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Don´t make this game for softies...


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#51
Heathen Oxman

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I repeat: this is a BIOWARE game.

 

If you are surprised/offended by the presence of LGTBQ people, you have the IQ of a toothbrush.

 

:rolleyes:


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#52
This is the End My Friend

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Good thing I'm not super concerned about heterosexual oriented gamers getting everything they want at all times though.

 

What!!??? Well I never!


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#53
daveliam

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@Swobjy - I totally agree.  I don't want 100% LGBT characters either.  I'm happy with four (2 men & 2 women) so that we all get a choice.  But I don't think it's weird if there's more.  And I absolutely will never be okay with people intimating that simply mentioning your sexuality is the same as "forcing it" on you. 

 

That being said, to respect the OP's wishes, I'm happy to focus on the other points he made. 


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#54
SwobyJ

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Perscisely, nvm I found Kaidan good as a character, and I really do not have much against him, but the romance part just felt..weird in a way you know? 

 

It felt a little forced in, and a big factor was probably just the fact that they neglected to do anything about it in previous games.

 

I mean I've even had IRL friendships that kinda went in this direction (nothing then BOOM), but I feel ME3 didn't really acknowledge the nature of it as much as they could have, and it just felt a lil phony and still 'more appropriate for femshep'.

 

EDIT: I mean forced in terms of good writing and fluid character growth.


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#55
SwobyJ

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What!!??? Well I never!

 

NEENER NEENER

 

GAY MAFIA STRIKES AGAIN


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#56
SwobyJ

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@Swobjy - I totally agree.  I don't want 100% LGBT characters either.  I'm happy with four (2 men & 2 women) so that we all get a choice.  But I don't think it's weird if there's more.  And I absolutely will never be okay with people intimating that simply mentioning your sexuality is the same as "forcing it" on you. 

 

That being said, to respect the OP's wishes, I'm happy to focus on the other points he made. 

 

To be clear.

 

I like weird.


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#57
daveliam

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I've heard that about you..... ;)


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#58
KainD

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I feel like this is OP right now:

rainbow_puke_photo_sculpture-r754ed1db0f


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#59
Hanako Ikezawa

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Kelly was just silly and I don't give it a second thought after "Why Bioware why"

Kelly was great. The only LI where you weren't forced to sleep with them to continue the romance. 



#60
ironfist1191

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I feel like this is OP right now:

rainbow_puke_photo_sculpture-r754ed1db0f

 ;(


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#61
AresKeith

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Kelly was great. The only LI where you weren't forced to sleep with them to continue the romance. 

 

But she does give a lapdance ;) :P



#62
KainD

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Kelly was great. The only LI where you weren't forced to sleep with them to continue the romance. 

 

That's very unrealistic. 



#63
Hanako Ikezawa

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But she does give a lapdance ;)  :P

Only if you ask for it. It's up to the player. 

 

That's very unrealistic. 

Not everyone jumps in the sack with people they've known only a few weeks or months. A large amount of people don't. 



#64
daveliam

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Hey OP:

What are some other examples of 'hard choices' in games that you liked?  I'm trying to think of some other good examples in Bioware games, but most of the ones that I can think of either have a 'right' choice or are binary (paragon/light side v. renegade/dark side).



#65
KainD

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Not everyone jumps in the sack with people they've known only a few weeks or months. 

 

Time is very subjective when it comes to prevalent factors. You could spend an hours with a person during a week, or twenty. 

 

A large amount of people don't. 

 

Just in case if ''not everyone'' wasn't enough. :)



#66
Hanako Ikezawa

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I do support the OP's request to have stronger consequences for decisions.  I really enjoy questlines where there is no "right choice".  The Virmire choice is a good example.  No matter what you do, you can't eliminate casualties.  You can limit them with Kirahe's team, but you still have to lose at least one squad member.  Much better than the Wrex choice because there's a way to talk him down, which, to me, makes it feel forced if I were to choose for him to die.  Same with the suicide mission.  I can't allow anyone to die because I know that it can be avoided and it feels stupid to make 'bad choices' when I can avoid it.  I'd like more options where there's no one 'right' choice and it forces you to make tougher choices.  I enjoy that. 

The Virmire choice was rediculous. There were many things that Shepard and Co could have done to save both, but you aren't allowed to because drama. There should be a 'right' choice, but it should be one you have to work for. Like getting peace between the Geth and Quarians. 


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#67
ironfist1191

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Hey OP:

What are some other examples of 'hard choices' in games that you liked?  I'm trying to think of some other good examples in Bioware games, but most of the ones that I can think of either have a 'right' choice or are binary (paragon/light side v. renegade/dark side).

 

Hmm good question tbh, I well dunno really xD...

Mass effect has plenty of them but none really feel as...punishing as virmire. KOTOR had quite nice ones, on the mysterious plent, whe  you go darkside you can force members to kill eachother, to prove their loyalty to you and your cause. 

Otherwise good exmaples would be in some RPG´s where they simply will just leave your mission cus how pissed they are.

 

*edit* KOTOR 2 had some really good grey morales as they tried to constantly bring in new perspectives from both sith/civilians/jedi etc



#68
In Exile

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The Virmire choice was rediculous. There were many things that Shepard and Co could have done to save both, but you aren't allowed to because drama. There should be a 'right' choice, but it should be one you have to work for. Like getting peace between the Geth and Quarians. 

 

I don't agree that there should be a "right" choice - sometimes peace isn't possible, for example - but it shouldn't be a contrived choice. 


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#69
KainD

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I'm trying to think of some other good examples in Bioware games, but most of the ones that I can think of either have a 'right' choice or are binary (paragon/light side v. renegade/dark side).

 

There are many good choices, but it all depends on what you personally care about. Example: 

 

DA:O werewolves vs elves. 

1) Person doesn't care about military might, but cares about being nice - choice is no brainer - lift the curse.

2) Person cares about military might, and doesn't care about being nice - choice is again no brainer - kill the elves and recruit werewolves.

3) Person cares both about military might AND about being nice - now the choice is difficult and interesting. 



#70
They call me a SpaceCowboy

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Me3- citadel, lunch with Kaidan, very forced.

 

Me3- Shuttle pilot, don´t get me wrong but he was a really cool guy, but trying to help felt...weird...

 

Me2- Kelly, really open about it

 

a few examples from the top of my head.

 

Yeah, pretty much the only examples from those games. Dude, you should let it go. If they want to have their games inclusive, there are going to be cases that we straight guys aren't interested in. Suck it up or play something else.

 

That said, DAI's problem, imo, wasn't the number, it was the execution. They seemed to want to include content solely to 'educate' us philistine straight guys, rather than simply having content for contents sake. Thus we ended up with silly conversation options like:

 

"OMG you're a woman! Bull, does that bother you? Even though there are other women on your squad? and my squad? Or maybe I'm playing a woman?

 

Wait, why am I asking this stupid question? Ohh right, so you can lecture me for choosing the 'wrong' option.

 

I think next I'll ask the duchess whether it's odd that 2 women are dancing together, even though even in the real world most people don't think anything of that. I really need more pointless lectures from Bioware."


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#71
Vortex13

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There are many good choices, but it all depends on what you personally care about. Example: 

 

DA:O werewolves vs elves. 

1) Person doesn't care about military might, but cares about being nice - choice is no brainer - lift the curse.

2) Person cares about military might, and doesn't care about being nice - choice is again no brainer - kill the elves and recruit werewolves.

3) Person cares both about military might AND about being nice - now the choice is difficult and interesting. 

 

 

4) Werewolves are way cooler than a boring Dalish clan  B)


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#72
ironfist1191

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I believe Bioware should really try to keep the choices as grey as possible, to aviod right/wrong stuff, of course they can exist. but not as much.


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#73
In Exile

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There are many good choices, but it all depends on what you personally care about. Example: 

 

DA:O werewolves vs elves. 

1) Person doesn't care about military might, but cares about being nice - choice is no brainer - lift the curse.

2) Person cares about military might, and doesn't care about being nice - choice is again no brainer - kill the elves and recruit werewolves.

3) Person cares both about military might AND about being nice - now the choice is difficult and interesting. 

 

The problem with this choice is that DA:O doesn't actually convey the werewolves are useful. They're basically a legion of meatbuckets you indiscriminately mow down with little-to-no regard for them, and ultimately the game doesn't do anything to convince you that their military strength, even if you accept it, matters. 

 

I don't disagree with you in the abstract, but overall, not persuasive. 

 

My DA:O choice, IMO, is the Anvil of the Void. Because on an abstract level even, having golems versus the unending hordes of darkspawn might be all that keeps the dwarves from extinction. 


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#74
AresKeith

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The Virmire choice was rediculous. There were many things that Shepard and Co could have done to save both, but you aren't allowed to because drama. There should be a 'right' choice, but it should be one you have to work for. Like getting peace between the Geth and Quarians. 

 

While I agree choices like the Geth/Quarian peace and the Connor choice (to an extent) should be available, there should also be times were they're not because it isn't possible all the time and Bioware overusing will just turn it into a "I win" button


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#75
Hanako Ikezawa

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Time is very subjective when it comes to prevalent factors. You could spend an hours with a person during a week, or twenty. 

Doesn't matter. There is still a large population of people who wouldn't for a variety of reasons. 

 

I don't agree that there should be a "right" choice - sometimes peace isn't possible, for example - but it shouldn't be a contrived choice. 

And if Bioware can show that they can make a choice like that without it being contrived, I'll possibly change my stance. As it is stands now, any choice like that is incredibly contrived so I'll take a clear right choice over a contrived choice any day.

 

There are many good choices, but it all depends on what you personally care about. Example: 

 

DA:O werewolves vs elves. 

1) Person doesn't care about military might, but cares about being nice - choice is no brainer - lift the curse.

2) Person cares about military might, and doesn't care about being nice - choice is again no brainer - kill the elves and recruit werewolves.

3) Person cares both about military might AND about being nice - now the choice is difficult and interesting. 

The Dalish Elves are as strong as the Werewolves if not stronger since they gather other clans so if you care both about military might and about being nice the choice is still simple: lift the curse. 

 

While I agree choices like the Geth/Quarian peace and the Connor choice (to an extent) should be available, there should also be times were they're not because it isn't possible all the time and Bioware overusing will just turn it into a "I win" button

Why shouldn't there be an "I win" button if you have to work hard for it?