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new weapons in new games?


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18 réponses à ce sujet

#1
asbjorg

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If you could play with new weapons in the new games for each class what would they be and why? Make something up that you would like to use in the next dragon age installment that you think will be interesting to fight with.

 

personally i would love to use a spear as a warrior or a Tome and wand for a mage for examples



#2
nightscrawl

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Not sure I understand that question... Do you mean a new play of DAI, or what? Do you want us to create some hypothetical weapon in our heads we would like to use?



#3
asbjorg

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i have edited i hope this makes it clearer  :)



#4
Anvos

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Mage the main problem is that any weapon you use still largely serves the same purpose of being a foci object.

 

Warrior you could maybe add a spear but the problem is what role it would fill since sword and board already fills tank and two hander fills dps.

 

Rogue obviously with Varric gone should get back the crossbow but honestly I'm not sure if it wouldn't just end up something more akin to the mace/sword/axe choice of warrior.



#5
nightscrawl

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Mage the main problem is that any weapon you use still largely serves the same purpose of being a foci object.

 

Warrior you could maybe add a spear but the problem is what role it would fill since sword and board already fills tank and two hander fills dps.

 

Rogue obviously with Varric gone should get back the crossbow but honestly I'm not sure if it wouldn't just end up something more akin to the mace/sword/axe choice of warrior.

 

Unfortunately with the mace/sword/axe choice as it is in DAI, it's not actually much of a choice. I'm not too sure about the maces, but 1h axes are superior to swords in base damage in all levels of the game. If you need damage (such as with nightmare mode), you are gimping yourself if you don't use one. That said, I exclusively use swords on all of my 1h warriors; my PC, Cassandra, and Blackwall. That is my aesthetic preference.

 

If crossbows are in the next game, it would be nice if the actual weapon damage didn't vary so widely. I would accept different bonus stats though. Perhaps crossbows could have +crit for the extra punch, while longbows offer +dex or something along those lines. That way the player can further customize their build, or choose something for aesthetic reasons, without being penalized for it.

 

As for a new weapon, while swords are my preference for warriors, I would like to see some more options for mages. Does their foci have to be a 6' tall stick? Is there something special about the shape of a staff that rules out all other possibilities? If they want something that can shoot missiles and be twirled around they could also use a wand -- perhaps "baton" or "scepter" if "wand" is a turnoff -- and have that carried on the hip. I think that would be fun. So we might go to Tevinter in the next game. Are you going to tell me that a civilization that has been proudly using and developing magic for millennia is still stuck with the same kind of weapon for everyone? I find that hard to believe.



#6
Absafraginlootly

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I'd like for warriors to have ranged attack again, been missing it since origins. Probably a crossbow, the regular slow kind, not the dwarven super repeating crossbows.



#7
asbjorg

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I think that's a really good point I just can't buy the fact that no other form of foci has been developed just seems off to me and perhaps the spear could be a balance between the 2 or even some form of warrior debuffing build?

#8
BraveVesperia

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I quite like the idea of spears, especially if combined with throwing javelins (like the Qunari) for some ranged attacks. Though without as far a range as bows, obviously. Crossbows need a return. Why has Varric patented crossbows. Everyone needs the option.

 

I think it would be good if different weapon types within a category (e.g. 'one-handed') did the same damage but with different status effects. So a sword might cause 'bleeding' that does extra damage over time. A mace might do 'crushing' damage that hampers enemy movement speed. I haven't played a warrior in DAI, so maybe that's already a thing.

 

As for a new weapon, while swords are my preference for warriors, I would like to see some more options for mages. Does their foci have to be a 6' tall stick? Is there something special about the shape of a staff that rules out all other possibilities? If they want something that can shoot missiles and be twirled around they could also use a wand -- perhaps "baton" or "scepter" if "wand" is a turnoff -- and have that carried on the hip. I think that would be fun. So we might go to Tevinter in the next game. Are you going to tell me that a civilization that has been proudly using and developing magic for millennia is still stuck with the same kind of weapon for everyone? I find that hard to believe.

Oh, if they went for a wand-type thing, I'd quite like the option to use a shield with it.

Perhaps one option is a book, like the enemy spellcasters use? 

 

As I understand it, Zither from the MP casts spells with a lute as his foci. I don't know if he's a joke character or something like the volus in ME3MP (haven't played it), but I like the idea. Presumably mages could use a wide variety of things as a foci. For non-spell damage, couldn't they just shoot basic projectiles out of their hands? It's not like they used the staff for melee in DAI, so it seemed pointlessly cumbersome.



#9
Guitar-Hero

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Id like to be able to use a staff in close combat again 



#10
Wulfram

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Warrior:
Spear - Extra range, also perhaps an emphasis on battlefield control
Crossbow - backup weapon, giving a ranged option.

Rogue:
Rapier - a more defensive option than dual daggers

Mage:
Blade - take the Blade of Tidarion from Trespasser and make similar weapons available throughout the game.
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#11
Nonoru

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Grimoires for mages. 

 

Dual wielding for warriors. 

 

Crossbows for rogues. 



#12
Anvos

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I guess something like a foci object similar to Solas' Orb or the spellbinder books could be something though the only real differences I could see would either be doing some sort of low damaged challenged attack or a rapid damage flurry of weaker spell sparks or whatever the projectile is considered.

 

Main thing with foci I objects instead of staffs I guess could be that their 1 handed allowing you to split elemental damage between 2 types.

 

A wand seems highly unlikely since DA's expansion pretty much ripped on the notion of using a small stick being used.  Also why you wouldn't just work the enchantment into a dagger and put it on a staff tip for combat is a good argument since that close isn't so much a mage's friend.

 

Mind you going to Tevintar its pretty much a given that Knight Enchanter/Arcane Warrior/Battle Mage will return as a specialty since they've never had restrictions on mages also learning melee arts.



#13
kimgoold

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Halberds for warriors (looks like a wide blade sword and spear combined)

 

cant remember the actual name but a long chain with an attached blade or cudgel for rogues (its a japanese traditional weapon name???)

 

Gauntlets or armbands (think wonder woman) for Mages

 

Would also like the option of unarmed combat for warriors and rogues (shaolin monks for example)

 

edit: the return of Dual Wield Warriors is a must as is the ability to change from melee to ranged weapons like DAO.



#14
Violetbliss

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Polearms/staves as a weapon class. Also, I would like if there was at least one mage specialization that incorporated a couple of weapons with a martial/magic augmented hybrid skillset, and that could be one of them. :) Arcane warrior but with things to do, not just upkeep things and autoattacks.

 

Rogues could have chain whips or rope spears, or an actual thrown weapon weapon style.



#15
nightscrawl

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Oh, if they went for a wand-type thing, I'd quite like the option to use a shield with it.
Perhaps one option is a book, like the enemy spellcasters use? 
 
As I understand it, Zither from the MP casts spells with a lute as his foci. I don't know if he's a joke character or something like the volus in ME3MP (haven't played it), but I like the idea. Presumably mages could use a wide variety of things as a foci. For non-spell damage, couldn't they just shoot basic projectiles out of their hands? It's not like they used the staff for melee in DAI, so it seemed pointlessly cumbersome.


The reason I didn't suggest an orb or a book (although those would be fun!) is because it seems like the devs want the player to have something that can act as an actual weapon when the mage isn't casting, the way we use a staff. In both DA2 and DAI (far greater than in DAO), the player had to rely on their staff for combat filler as they wait for mana or spell cooldowns. Right now this seems like a direction they are more or less pleased with, rather than a greater variety of less less powerful spells that the player can continuously cast (which has it's own drawbacks that are beyond the scope of this thread).

 

A wand seems highly unlikely since DA's expansion pretty much ripped on the notion of using a small stick being used.


I don't understand this statement... What expansion? Where was it "ripped on"?
 

Also why you wouldn't just work the enchantment into a dagger and put it on a staff tip for combat is a good argument since that close isn't so much a mage's friend.


Well, in DAI we had a whole bunch of staff upgrades that were actual blades, so it's not like they're against that idea.



#16
Anvos

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It was a tome you found in somewhere in Witch Hunt I believe.

 

Also keep in mind staves in DA and foci in general aren't like Harry Potter where you stick a bunch of magical stuff in a carved twig and its now a foci, and a proper stave includes enchantment in its creation.  Twigs don't have room for lyrium infusion.



#17
nightscrawl

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It doesn't have to be a twig. You can have a scepter or baton that is arm-length.



#18
caradoc2000

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A gun that shoots thresher maws.



#19
LightningPoodle

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Chakram like weapons for Rogues would be pretty sweet.

A bo staff for warriors would be kinda cool, if you could go for a more martial arts form of combat.