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Don´t make this game for softies...


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#1
ironfist1191

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Okay, so this is an open post, just stating my opinion.

 

Please Bioware, make this game as gruesome as possible, I know this is a very weird request, but hear me out everyone before the shitstorm begin...

 

When going into Andromeda, its a totally new, dangerous and fresh world, but of course along with it make it just as brutal.

 

What I mean with this is make descisions really a punch-in-the-stomach-styled. If you did something wrong you will reap the consequences.

You destroyed an entire city? yeah do not expect them to forgive or forget. You tried to maybe kill this mutineer? Yeah he is a good friend with the crew, now people are sceptical towards you and no long heroic speech is going to save you from it... you have to earn it, and not easily.

 

Same with the combat, do not make it nice and cuddly with no blood or dismemberment, make it feel as if it is actually dangerous, amybe some wounds will stay permanently such as a scar.

 

And do not give in to political correctness, I beg you.

This is a new galaxy, they are not going to like strangers intruding their lands, like any people do. Rascism in the game against you and your crew can accour, as well against them. 

K


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#2
daveliam

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:rolleyes:

 

Bioware has never created a game where "every character" is "lesbian or bisexual", so I don't think you have anything to worry about.......


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#3
Battlebloodmage

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*
MESSAGE POPULAIRE !

Please Bioware, don't cater to others, cater to me instead.

/thread
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#4
ironfist1191

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Please Bioware, don't cater to others, cater to me instead.

/thread

 

So do you agree or not? Would like to hear you opinion then...



#5
KainD

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What I mean with this is make descisions really a punch-in-the-stomach-styled.

 

It depends on the outcome you want. 

 

If you did something wrong you will reap the consequences.

 

Point of an RPG is there is not supposed to be right and wrong, you are supposed to make choices that you prefer. 

 

You destroyed an entire city? yeah do not expect them to forgive or forget. 

 

Yeah, expect them to tremble in fear and obey. 

 

You tried to maybe kill this mutineer? Yeah he is a good friend with the crew, now people are sceptical towards you and no long heroic speech is going to save you from it... you have to earn it, and not easily.

 

You earn peoples respect by not tolerating mutiny.. Also you earn their respect by having ( or showing ) a worldview similar to the ones who's respect you are interested in. 

 

but we are still basing this upon our world as it looks today.

 

U wot? 

 

when making a character feel as realistic as possible, try to include unique and believable personalities.

 

Any personality can be believable, the only question is whether the person is mentally ill or healthy. 



#6
ironfist1191

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:rolleyes:

 

Bioware has never created a game where "every character" is "lesbian or bisexual", so I don't think you have anything to worry about.......

 

Sorry, that was a overexaggeration, what I meant was a majority of the crew :/



#7
Synthetic Turian

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Please Bioware, don't cater to others, cater to me instead.

/thread

Pretty much.  :lol:

 

I'm the same way.  :?



#8
daveliam

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They've never done that either........  The closest to this would be DA2 where 4 out of 9 companions were bisexual.  Still not a majority.  And certainly never in ME.  The most was ME3 where there were 5 LGBT crew members on the entire ship.


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#9
AresKeith

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Sorry, that was a overexaggeration, what I meant was a majority of the crew :/


It still is
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#10
KainD

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They've never done that either........  The closest to this would be DA2 where 4 out of 9 companions were bisexual.  Still not a majority.

 

No but they are shoving it down our throats damn it! 


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#11
daveliam

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I do support the OP's request to have stronger consequences for decisions.  I really enjoy questlines where there is no "right choice".  The Virmire choice is a good example.  No matter what you do, you can't eliminate casualties.  You can limit them with Kirahe's team, but you still have to lose at least one squad member.  Much better than the Wrex choice because there's a way to talk him down, which, to me, makes it feel forced if I were to choose for him to die.  Same with the suicide mission.  I can't allow anyone to die because I know that it can be avoided and it feels stupid to make 'bad choices' when I can avoid it.  I'd like more options where there's no one 'right' choice and it forces you to make tougher choices.  I enjoy that. 


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#12
ironfist1191

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They've never done that either........  The closest to this would be DA2 where 4 out of 9 companions were bisexual.  Still not a majority.  And certainly never in ME.  The most was ME3 where there were 5 LGBT crew members on the entire ship.

 

And DA: Inquisition is their latest game, and it changed a lot. 4/9 companions is a lot, considering the real life difference between these groups and numbers.

Now I do not have anything against it personally in any way, but do not shove it in our faces constantly. 



#13
ironfist1191

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I do support the OP's request to have stronger consequences for decisions.  I really enjoy questlines where there is no "right choice".  The Virmire choice is a good example.  No matter what you do, you can't eliminate casualties.  You can limit them with Kirahe's team, but you still have to lose at least one squad member.  Much better than the Wrex choice because there's a way to talk him down, which, to me, makes it feel forced if I were to choose for him to die.  Same with the suicide mission.  I can't allow anyone to die because I know that it can be avoided and it feels stupid to make 'bad choices' when I can avoid it.  I'd like more options where there's no one 'right' choice and it forces you to make tougher choices.  I enjoy that. 

 

thanks you summed it up better than I could.



#14
Servo to the bitter end

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And DA: Inquisition is their latest game, and it changed a lot. 4/9 companions is a lot, considering the real life difference between these groups and numbers.

Now I do not have anything against it personally in any way, but do not shove it in our faces constantly. 

 

I'm curious - would you happen to have a particular example handy of when it's "shoved in your face?"


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#15
daveliam

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Oh good lord.  4 is the bare minimum in order to give gay/lesbian PC's an option in their choice.  It's not "in your face constantly".

 

Also, 4 out of 9 is still not a majority.

 

Also also, in DA: I, it was actually only 3 out of 9 companions or 5 out of 12 if you include the advisors.  Neither of those are a majority either.


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#16
KainD

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but do not shove it in our faces constantly. 

 

tumblr_m9fzz6K3Ko1r25xgk.gif



#17
ironfist1191

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Me3- citadel, lunch with Kaidan, very forced.

 

Me3- Shuttle pilot, don´t get me wrong but he was a really cool guy, but trying to help felt...weird...

 

Me2- Kelly, really open about it

 

a few examples from the top of my head.


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#18
Commander Rpg

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Do what you didn't in ME3

 

- Consistent quests and not "get quest/pick up/return"

- Giving the dialogue system a purpose: if it's there to avoid actual dialogue choices, don't insert dialogue at all. Make it a "Yes or No" game like Final Fantasy classics. Where the "No" doesn't count sheesh.

- Depriving it of any multiplayer crap that doesn't have any rpg value anyway

 

But of course you can't follow these advices because you're targetting the brain-damaged people that The Chart spoke of.



#19
daveliam

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So, basically, any time a character acknowledges that they are not straight, they are 'forcing' it on you?  Geez, if that's the case, I can't tell you how many times I've had people 'force' their heterosexuality in my face by mentioning their spouses, marriages, actors/actresses that they find 'hot', etc.........


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#20
Commander Rpg

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Oh good lord.  4 is the bare minimum in order to give gay/lesbian PC's an option in their choice.  It's not "in your face constantly".

Why can't I create a fat african-asian character? I want my choice.



#21
Lyrandori

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I agree, but you know very well just like I do that something like that would only happen in a CDRP game.

 

BioWare are excellent story tellers and character-developers/writers, but they are strangers to boldness. If something is too "risky" they rarely confront it. The best they've done that I'm aware of are the decisions you have to make between Light or Dark side in Old Republic and it pretty much stops there. You never end up with a permanent scar (literally and figuratively), and you very rarely end up with one or more persons chasing you because a decision you made 10 game-hours ago is coming back to bite you in the ass. We've learned with the Mass Effect trilogy that in the end most of the biggest decisions we made in the first and second game didn't actually do much.

 

Another good example is of course Inquisition, in which after the fall of Heaven the game's antagonist becomes nearly absent and irrelevant, and your Inquisition is essentially having victories on all fronts with the only "consequences" being a generic number of "Inquisition agents" being killed that you never see happen on-screen (and even if it did you wouldn't have had the time to form any bonds and you wouldn't have cared about their death anyway). There's rarely any hardship in BioWare games, certainly not ones that are direct consequences of your decisions. Take Virmire in ME1, we had to choose between Ashley or Kaidan, but the choice isn't because of you, not due to a decision you took a day ago in a long-gone mission. It's because Saren is there to screw up your party and makes sure that Geth units are dropped everywhere to make things tough for you (in and of itself having the antagonist being responsible for the death of a squad mate is alright, I'm just saying it's not a situation that's caused by Shepard).

 

I think that only in Origins you had results that pretty much came from your decision-making during much of the game that mostly culminated for the Battle of Denerim (and the final blow on the Archdemon). At least there's that. But I admit I haven't memorized every single events from all BioWare games, so I might be forgetting a couple of actual examples that would in fact point at how the player experiences consequences that are the direct results of their decisions in the game.

 

Anyways, my big point here is that BioWare is way too politically correct to make a game the likes of which you want from them.


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#22
KainD

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- Depriving it of any multiplayer crap that doesn't have any rpg value anyway

 

Noo, that's one of the only good things left in Bioware modern games, and you want to take it away. :( 



#23
ironfist1191

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So, basically, any time a character acknowledges that they are not straight, they are 'forcing' it on you?  Geez, if that's the case, I can't tell you how many times I've had people 'force' their heterosexuality in my face by mentioning their spouses, marriages, actors/actresses that they find 'hot', etc.........

 

 

Here is the thing:

I have nothing against them mentioning husbands/wifes in any way, but then taking the extra step to really push it forward is annoying, Kaidan is a perfect example that I would like you to keep in mind...



#24
X Equestris

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And DA: Inquisition is their latest game, and it changed a lot. 4/9 companions is a lot, considering the real life difference between these groups and numbers.
Now I do not have anything against it personally in any way, but do not shove it in our faces constantly.

Groups don't have to adhere perfectly to real world, modern demographics. You can have groups in real life that are radically imbalanced, like one all male or all female group. I don't think 5/12 major Inquisition characters being nonheterosexual strains the suspension of disbelief too much.

#25
Commander Rpg

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Noo, that's one of the only good things left in Bioware modern games, and you want to take it away. :(

The only "good thing left" is the result of the pollution of the past good things.