Aller au contenu

Photo

The Fourth Estate (v2.0)


  • Veuillez vous connecter pour répondre
28 réponses à ce sujet

#1
Dalakaar

Dalakaar
  • Members
  • 3 887 messages

In the Mass Effect series there has always been a triumvirate of powers.

 

Combat

Tech

Biotics

 

What would you want as another?

 

What could nose it's way in without displacing the others, or being redundant?



#2
straykat

straykat
  • Members
  • 9 196 messages

In the Mass Effect series there has always been a triumvirate of powers.

 

Combat

Tech

Biotics

 

What would you want as another?

 

What could nose it's way in without displacing the others, or being redundant?

 

None really.. they kind of equate to old Warrior/Rogue/Mage. Everything would change if you changed the nature of the games... like more trading, politics, or mercantile stuff. But since it's mostly combat, there isn't much to do... I think?



#3
Remix-General Aetius

Remix-General Aetius
  • Members
  • 2 215 messages

Combat

Tech

Biotics

Magic


  • Laughing_Man aime ceci

#4
RoboticWater

RoboticWater
  • Members
  • 2 358 messages

Though Mass Effect certainly doesn't need it, there is Shadowrun's system that gets far more granular than merely "tech," and "magic," (biotics, of course). It differentiates between hacking, biotech, and drones for tech and a handful of magic schools I couldn't be bothered to remember. In terms of Mass Effect, this could mean a division between more weapon tech abilities (drone/fire) and hacking abilities (overload/damping).

 

If that's a bit redundant, then maybe there could be "Psionic" abilities like somewhat XCOM: innate mental abilities that affect the mind only (so as not to overlap with Biotics).



#5
Killroy

Killroy
  • Members
  • 2 828 messages

Though Mass Effect certainly doesn't need it, there is Shadowrun's system that gets far more granular than merely "tech," and "magic," (biotics, of course). It differentiates between hacking, biotech, and drones for tech and a handful of magic schools I couldn't be bothered to remember. In terms of Mass Effect, this could mean a division between more weapon tech abilities (drone/fire) and hacking abilities (overload/damping).


That's just layers of needless complication on top of a system that already works just fine.
 

If that's a bit redundant, then maybe there could be "Psionic" abilities like somewhat XCOM: innate mental abilities that affect the mind only (so as not to overlap with Biotics).


Biotics already covers that. Reave and Dominate.
  • pkypereira aime ceci

#6
Mdizzletr0n

Mdizzletr0n
  • Members
  • 630 messages
A support class IE healer or in this case, medic.
  • Heimerdinger aime ceci

#7
RoboticWater

RoboticWater
  • Members
  • 2 358 messages

That's just layers of needless complication on top of a system that already works just fine.
 

Biotics already covers that. Reave and Dominate.

I wan't suggesting that BIoWare actually do this.

 

However, I do think moving Reave and Dominate into psionics is for the best because I have a hard time believing that Biotics, which as far as I can tell, is essentially just telekinesis on steroids, can be used for mind control or intricate biological attacks. I'm content filing them under space magic and calling it a day because they're cool, but I don't think putting them under a Psionics category would be a terrible idea.



#8
straykat

straykat
  • Members
  • 9 196 messages

Reave and Dominate are pushing it, I agree. I don't think about it, but it always stuck in the back of my mind how they fit in the biotics scheme.

 

I think they're just there because someone at Bioware has a hardon for life stealing and... well.. domination.. and had to cram it in. In Dragon Age, it's Blood Magic.


  • Heimdall et yolobastien6412 aiment ceci

#9
dgcatanisiri

dgcatanisiri
  • Members
  • 1 751 messages

Considering that they already include classes that are half and half of the three core techniques, I think they're good. They have the variation and differentiation that's needed, allowing your three core RPG classes within this setting, plus allowing hybrids. The system they have now seems fairly solid to me. If it's not broke, don't fix it.


  • Absafraginlootly aime ceci

#10
Dalakaar

Dalakaar
  • Members
  • 3 887 messages

 

I love your Avatar.



#11
Lumix19

Lumix19
  • Members
  • 1 842 messages

Reave and Dominate are pushing it, I agree. I don't think about it, but it always stuck in the back of my mind how they fit in the biotics scheme.

I think they're just there because someone at Bioware has a hardon for life stealing and... well.. domination.. and had to cram it in. In Dragon Age, it's Blood Magic.


It just harkens back to that entry about biotics, which stated that people believed a myth that biotics could control minds. Well, turns out it's not such a myth after all.

#12
Fortlowe

Fortlowe
  • Members
  • 2 552 messages
Time manipulation? Hard light weaponry? Nano robot swarm control? Lots of places left to go beyond shoot, hack or Jedi. Still, you know what they say: If it ain't broke...

#13
BraveVesperia

BraveVesperia
  • Members
  • 1 605 messages

I don't think we really need a fourth power. Most things could probably fit into the three available (or would not fit the game in general), and if you want to get specific, the powers already break down into the different classes for how they're used.



#14
yolobastien6412

yolobastien6412
  • Members
  • 290 messages

How about a build with all three: a combat biotic tech specialist????



#15
Cheviot

Cheviot
  • Members
  • 1 484 messages

How about a build with all three: a combat biotic tech specialist????

That's a ME3 Sentinel, isn't it?


  • yolobastien6412 aime ceci

#16
yolobastien6412

yolobastien6412
  • Members
  • 290 messages

That's a ME3 Sentinel, isn't it?

I see what you mean. But isn't it supposed to be biotic and tech?

Maybe a class which is unlocked when you finish the game once with each class. That could be fun, as you play with your super biotic tech soldier with tech armour, throw and concussive shot. Idk, I'm just making this up as I go along.



#17
Lonely Heart Poet

Lonely Heart Poet
  • Members
  • 144 messages

Combat
Tech
Biotic
Speech and charisma


  • Keitaro57 aime ceci

#18
SardaukarElite

SardaukarElite
  • Members
  • 3 764 messages

Love, obviously.

 

---

 

The class triangle thing never made sense anyway. They're all combat, only two add different flavors of special ability then the other has to also get special abilities to balance it then all three things are just different names for guns and magic powers. 



#19
Catastrophy

Catastrophy
  • Members
  • 8 477 messages

In the Mass Effect series there has always been a triumvirate of powers.

 

Combat

Tech

Biotics

 

What would you want as another?

 

What could nose it's way in without displacing the others, or being redundant?

There's not really much difference in those gameplay-wise. I'd deepen those differences.

Other than that I feel more a convention of the 4 defining ME gameplay:

Shooty Play

Power Play

Melee'n'Manoevres Play

Story Play


  • Keitaro57 aime ceci

#20
Chealec

Chealec
  • Members
  • 6 508 messages

Critter Taming

Enables you to tame/train a Thresher Maw that you can then ride around on like Muad'dib ...



#21
Sartoz

Sartoz
  • Members
  • 4 502 messages

                                                                                                   <<<<<<<<<<()>>>>>>>>>>

 

Kinetics of course.

 

Examples:

1.Aerokinesis    -- manipulation of air

2. Atmokinesis  -- manipulation of the weather

3. Aurokinesis  -- manipulate and generate gold    <<<  (who needs loot?)

4. Cryokinesis   -- manipulate andghenerate ice

5. Electrokinesis  -- manipulate and generate exlectricity.

6. Flyrokinesis   -- manipulate and generate force fields

7. Gyrokinesis   -- manipulate gravity

8. Pyrokinesis  -- manipulate and generate fire

 

Edit: spelling correction



#22
Shinobu

Shinobu
  • Members
  • 4 362 messages
I thought this was going to be about punching reporters.

Some possibilities:
Healer/buffer
Stealth/persuasion
Biological enhancements/cybernetics (UV/IR vision, claws, strength)

But instead of creating a 4th class that would have to be integrated with the other 3 it might be easier to add these skills to every class.
  • Lonely Heart Poet et iM3GTR aiment ceci

#23
Keitaro57

Keitaro57
  • Members
  • 585 messages

Combat
Tech
Biotic
Speech and charisma

I would be fan of building a character that is not in the middle of firefight. Like, you choose the 3 persons of the squads and give your commands, talking via their omnitechs. Feeling like a commander.



#24
RIPRemusTheTurian

RIPRemusTheTurian
  • Members
  • 180 messages

Jetpack skill tree; range of jetpack, attacks similar to "incendiary havoc strike".

 

Or Commander skill tree; buffs companions, gives companions abilities.



#25
Mirrman70

Mirrman70
  • Members
  • 1 263 messages

explosives. specialized grenades, wrist missiles, orbital strikes and the like.