at the center of a combat zone, setting of a cascade of destruction while the enemy is distracted by the guys in heavy armor with big guns. 

 

I would also like the be able to set the color of my combat drone. 

 

Or even name it, like Tali with Chikktita. 

 

I couldn't have said it more perfectly myself...

I agree with this...Engineer has always been the defensive offensive class. Id like to see more offensive material brought up.


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#50
N7Jamaican

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My thing is, Engineer plays like an adept. We rely on our powers to strip the shields, armor, barriers and setting up tech combos. I don't use sentry turret, and I use combat drone only for CC when needed. Our bread and butter is incinerate and sabotage. Also take a biotic with you. Liara is a good choice (through a singularity once shields are stripped), then have a hybrid class like Kaidan and had some fun!