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Lets Talk About The Engineer!


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#51
Golden_Persona

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I die a little inside whenever someone tells me the Engineer's drone powers are useless. They reeeaaally don't know how amazing they are. It's at a point where I can't play ME3 as any class other than Engineer. Mix in all the elemental god powers and I really hope they don't mess with it in Andromeda.



#52
LemurFromTheId

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I die a little inside whenever someone tells me the Engineer's drone powers are useless. They reeeaaally don't know how amazing they are. It's at a point where I can't play ME3 as any class other than Engineer. Mix in all the elemental god powers and I really hope they don't mess with it in Andromeda.

 

Has someone called them useless? They're not - but neither are they amazing. They're OK at best - Combat Drone is nowhere near as good as Adrenaline Rush, Tactical Cloak or Biotic Charge. (Well, they might be amazing on lowest difficutly settings - haven't tried, wouldn't know.)

 

That you "can't play ME3 as any class other than Engineer" says more about you than the class, really. "Elemental god powers" like Incinerate, Overload and Cryo Blast range from decent to good, but they're nothing special, and it's rather telling that at least for the latter two the side effects (shock, debuff) are more important than their supposed main effect (shield damage, freezing).



#53
N-7

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I die a little inside whenever someone tells me the Engineer's drone powers are useless. They reeeaaally don't know how amazing they are. It's at a point where I can't play ME3 as any class other than Engineer. Mix in all the elemental god powers and I really hope they don't mess with it in Andromeda.

 

lol I was like that in me2....Man doing that game as a engineer was boss.. lol



#54
SoulRebel_1979

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Geth Engineer, Human M/F Engineer, Quarian M/F Engineer, Salarian Engineer,  all great MP3MP kits that are just as viable as any other MP kit. Gold is a cakewalk with any of them. Not a huge fan of the other Engineer kits. I never felt weak or that I wasn't putting in on the dps, far from it. CC, Tech Combos, Fire Explosions, clearing waves solo. Not a problem at all. I used both the sentry turret and drone and I never felt that they were a waste of points on Gold, though I wish they had some more customization options. Decoy though, that skill could've used some work. 



#55
LemurFromTheId

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Geth Engineer, Human M/F Engineer, Quarian M/F Engineer, Salarian Engineer,  all great MP3MP kits that are just as viable as any other MP kit. Gold is a cakewalk with any of them. Not a huge fan of the other Engineer kits. I never felt weak or that I wasn't putting in on the dps, far from it. CC, Tech Combos, Fire Explosions, clearing waves solo. Not a problem at all. I used both the sentry turret and drone and I never felt that they were a waste of points on Gold, though I wish they had some more customization options. Decoy though, that skill could've used some work.

 
No one's saying those are bad kits, though SE is certainly below average. Nevertheless, any kit can clear waves solo and make Gold a cakewalk, it just depends on player skill - some kits still do it much easier. Similarly, no one is saying that Drone or Turret are a waste of points, they just aren't all that great either. (There's very little difference in efficiency between 66660/66653/66644 HE and 06666 HE - though I'd say the latter is actually easier to play.)
 
Engineer might be the class I've played most in ME3MP, but that doesn't stop me from saying that it's the weakest class overall, along with sentinels. And that's because tech powers just aren't all that great in general. The most powerful engineers are all grenade spammers, and GE comes right after those because of all the engineers it's the best weapon user.

 

Tech explosions don't make engineers all that special, because almost every kit in the game can create them reliably using ammo. Ammo TE's aren't quite as powerful, but they also don't depend on two different cooldowns.



#56
NKnight7

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Engineer wasn't my favorite class, though Combat Drone was kind of fun to use.



#57
N-7

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See ^ this guy has the right idea. Engineer is mainly one of those classes that was different in overall style of play.

One of those classes you think while playing man this is really fun dispite its disadvantages and advantages.

 

Engineers for the win



#58
N-7

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Engineer wasn't my favorite class, though Combat Drone was kind of fun to use.

 

Well my fav 2 where the engineer and the adept. I like the full biotic abilies the adept had. Wish the adept had the vangaurds charge ability though. that character would be fully biotic. would be sweet



#59
LemurFromTheId

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See ^ this guy has the right idea. Engineer is mainly one of those classes that was different in overall style of play.

One of those classes you think while playing man this is really fun dispite its disadvantages and advantages.

 

Yeah... just like every class in the game. Engineers are fun, but they're still the weakest class overall in the game. Combat Drone is also fun, but while it's useful, it's still quite weak for a class signature power.

 

Engineers and Adepts happen to be my favourite classes too. :)



#60
PhroXenGold

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See ^ this guy has the right idea. Engineer is mainly one of those classes that was different in overall style of play.

One of those classes you think while playing man this is really fun dispite its disadvantages and advantages.

 

Engineers for the win

 

I dunno how it was in ME3 multiplayer as I didn't play much, but in ME3 SP Engineer is hardly "different in overall style of play" - in fact, it's pretty much identical to the Adept and Sentinel. You spam combos. Sure, you get a slightly different explosion, but it's just primer>detonator>primer>detonator ad infinitum.

 

Your description does match the ME2 engineer though. As I said before, BW really need to go back to how things were in that game....


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#61
N7Jamaican

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I die a little inside whenever someone tells me the Engineer's drone powers are useless. They reeeaaally don't know how amazing they are. It's at a point where I can't play ME3 as any class other than Engineer. Mix in all the elemental god powers and I really hope they don't mess with it in Andromeda.

 

I didn't find it useless. One thing I loved about the Engineer is that it boasted many different play styles. I use the drone, but more so for CC. I basically set up my squadmates for combos by stripping their shields with other powers.



#62
capn233

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Overall, ME2 Engineer probably had the best fit relative to other classes in the same game, and is probably my favorite overall.  I think ME3 SP Engineer can be fun to play, but he isn't really very Engineer like.  For the most part in SP the formula is to get a decent overbuffed / DLC gun and use powers as support or to combo on large targets.

 

ME2 Drone was relatively more useful than the ME3 pets.  Defense stripping as a role made a bit more sense in context of squad management.  It played differently than most of the other classes.

 

I have something of a love - hate relationship with the ME1 Engineer.  It was clearly the weakest class in that game, largely because Tech powers were mild CC or debuff.  Sabotage and Overload were pretty useful, Neural Shock was situational, and Damping was terrible.  No innate defense power essentially, the lightest armor.  Biotic CC in that game was lightyears ahead overall.  But if you wanted to take on a challenge, Engineer without a real bonus talent could be fun.

 

As far as ME3 MP goes, Engineer class was definitely the weakest at launch, even if I liked the vanilla human.  Tech combos were horrid compared to biotics since only tech bursts could be done with any frequency.  In the final state of the game, it isn't clear to me that Engineers are definitely the weakest, but that is only because they kept releasing grenade spam classes that really shouldn't even be engineers, and the Sentinel class largely isn't great at DPS.

 

Vanguard is overall one of the stronger classes at high difficulty, especially in coordinated groups and with end game weapons like Venom, Reegar or even Talon.
 

I agree with posters above who said that MEA needs a larger emphasis on crowd control powers as opposed to pure damage powers / combos or weapon dps.  The solution is not to go ME1 and have a horde of enemies that get 90% DR every few seconds, but they will need to go with encounters of more than a handful of enemies at once, like they did largely in ME3 and even DAI.

 

I also hope they do not go with an overly elaborate and convoluted power combo system a la DAI.  I would prefer that combos be scaled back from the ME3 Michael Bay system with greater emphasis placed on the role and utility of individual powers.  I would also prefer that "physics combos" as in ME2 and a lesser extent ME1 returned.


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#63
Daemul

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IIRC tech classes are more used in MP than Biotics according to Bioware's stats, with Adept and Vanguard being the least used classes respectively. I remember there being so many complaints in the MP forums about Biotic kits barely being seen in lobbies and I think tech powers overriding biotic powers was one of the reasons cited for this being the case. Bioware never changed anything as far as I'm aware so I assume this is still the case. 



#64
Ahglock

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I see a solid spread of classes in MP on PC currently. It's just observation sp may be hugely inaccurate. A couple stand outs show up often like the puggernaught.

#65
N-7

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I dunno. All I know is when I use the Engineer on multiplayer im usually 4/5 times have higher point win overall on platnium then anyone ive played with on the game. Maybe yall just aint using the engineers right.



#66
Cyonan

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I dunno. All I know is when I use the Engineer on multiplayer im usually 4/5 times have higher point win overall on platnium then anyone ive played with on the game. Maybe yall just aint using the engineers right.

 

Score is generally a pretty bad way of judging how good something is. I tend to outscore everybody that I play with regardless of kit. Just cause I can topscore with the Vorcha Hunter doesn't suddenly make it a great kit.

 

Have you ever considered that maybe you personally are just better at Engineer than the other classes so you do better with it? I mean, I get my best scores when I'm playing Vanguard but I wouldn't call them the best overall class in the game. I just play them the most.



#67
goishen

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Score is generally a pretty bad way of judging how good something is. I tend to outscore everybody that I play with regardless of kit. Just cause I can topscore with the Vorcha Hunter doesn't suddenly make it a great kit.

 

Have you ever considered that maybe you personally are just better at Engineer than the other classes so you do better with it? I mean, I get my best scores when I'm playing Vanguard but I wouldn't call them the best overall class in the game. I just play them the most.

 

 

But even that's not always the case, I'm constantly playing my N7 Adept.  But by far I'm not the best with her.  I'm probably best at the two asari adepts, the one with stasis and the one with biotic bubble.



#68
Cyonan

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But even that's not always the case, I'm constantly playing my N7 Adept.  But by far I'm not the best with her.  I'm probably best at the two asari adepts, the one with stasis and the one with biotic bubble.

 

The point is that personal skill with a class can affect what kind of score you get, as well as the people you're playing with. If it's pugs, they're extremely easy to outscore with any kit.

 

As I mentioned I tend to do the best with Vanguards but if I took the time to practice with the Talon GI more I would do better with that, because it's overall stronger than Vanguards.



#69
Ahglock

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But maybe the people who have issues with the engineer just suck at it and are mistaking their sucking for the class and not them. It goes both ways. He may play the engineer better than other classes so he sees it good, others play it less and suck at it and see it as not good. A vanilla engineer can prime and detonate and has solid attacks vs all defenses. Drone has issues but that doesn't sound weak to me. Are certain classes better in DPS, sure but is that the engineer being weak or is it that class being too good.

#70
Cyonan

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But maybe the people who have issues with the engineer just suck at it and are mistaking their sucking for the class and not them. It goes both ways. He may play the engineer better than other classes so he sees it good, others play it less and suck at it and see it as not good. A vanilla engineer can prime and detonate and has solid attacks vs all defenses. Drone has issues but that doesn't sound weak to me. Are certain classes better in DPS, sure but is that the engineer being weak or is it that class being too good.

 

At no point have I said that Engineer is weak. I said they are the weakest overall in the game, which is a pretty big difference. Somebody has to be the weakest in the game and while I say Engineer, I do understand there is an argument to be made for Sentinels. Both classes still have some strong kits in them like the N7 Paladin or Quarian Male Engineer.

 

The thing is that I'm saying that I find Engineer the weakest overall because the power spammers rely on combo spam which is much slower than many of their Adept counterparts, they have kits like the Hunter and Saboteur which are among the most underwhelming kits in the game, and the kits they do have which are strong are grenadier spammers followed up by the ones who just boost weapon damage.

 

Most of the response I've gotten so far boils down to "Well maybe you just suck with Engineers and that's why you think they suck". It's not a very compelling reason for me to change my mind that Engineers are the weakest overall class in the game, especially considering that I'm not even saying they suck.

 

Other classes being too good still makes the Engineer the weakest class in the game, just remember that weakest != weak and that I'm not calling Engineers bad.


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#71
goishen

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At no point have I said that Engineer is weak. I said they are the weakest overall in the game, which is a pretty big difference. Somebody has to be the weakest in the game and while I say Engineer, I do understand there is an argument to be made for Sentinels. Both classes still have some strong kits in them like the N7 Paladin or Quarian Male Engineer.

 

 

Well, I'll tell ya this.  It sounds like one and the same, you calling engineers weak.  I mean, eh.   I, personally, don't care what you play just as long as you have fun at it and are willing to help.

 

Because we're all in this together.   Not to pick each other apart.



#72
Ahglock

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At no point have I said that Engineer is weak. I said they are the weakest overall in the game, which is a pretty big difference. Somebody has to be the weakest in the game and while I say Engineer, I do understand there is an argument to be made for Sentinels. Both classes still have some strong kits in them like the N7 Paladin or Quarian Male Engineer.

The thing is that I'm saying that I find Engineer the weakest overall because the power spammers rely on combo spam which is much slower than many of their Adept counterparts, they have kits like the Hunter and Saboteur which are among the most underwhelming kits in the game, and the kits they do have which are strong are grenadier spammers followed up by the ones who just boost weapon damage.

Most of the response I've gotten so far boils down to "Well maybe you just suck with Engineers and that's why you think they suck". It's not a very compelling reason for me to change my mind that Engineers are the weakest overall class in the game, especially considering that I'm not even saying they suck.

Other classes being too good still makes the Engineer the weakest class in the game, just remember that weakest != weak and that I'm not calling Engineers bad.

Yeah but you haven't given a real argument for why they are the weakest. Or why sentinels would be either. Maybe if the argument is combos are pointless weapon damage reigns supreme I might buy it. I can kind if get the biotic combos are more powerful argument but it ignores how they cover increased damage vs all defenses. I really haven't seen anything to say they are the weakest. Specific classes in engineer vs specific classes in adept you might get a better or worse but even then enemy and map plays a role in the answer. But engineer on the whole? I just don't see it.

#73
Bruce M. Shepard

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I enjoyed the Engi class in MP, so I decided to give it a try for once in ME3SP.

 

It was ok at first, but the novelty of it wore off fast and became incredibly boring. I kept wanting to charge ever so often and that urge never went away throughout the whole game.

 

The main problem being the weak 'Insanity' difficulty and stupid ai/enemies. I could sit back and watch the fight as my drone, turret and squadmates would take care of most fights and when they didn't, spamming underwhelming tech powers and shooting from afar just wasn't my cup of tea. 



#74
Cyonan

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Yeah but you haven't given a real argument for why they are the weakest. Or why sentinels would be either. Maybe if the argument is combos are pointless weapon damage reigns supreme I might buy it. I can kind if get the biotic combos are more powerful argument but it ignores how they cover increased damage vs all defenses. I really haven't seen anything to say they are the weakest. Specific classes in engineer vs specific classes in adept you might get a better or worse but even then enemy and map plays a role in the answer. But engineer on the whole? I just don't see it.

 

The argument for most Soldiers and Infiltrators(and to an extent Vanguards) is that weapons far outclass power use and they boost weapon damage the most. The argument for other power users like Adepts is that biotic combos are more powerful, largely thanks to the kits that rely heavily on them being able to spam them significantly faster than Engineers tend to be able to other than a few of them like the Quarian Male who relies on grenades.

 

Abilities all by themselves don't tend to do much damage so the defense modifiers turn them from very unimpressive to slightly less unimpressive.  This isn't even a tech power thing, as most biotic abilities also don't do much base damage either. Overload can do okay, but there is so many sources of anti-shield/barrier damage that it lessens just how powerful that is. Overload's best trait is being able to detonate multiple combos with chain, but no Engineer can make use of that by themselves.

 

The main exception is of course certain grenades which is limited to the Quarian Male, Talon Merc, and N7 Demolisher as far as Engineers are concerned. These are the strongest kits of the Engineer class.



#75
N-7

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One day when yall get a chance I highly recommend getting a squad of 4 people together and each one use a different engineer. Tested this 3 days ago. Very nasty stuff. The reapers on platnium didnt even stand a chance lol. It was a slaughter for the enemies. Never thought 4 engineers hitting a armored elite could kill it that fast lol. Oh my lord.