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Who is just not excited for Andromeda?


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#226
Eryri

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That break is what really has me interested. I was fine with the series ending at ME 3 but if they are going to continue it I don't want the same characters popping up over and over again. I guess it comes from my love of Deep Space 9. Oh sure it was set in the same universe as TOS and TNG but it had a new sector of space to explore, new characters and a new spin on the "Utopia" of the federation that wasn't afraid to poke fun at past silliness....like the federations lack of money.

Jake: We work to better ourselves.

Nog: What does that mean?

Jake: .....That I have no money!

But it's likely that the new characters we get will be of the same quality as the old characters. Would the absence of the old characters really be a strike against it for you? Eventually, their story has to end. Besides, even if the game were still set in the Milky Way, and (god forbid) still starred Shepard, we'd all still be expecting to go to pretend planets, see new alien species and meet up with new characters. I'm not sure why it's such a big deal if it happens in Andromeda instead of the Milky Way.

I just don't know. Generally speaking, I was pretty disappointed with ME2 and ME3 for various reasons, but that's why I'm so excited for MEA.

Sorry for the lateness of my reply. Regarding the turnover in characters- while I have no problem with bringing in new ones I'd rather they were phased in gradually the way that the Dragon Age franchise does it, rather than the abrupt break that seems to be the case here. For me, part of Mass Effect's raison d'etre is the fact that there is so much continuity between games - so that all the instalments form chapters of a larger epic. If we're going to completely wipe the slate clean then why not make a new IP instead? It would have even less negative baggage.

Another part of my problem is, of course, how dissatisfied I was with the send off that the characters got in ME3. I knew they had to go sometime, but not like that.

As you point out, USAC, they might very well win me over with a new roster of characters that completely put the old ones in the shade. But we could also get a load of Ashleys. Or, God forbid, Carvers.

#227
Lee T

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@ Lee T: OK, but someone who liked DA:I, or never played DA:I, couldn't have your issue. Unless he hated ME1's exploration, I guess.


Someone who likes DAI might be excited as he would have no reason to doubt Bioware's ability to make games he/she enjoys (rightfully so, I won't deny the fun people genuinely had playing DAI).

As for ME1 exploration, as much as I love ME1 I must agree with Hanako Ikezawa :

To be fair ME1's exploration wasn't anything to marvel at. All it was was a bunch of practically completely barren wastelands at best and is covered by infuriatingly steep and jagged hills and mountains at worst. The premise was great, but the execution was off.


ME1 succeeded in giving me a sense of exploration, but they didn't do much with it. So far they have yet to get out of their confort zone. ME1 was essentialy big empty boxes where not much happened and DAI is based on inflated yet classic Bioware maps, the old areas and corridors are larger but I can still feel them. DAI is as much an open world as KOTOR was.
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#228
goishen

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Someone who likes DAI might be excited as he would have no reason to doubt Bioware's ability to make games he/she enjoys (rightfully so, I won't deny the fun people genuinely had playing DAI).

As for ME1 exploration, as much as I love ME1 I must agree with Hanako Ikezawa :


ME1 succeeded in giving me a sense of exploration, but they didn't do much with it. So far they have yet to get out of their confort zone. ME1 was essentialy big empty boxes where not much happened and DAI is based on inflated yet classic Bioware maps, the old areas and corridors are larger but I can still feel them. DAI is as much an open world as KOTOR was.

 

 

K, I think that we're having a problem here with the words : barren wasteland.  To me, barren wasteland is something like you'd see in FO4, Borderlands, Rage, etc.  Someplace you know that the air that you breathe won't kill you.  In ME1, you didn't know that.  In fact, temperature could kill you.

 

It might be semantics to you, but to me it's a whole other game that you're describing.

 

EDIT :  Is it barren?  Sure.  Is it a wasteland?  No.  Because what was there to waste on the planet in the first place?



#229
Greetsme

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I was excited about Inquisition and look where that got me, I learned a valuable lesson there.  Excitement leads to doing daft things, like pre-ordering and paying through the nose for a bit of extra artwork.

 

First the terrible ending of mass effect 3 ( they could not have thought of a worse ending in ten life times ) and then the vastly overhyped Inquisition, has left me barely warm over any future titles.  We live in hope, but it's not worth getting excited over anymore.

 

I really hope they sacked who was responsible for that ending, they are a danger to the public.


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#230
AlanC9

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Someone who likes DAI might be excited as he would have no reason to doubt Bioware's ability to make games he/she enjoys (rightfully so, I won't deny the fun people genuinely had playing DAI).

Agreed. For people who liked earlier Bio exploration modes, the trailer's showing something they can be excited about. For us, not so much.


ME1 succeeded in giving me a sense of exploration, but they didn't do much with it. So far they have yet to get out of their confort zone. ME1 was essentialy big empty boxes where not much happened and DAI is based on inflated yet classic Bioware maps, the old areas and corridors are larger but I can still feel them. DAI is as much an open world as KOTOR was.

What would you consider to be a superior design approach? I thought Skyrim was plenty corridor-y thanks to all the mountains, for instance. Morrowind not so much, especially after you get your hands on some Levitation.

#231
AlanC9

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K, I think that we're having a problem here with the words : barren wasteland.  To me, barren wasteland is something like you'd see in FO4, Borderlands, Rage, etc.  Someplace you know that the air that you breathe won't kill you.  In ME1, you didn't know that.  In fact, temperature could kill you.
 
It might be semantics to you, but to me it's a whole other game that you're describing.
 


It you're going to get into the semantics, you should probably respond to the guy eho actually wrote "wasteland" in his own post. That was Hanako Ikezawa.

As for the substance, why don't the post-apocalyptic games have more areas that require protective gear to survive in.?
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#232
Shechinah

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As for the substance, why don't the post-apocalyptic games have more areas that require protective gear to survive in.?

 

In Fallout, I think the explaination is that enough time has passed for the surface to be somewhat habitable in terms of radioation levels but there are still plenty of areas where the radiation is heavy to such a degree that it is safest to pop some rad-x or equip a enviroment suit; sometimes this is a devastation area, sometimes it is a reactor area, sometimes it is from radioactive waste barrels, sometimes it is from radioatice creatures and so forth.

 

Besides the surprise areas where radiation goes from barely noticable to drowning out your health, radioation is, from my experiences, mostly a threat in how it can build up and make a player complacent to its danger.
 


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#233
Excella Gionne

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There's not much to get excited about, but I am digging that Mass Relay in the N7 Day Trailer for ME:A. :) I am excited for ME:A as much as I am excited for the next Dragon Age game, because there's really not much to get excited about. We have not seen any demos nor in-game footage. Wait 'til romance-able companions get released, then there'll be a lot to get hyped up for just like what DA:I did. 


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#234
Hanako Ikezawa

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There's not much to get excited about, but I am digging that Mass Relay in the N7 Day Trailer for ME:A. :) I am excited for ME:A as much as I am excited for the next Dragon Age game, because there's really not much to get excited about. We have not seen any demos nor in-game footage. Wait 'til romance-able companions get released, then there'll be a lot to get hyped up for just like what DA:I did. 

What Mass Relay in the N7 Day trailer?


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#235
ModernAcademic

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I find myself still sour about how my Shepard's story ended

 

...really? How awful.

 

Then I have an important revelation to make for you: videogames are not perfect.

 

Either you buy them and derive as much fun as you can from them or you'll always feel frustrated after every gameplay and whine about the smallest things that displease you.

 

It's kinda like relationships. Before you have your first girlfriend/boyfriend/whatever you fancy, you think love is perfect. A few years later and much fighting over snoring, wet towels thrown on the bed and constant arguing over who gets to have the remote control, you have an epiphany and learn the greatest truth of all: perfection my A**. Love has its ups and downs. Sometimes it's good, sometimes it SUCKS. But it's NEVER what you pictured it to be.

 

The same logic applies for games. Now stop complaining because Bioware (as well as any other company in the world) is about profit, not about doing what you want.


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#236
Iakus

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What Mass Relay in the N7 Day trailer?

This.

 

DId I REALLY miss something?


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#237
Lee T

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K, I think that we're having a problem here with the words : barren wasteland. To me, barren wasteland is something like you'd see in FO4, Borderlands, Rage, etc. Someplace you know that the air that you breathe won't kill you. In ME1, you didn't know that. In fact, temperature could kill you.

It might be semantics to you, but to me it's a whole other game that you're describing.

EDIT : Is it barren? Sure. Is it a wasteland? No. Because what was there to waste on the planet in the first place?


I think our problems with the words barren wasteland is that I didn't use them :-) .

As for the difference between "barren wastelands" and what we got in ME1, it's practically moot since we automatically wear suits and only a handful of planets had condition so hazardous that going out of the mako was dangerous even while suited. Atmosphere hazard wasn't much of a game mechanics in ME1, it would have been interesting though.

What would you consider to be a superior design approach? I thought Skyrim was plenty corridor-y thanks to all the mountains, for instance. Morrowind not so much, especially after you get your hands on some Levitation.


That's a tough question. I'm not sure I can answer in a satisfactory way as it's very subjective. Bioware games used to be disguised corridors and rooms very reminiscent of old school pen and paper RPG dungeon maps. Everything from a city to a forest felt like a reskinned D&D dungeon. As far as I'm concerned DAI still feel that way, the corridors and the rooms are larger but I still felt boxed in. That might be a wrong impression but that's the one I get.

What I want in an open world is an horizon and a sense of geography. Whenever I stop and look around I want to see stuff on the horizon tempting me to go there and check it out. This is a feeling I had in every Bethesda game I've played (Daggerfall, Oblivion and Skyrim, for some reason I skipped Morrowind, same thing for FO3, less so in FO4). I was surprised to get that same drive in Farcry 4 and in Mad Max's wasteland.

In all those games I generally set a goal, go for it and end up doing a completely different stuff after being sidetracked by a "butterfly" landmark and/or event. That didn't happen much for me in DAI. DAI felt, to me, like a good old day Bioware game only with stretched corridors and rooms to the point of making a huge open area map but devoid of that sense of adventure, nothing tempting on the horizon.

The irony is that I had no real problem with Bioware's restrictive environements. They were there to support the story and I didn't mind. I can dream of a fully open world Bethesda style game with a Bioware story in it, but in reality I would have gladly accepted a similar environment with a great story should they have added the possibility to cross ponds (now that was a pet peeve of mine).

#238
RZIBARA

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I want to be but after ME3 and DAI I dont expect much


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#239
snackrat

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Oh I'm still looking forward to it, but I'm not going to waste excitement on something at least a year away.



#240
Just My Moniker

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I would be excited, but not for another human only protag concerned with the survival of humanity.....again.....like the last 3 effing games in the series -___-


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#241
Dr. rotinaj

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I'm a bit excited, I mean it is Mass Effect. Though I find myself far more interested in BW's new IP and the next DA (especially after playing Trespasser.)



#242
frylock23

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I want to be hopeful, but there's just so little out right now. DA:I was fun, but there was so much space full of just filler. So much wasted potential that could have been used to make a much more meaningful story.

 

If they do the same with Andromeda, then we'll get a long game with lots of make-work for very little actual story. I'll be disappointed.

 

And I'm worried they'll miss what makes it feel like Mass Effect by not putting together a good slate of characters. I'm less worried about that. BioWare can do character work although they do have trouble knowing when to edit down their cast so they can focus.