But it follows all the design conventions of the armor we had in ME2 and ME3. It's very clearly and very characteristically similar. Look at the shoulders and the lights on the back. Look at the helmet and the visor.
By HUD, I'm referring to the console with the galactic/planetary vistas that the character is monitoring before he turns around with the pistol and any lingering uncertainty is removed. It's clearly evocative of the galaxy maps in the past games, and visually identical to scenes from trailers for previous games.
To be perfectly frank, the armor design for humans in Mass Effect isn't that unique. I've seen and read other science fiction franchise have very similar armor designs. Possibly where Bioware got inspiration.
The console didn't match the galaxy map at all. In all three games, the galaxy map never looked like what the one in the trailer did. At the point you make it broad enough that it does again it also looks similar to star maps from several other franchises.





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