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Who is just not excited for Andromeda?


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#151
Kalas Magnus

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Meh.  There are always people who say that the upcoming game is going to be the worst game ever and serve as the nail in Bioware's coffin.  I take all of that with a grain of salt.  Look at DA: I.  People went on and on about how terrible it was going to be and then, right after release, how terrible it was.  And how it was going to be the death of Bioware and blah blah blah.  And now, many people criticize it but very few are still adamant that it was the worst game ever.  I expect more of the same with ME: A.

it was the worst game ever. didnt help that they cut support and the ending for the game



#152
JEMEDAOME2

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Mass Effect is my second favourite series of games, but my overall lack of excitement right now doesn't come from attachment to the ending of ME3.

It's more just that Andromeda is still pretty far from release even if they don't delay it and we know so little about it that i just can't get excited for it over games that are much closer.

 

This exactly this I look forward to this game also but there is really nothing to get excited about when I see some decent gameplay footage that will likely change



#153
Iakus

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See, we've thus far been given no reason to believe that we won't see a ton of familiar alien species, familiar technology, familiar abilities, familiar design, references to the past in the Milky Way (likely before the ending fiasco, of course) - in fact, I think the chance of that not being the case is vanishingly small. Which is why I don't really understand the trepidation about it unless you have a very intense personal connection to the original trilogy (which, granted, is a thing).

To me, it's like going from Fallout 3 and the Capital Wasteland to Fallout 4 and the Commonwealth - except, in this case, I like everything about Mass Effect more than I ever liked Fallout.

Except this is a new galaxy.  That right there means unfamiliar technology, as it will take a rather large deus ex machina (or an equally large handwave)  just to get there.  Or this is the very distant future. 

 

New galaxy also means new completely new locations.  No Citadel, no Omega, no Feros, etc.

 

Also new races.  Yeah, there'll no doubt be crew members of familiar races and all.  But every single representative of those races will be on whatever "ark" this is.  There will be no Migrant Fleet to visit Quarians.  No batarian world to visit.  As it is, the shot of a krogan in the teaser is so brief you have to go through the video like it's the Zapruder film to see it.

 

And abilities?  THe only thing we've seen is generic-faceless-dude use an omniblade.  Without that, it could be any game.

 

I play Fallout, but I'm not quite as deep into the lore as others are.  But you know what, there is grumbling about how Fallout 3 and 4 aren't "really Fallout"  (compared to Fallout 1, 2, and New Vegas)  How the East Coast super mutants don't resemble the original super mutant vision.  How the Brotherhood is too friendly to outsiders.  How the drug Jet now seems predate the Great War.  And yeah, how the Institute doesn't really fit the setting.

 

Who's actually confused about whether this is a Mass Effect game? Are you? Really?

If so, why? You can't actually think that, say, biotics won't be coming back.

It's got the "mass Effect" name in the title, so of course it's going to be a Mass Effect game.  But who's to say if the similarities will go much further than that?  

 

If I saw this teaser on tv, without foreknowledge of what it was, I'd have a hard time identifying it as such.

 

Compared to, say Dragon Age's FIres Above trailer, also released over a year before release, which had familiar names, faces, uniforms, even a qunari.


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#154
AlanC9

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I'm still waiting for you to say what you're actually worried about not coming back. Or is this just some sort of formless dread that can't be rationally expressed?

#155
FKA_Servo

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Except this is a new galaxy.  That right there means unfamiliar technology, as it will take a rather large deus ex machina (or an equally large handwave)  just to get there.  Or this is the very distant future. 

 

New galaxy also means new completely new locations.  No Citadel, no Omega, no Feros, etc.

 

Also new races.  Yeah, there'll no doubt be crew members of familiar races and all.  But every single representative of those races will be on whatever "ark" this is.  There will be no Migrant Fleet to visit Quarians.  No batarian world to visit.  As it is, the shot of a krogan in the teaser is so brief you have to go through the video like it's the Zapruder film to see it.

 

And abilities?  THe only thing we've seen is generic-faceless-dude use an omniblade.  Without that, it could be any game.

 

I play Fallout, but I'm not quite as deep into the lore as others are.  But you know what, there is grumbling about how Fallout 3 and 4 aren't "really Fallout"  (compared to Fallout 1, 2, and New Vegas)  How the East Coast super mutants don't resemble the original super mutant vision.  How the Brotherhood is too friendly to outsiders.  How the drug Jet now seems predate the Great War.  And yeah, how the Institute doesn't really fit the setting.

 

It is, after all, only a very brief teaser. Obviously we disagree about the extent to which what we did see screams "Mass Effect!" but you seem to be assuming that it won't have anything in common, and I see no basis whatsoever for this assumption. Personally, I don't want to go to the same places over and over again. We've had the citadel for three games. Do you really care that much if we can't go there again?

 

As I said in a previous response to a different poster, we're going to expect new locations in a new game anyway, regardless of whether it takes place in the MW. We're going to expect new alien races. We're going to expect to encounter new technology. Can you imagine the outcry if we didn't go to new places and encounter new species? Besides, I contend that the stuff we DID see in the teaser is pretty goddamn Mass Effect. Whatever the case, I imagine whatever we're using to travel there will be replete with familiar technology and design, as will the equipment we take with us. New stuff that we encounter - technology, architecture, weapons - will, I imagine, be the product of many of the same creative minds that brought the previous games to life, and will fit in well with the spirit of the design in past games.

 

And if your basis for assuming that there won't be similar roles and abilities is that we didn't see them in the teaser... I just don't know. I mean, I can imagine them releasing a Mass Effect game without biotics. But doing that wouldn't even make a little bit of sense. I can't even see how it registers on a list of potential concerns.


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#156
Erstus

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I just feel ''meh'' about it, currently. Mostly because we have seen so little of what it has to offer and the main details that have been released have been focused on open-world exploration.

 

After Inquisition and ME3 I now remain dubious about their future RPG titles. However, Bethesda has also disappointed me with Skyrim and their sorry excuse for a Fallout RPG, Fallout 4.


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#157
Iakus

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I'm still waiting for you to say what you're actually worried about not coming back. Or is this just some sort of formless dread that can't be rationally expressed?

We know the CItadel's gone

 

What will biotics look like?  WIll they be outright magic now?

 

Systems Alliance, Council, whatever government is running things.  I'm sure that's completely gone now

 

WTF does N7 mean anymore?  Spectres?  STG? 

 

Mass relays?  No sign of them so far.  



#158
Iakus

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It is, after all, only a very brief teaser. Obviously we disagree about the extent to which what we did see screams "Mass Effect!" but you seem to be assuming that it won't have anything in common, and I see no basis whatsoever for this assumption. Personally, I don't want to go to the same places over and over again. We've had the citadel for three games. Do you really care that much if we can't go there again?

 

As I said in a previous response to a different poster, we're going to expect new locations in a new game anyway, regardless of whether it takes place in the MW. We're going to expect new alien races. We're going to expect to encounter new technology. Can you imagine the outcry if we didn't go to new places and encounter new species? Besides, I contend that the stuff we DID see in the teaser is pretty goddamn Mass Effect. Whatever the case, I imagine whatever we're using to travel there will be replete with familiar technology and design, as will the equipment we take with us. New stuff that we encounter - technology, architecture, weapons - will, I imagine, be the product of many of the same creative minds that brought the previous games to life, and will fit in well with the spirit of the design in past games.

 

And if your basis for assuming that there won't be similar roles and abilities is that we didn't see them in the teaser... I just don't know. I mean, I can imagine them releasing a Mass Effect game without biotics. But doing that wouldn't even make a little bit of sense. I can't even see how it registers on a list of potential concerns.

As I said, before, the DAI teaser showed us Cassandra, Varric, Morrigan (complete with voiceover) , a qunari (later identified as the Iron Bull) Grey Wardens, Seeker uniforms, and a dragon that resembled Flemeth's dragon form.  ALl familiar touchstones for the Dragon Age world.  

 

Sure new locations are to be expected.  But MEA is completely uprooting the setting.  Deliberately so.  I find it highly doubtful that much of anything will be familiar.


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#159
FKA_Servo

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Sure new locations are to be expected.  But MEA is completely uprooting the setting.  Deliberately so.  I find it highly doubtful that much of anything will be familiar.

 

I just don't see it. It's still the same fictional universe, and all the same history and events are present (and will likely be invoked, at various times) leading up to wherever this game ends up branching off. It will have, to some extent, all the same races, and I promise you, it will have familiar abilities and weapons.

 

You keep coming back to locations. Does everything really hinge on revisiting all the same places we've been to in the last few games? What's the point? It would be fun to see some of the places we only got a taste of elaborated on, but is that really a dealbreaker against doing something new, somewhere else?


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#160
Il Divo

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I just don't see it. It's still the same fictional universe, and all the same history and events are present (and will likely be invoked, at various times) leading up to wherever this game ends up branching off. It will have, to some extent, all the same races, and I promise you, it will have familiar abilities and weapons.

 

You keep coming back to locations. Does everything really hinge on revisiting all the same places we've been to in the last few games? What's the point? It would be fun to see some of the places we only got a taste of elaborated on, but is that really a dealbreaker against doing something new, somewhere else?

 

Up to this point, the "record" of revisiting old locations is the Citadel- 3 times- throughout the series. I wouldn't go so far as to say that's "meaningless", it is some indication of consistency, but if our concern is locations, Mass Effect hasn't exactly been enthusiastic about revisiting old sites. It took us 3 games to reach the Council's home worlds, after all, not to mention Earth.



#161
Lady Artifice

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As I said, before, the DAI teaser showed us Cassandra, Varric, Morrigan (complete with voiceover) , a qunari (later identified as the Iron Bull) Grey Wardens, Seeker uniforms, and a dragon that resembled Flemeth's dragon form.  ALl familiar touchstones for the Dragon Age world.  
 
Sure new locations are to be expected.  But MEA is completely uprooting the setting.  Deliberately so.  I find it highly doubtful that much of anything will be familiar.


But all of your suspicions are based on one teaser which communicated next to nothing about the game outside of the fact that it will involve exploration. Aren't you a little worried that if you go in assuming that you'll hate it, that prophecy will fulfill itself no matter what kind of game they deliver?

#162
FKA_Servo

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We know the CItadel's gone

 

What will biotics look like?  WIll they be outright magic now?

 

Systems Alliance, Council, whatever government is running things.  I'm sure that's completely gone now

 

WTF does N7 mean anymore?  Spectres?  STG? 

 

Mass relays?  No sign of them so far.  

 

Assuming Andromeda is subject to the same in-universe physical laws as the Milky Way, I think biotics will function in precisely the same way they always have.

 

Except the relays - possibly - I really don't see how any of those other things are absolutely intrinsic to Mass Effect as a setting and series. They were relevant to the previous trilogy of course, but that doesn't mean they need to be present in their same form forever and always.


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#163
Iakus

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But all of your suspicions are based on one teaser which communicated next to nothing about the game outside of the fact that it will involve exploration. Aren't you a little worried that if you go in assuming that you'll hate it, that prophecy will fulfill itself no matter what kind of game they deliver?

 

 

In the end, ME3 did more damage to my excitement than MEA's teaser.  But the teaser did absolutely nothing to reassure me.  Any game can be about "exploring"  How is this game about Mass Effect, though?



#164
FKA_Servo

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In the end, ME3 did more damage to my excitement than MEA's teaser.  But the teaser did absolutely nothing to reassure me.  Any game can be about "exploring"  How is this game about Mass Effect, though?

 

How isn't it?

 

How was Rogue Squadron a game about Star Wars?


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#165
Iakus

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Assuming Andromeda is subject to the same in-universe physical laws as the Milky Way, I think biotics will function in precisely the same way they always have.

 

Except the relays - possibly - I really don't see how any of those other things are absolutely intrinsic to Mass Effect as a setting and series. They were relevant to the previous trilogy of course, but that doesn't mean they need to be present in their same form forever and always.

Spectres have been as intrinsic to Mass Effect as Grey Wardens have been to Dragon Age.  And if they are not in Andromeda, then why?.

 

 

N7.  Apparantly it's still a thing, but what kind of thing?  If there's no Alliance special forces training program any more, why is the designation still being used?  

 

 

 What government are they following?  Much of the trilogy was about Shepard butting heads with the Alliance and the Council.  Who's running the show now?  Cerberus?

 

And the tech, Maker the tech!  we still don't know how the hell we're getting there!

 

Moving to Andromeda is flushing a huge amount of Mass Effect's lore down the toilet.  So much is being lost.  So much that could have been expanded on.  


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#166
Iakus

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How isn't it?

 

How was Rogue Squadron a game about Star Wars?

BEcause it involved X-WIngs, the Rebel Alliance, the Empire, characters like Wedge Antilles, Han Solo, Crix Madine, and was set during the aftermath of Episode IV?

 

Of course, it's all noncanon now... :P

 

But can you even tell me who is running the fleet, ark, whatever?



#167
FKA_Servo

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BEcause it involved X-WIngs, the Rebel Alliance, the Empire, characters like Wedge Antilles, Han Solo, Crix Madine, and was set during the aftermath of Episode IV?

 

Of course, it's all noncanon now... :P

 

But can you even tell me who is running the fleet, ark, whatever?

 

In retrospect, that was a terrible example.

 

But anyway - I maintain - if the game has biotics, asari, and mass effect fields, I contend that it's a Mass Effect game.



#168
Ahglock

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Assuming Andromeda is subject to the same in-universe physical laws as the Milky Way, I think biotics will function in precisely the same way they always have.

.


To be fair ME1 biotics, tech, combat is very different from ME2-3. There is nothing to say the shift won't be as big as that one if not bigger. Along with the venue change it very well may feel like a different series.

#169
GoldenGail3

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You can use rocket powered sledgehammers in Fallout 4 and explode people's heads.
 
If you've ever played an Elder Scrolls game, it's basically that except with a post apocalyptic theme with some 60s sci-fi thrown in.


I have played Skryim. I enjoyed blowing people up with shouting and then killing them with swords and shields. I fricken love Skryim. I can't wait unit the next Elder Scrolls game comes out! Being the Dragonborn was awesome.

#170
FKA_Servo

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To be fair ME1 biotics, tech, combat is very different from ME2-3. There is nothing to say the shift won't be as big as that one if not bigger. Along with the venue change it very well may feel like a different series.


The biotic gameplay is very different, but I think that's not really an issue when the lore based explanation for its existence hasn't changed. I can't imagine any reason why it might in Andromeda, assuming, again, that it's composed of the same elements and subject to the same physical laws as the MW.

Tech is tech. It's changed in gameplay, but it's really been the same stuff expressed in a different manner (thermal clips notwithstanding).
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#171
Shechinah

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Would it be so different than say, if the game were about how we were on a deep space exploration mission into unknown territory and where we would be too far away from known space to see, encounter or be anything or anywhere familiar?

 

We'd be in strange and new territory encountering strange and lifeforms and their cultures but we'd be from familiar space, we'd be staffed with familar faces, we'd be referencing familiar territory and be using familiar technology albeit possibly developed differently to better suit the purpose of mission.



#172
goishen

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Well, I mean, as any BioWare writer interview has always said...    Iteration iteration iteration.  So, possibly they're just not comfortable with showing the game yet, because half of it could possibly be cut.  Who knows?  

 

I mean, we're conjecturing on conjecture at this point, or running on fumes.  (Excuse my mixed metaphor, but... Eh.)  We've got a leak, that may or may not be true, you've got half of the people saying it's all true, another quarter saying some of it's true, and another quarter saying that it's all false.  Baseless conjecture.  And we're conjecturing on top of that conjecture.

 

We're scraping the bottom of the barrel here.  



#173
Il Divo

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Spectres have been as intrinsic to Mass Effect as Grey Wardens have been to Dragon Age.  And if they are not in Andromeda, then why?.

 

 

N7.  Apparantly it's still a thing, but what kind of thing?  If there's no Alliance special forces training program any more, why is the designation still being used?  

 

 

Because all Spectre/N7 denote is that the character is insanely bad-ass. They don't have any significant meaning beyond "hey, you're tough, we're going to send you out to kill things that are less tough". And even then, that only barely qualifies ME1. Past that point, Spectre status has little to no relevance in the context of Mass Effect. 



#174
Iakus

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Because all Spectre/N7 denote is that the character is insanely bad-ass. They don't have any significant meaning beyond "hey, you're tough, we're going to send you out to kill things that are less tough". And even then, that only barely qualifies ME1. Past that point, Spectre status has little to no relevance in the context of Mass Effect. 

N7 was specifically a human military designation, a level of proficiency.  So, who's giving these out now that we've left Earth behind permanently?

 

Spectre status has little or no relevance to SHepard after ME1.  But Spectres were very much a symbol of Council power.  Agents with virtually unlimited discretion and authority who could go do the Council's dirty work.  They were symbols of how sometimes you just have to cut through red tape to see the greater good done, and in how unlimited authority can be abused.  Two of the trilogy's better villains (Saren and Tela Vasir) were Spectres.  Saying Spectres have no relevance outside ME1 is like saying Grey Wardens have no relevance to Thedas outside DAO.



#175
wolfhowwl

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You have to realize that this just isn't healthy, Iakus.


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