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Don´t make this game for softies...


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#76
KainD

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The problem with this choice is that DA:O doesn't actually convey the werewolves are useful. They're basically a legion of meatbuckets you indiscriminately mow down with little-to-no regard for them, and ultimately the game doesn't do anything to convince you that their military strength, even if you accept it, matters. 

 

I don't disagree with you in the abstract, but overall, not persuasive. 

 

My DA:O choice, IMO, is the Anvil of the Void. Because on an abstract level even, having golems versus the unending hordes of darkspawn might be all that keeps the dwarves from extinction. 

 

You are the protagonist, of course you plow through ANYTHING like it's nothing. But the game convinced me enough that a werewolf is stronger than an elf. 
And tbh in the last fight werewolves were freaking amazing vs darkspawn, specially with their ability to drop them to the ground. Them and Golems were the most powerful forces. 


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#77
Arcian

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Okay, so this is an open post, just stating my opinion.

 

Please Bioware, make this game as gruesome as possible, I know this is a very weird request, but hear me out everyone before the shitstorm begin...

 

When going into Andromeda, its a totally new, dangerous and fresh world, but of course along with it make it just as brutal.

 

What I mean with this is make descisions really a punch-in-the-stomach-styled. If you did something wrong you will reap the consequences.

You destroyed an entire city? yeah do not expect them to forgive or forget. You tried to maybe kill this mutineer? Yeah he is a good friend with the crew, now people are sceptical towards you and no long heroic speech is going to save you from it... you have to earn it, and not easily.

 

Same with the combat, do not make it nice and cuddly with no blood or dismemberment, make it feel as if it is actually dangerous, amybe some wounds will stay permanently such as a scar.

 

And do not give in to political correctness, I beg you.

This is a new galaxy, they are not going to like strangers intruding their lands, like any people do. Rascism in the game against you and your crew can accour, as well against them. 

K

If you want to play Warhammer 40k, just go play Warhammer 40k.



#78
daveliam

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Interesting about the wolves v elves.  I didn't see that as a hard choice at all.  To me, the 'right choice' is to cure the werewolves and ally with the elves.  No one dies (maybe Zathrian?  I can't remember) and you still get your military might.

 

I also agree that there doesn't always need to be a 'right' choice.  It's really unrealistic to expect the PC to be this wonderkin who can solve every situation in the best way possible.  I much prefer having to compromise.  Wish I could think of other ones where there's just no one 'good' choice and you have to compromise regardless of your perspective.



#79
In Exile

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And if Bioware can show that they can make a choice like that without it being contrived, I'll possibly change my stance. As it is stands now, any choice like that is incredibly contrived so I'll take a clear right choice over a contrived choice any day.

 

Any "A or B but not A&B" choice risks being contrived because it takes a lot of work to justify not A&B, but not always. I don't think, for example, the DA2 endgame choice of mages or templars was contrived. The issue was more their lack of the obvious third option. 



#80
KainD

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The Dalish Elves are as strong as the Werewolves if not stronger since they gather other clans so if you care both about military might and about being nice the choice is still simple: lift the curse. 

 

Did you watch the cutscenes of them fighting? Did you recruit werewolves and check their stats? They just PLOW through elves and darkspawn. 



#81
In Exile

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You are the protagonist, of course you plow through ANYTHING like it's nothing. But the game convinced me enough that a werewolf is stronger than an elf. 
And tbh in the last fight werewolves were freaking amazing vs darkspawn, specially with their ability to drop them to the ground. Them and Golems were the most powerful forces. 

 

But that's part of the problem. If the game wants to do something that turns on actual assessment of power, it has to convince me that power matters. 


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#82
They call me a SpaceCowboy

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How did Kaidan force it on you in the lunch?  Seriously, I just watched three different YouTube videos of the scene to see what you are talking about and I didn't see anything at all that was "forced". 

 

ETA:  @ Commander RPG - I'll accept that even weaker reply as your concession to my points given that you failed to even mention them and resorted to a throwaway hyperbolic response instead. 

 

I just played through that scene recently, and didn't see it either. You have a flirt option, that's it. Kaidan doesn't say anything special, as far as I remember.



#83
daveliam

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Oh, nice Ares.  I forgot about the Connor one.  Had they not included the "just go get a mage from the Tower and avoid all death" option, I'd actually really like that one.  To have to choose between mother and child is really interesting and there's no 'right' choice.  Of course, I always take the "go get a mage" choice because, with it as an option, it seems cruel to pick anything else.



#84
AresKeith

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Why shouldn't there be an "I win" button if you have to work hard for it? 

 

Like I just said that's not always possible and just because you worked hard for it doesn't guarantee that you'll always success in doing it

 

For example, with the Connor quest in DAO if you didn't do that mage tower quest before hand the option to save him with the Circle mages shouldn't have been there



#85
KainD

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But that's part of the problem. If the game wants to do something that turns on actual assessment of power, it has to convince me that power matters. 

 

True, but then everyone would cry that the game is too hard. I guess that's just where roleplaying comes in for me. 



#86
AresKeith

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Oh, nice Ares.  I forgot about the Connor one.  Had they not included the "just go get a mage from the Tower and avoid all death" option, I'd actually really like that one.  To have to choose between mother and child is really interesting and there's no 'right' choice.  Of course, I always take the "go get a mage" choice because, with it as an option, it seems cruel to pick anything else.

 

I liked the choice per se, I just didn't like how they set it up and missed an opportunity 



#87
Hanako Ikezawa

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Any "A or B but not A&B" choice risks being contrived because it takes a lot of work to justify not A&B, but not always. I don't think, for example, the DA2 endgame choice of mages or templars was contrived. The issue was more their lack of the obvious third option. 

That was extremely contrived. Just hand over Anders. There you go, problem solved. At least it would be if Bioware didn't make every character in that scene a complete idiot. 

 

Did you watch the cutscenes of them fighting? Did you recruit werewolves and check their stats? They just PLOW through elves and darkspawn. 

Yes I did. Yes I have. Doesn't matter. You get military might either way lore-wise. While a Werewolf is stronger than a Dalish Elf, there are a lot more Dalish Elves than Werewolves. 

 

Like I just said that's not always possible and just because you worked hard for it doesn't guarantee that you'll always success in doing it

 

For example, with the Connor quest in DAO if you didn't do that mage tower quest before hand the option to save him with the Circle mages shouldn't have been there

There are many things that are not possible that happen anyway. It's a video game. The plots would fall apart if things that couldn't happen didn't happen.

 

There is a way you can win by working hard at it, or rather making it harder lore-wise: leave half your party to keep an eye on Connor and kill him if he can't be stopped before you come back with the mages. Then when you go to the Circle tower, you don't have those companions available. 



#88
They call me a SpaceCowboy

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4) Werewolves are way cooler than a boring Dalish clan  B)

 

A boring dalish clan that can pepper the arch demon with arrows while the werewolves have to sit and drool at it. ;)

 

I believe Bioware should really try to keep the choices as grey as possible, to aviod right/wrong stuff, of course they can exist. but not as much.

 

Actual choices rather than problems to solve. I'm not sure what those are though. I watched a video, which I'm too lazy to look up that explained the difference. Basically most choices in games are actually problems. Problem: Do I like werewolves or elves better. etc.



#89
AresKeith

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There are many things that are not possible that happen anyway. It's a video game. The plots would fall apart if things that couldn't happen didn't happen.

 

Please don't do the "it's a video game" arguement, that's a copout

 

There is a way you can win by working hard at it, or rather making it harder lore-wise: leave half your party to keep an eye on Connor and kill him if he can't be stopped before you come back with the mages. Then when you go to the Circle tower, you don't have those companions available. 

 

That depends on how many companions you have at that time



#90
Hanako Ikezawa

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That depends on how many companions you have at that time

You have Alistair regardless, and he can best the Desire Demon. Have him stay and you go get the Mages. The more companions you have, the easier it is. Again, getting rewarded for putting in more work. 



#91
Andrew Lucas

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They've never done that either........  The closest to this would be DA2 where 4 out of 9 companions were bisexual.  Still not a majority.  And certainly never in ME.  The most was ME3 where there were 5 LGBT crew members on the entire ship.


Isn't three?

#92
Hanako Ikezawa

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Isn't three?

Well, it is at least three but at most it is four. Liara, Samantha, and Steve no matter what, and Kaidan if he is alive. 



#93
AresKeith

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You have Alistair regardless, and he can best the Desire Demon. Have him stay and you go get the Mages. The more companions you have, the easier it is. Again, getting rewarded for putting in more work. 

 

As if Alistair can do everything by himself, the town would've been destroyed by the zombies by the time they got back 


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#94
daveliam

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And Allers, but she's not technically a crew member, I suppose.  But she's on board, so I'm counting her. 



#95
Hanako Ikezawa

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As if Alistair can do everything by himself, the town would've been destroyed by the zombies by the time they got back 

The Desire Demon was robbed of their undead army by the time the decision of what to do with them comes up. It's not a factor. 



#96
daveliam

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If you want to talk about realism, there's no way that it makes sense to leave Connor alive and possessed while you go all the way to the other side of Lake Calenhad and back to get mage help (possibly having to deal with the issues happening within, to boot).  Connor was shown to be able to possess people's minds and force them to attack innocents.  He could raise an undead army.  Allowing him to remain even for a night without addressing it is foolish.  So what if Alistair stays behind?  If Connor could possess Teagen, why not Alistair too?  And what if he attacked Alistair outright?  Or killed Eamon?  Realistically, it makes much more sense to end it immediately to prevent further loss of life at a larger scale.  Then the choice would come down sacrificing Isolde to save her son or just killing the abomination outright.


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#97
They call me a SpaceCowboy

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If you want to talk about realism, there's no way that it makes sense to leave Connor alive and possessed while you go all the way to the other side of Lake Calenhad and back to get mage help (possibly having to deal with the issues happening within, to boot).  Connor was shown to be able to possess people's minds and force them to attack innocents.  He could raise an undead army.  Allowing him to remain even for a night without addressing it is foolish.  So what if Alistair stays behind?  If Connor could possess Teagen, why not Alistair too?  And what if he attacked Alistair outright?  Or killed Eamon?  Realistically, it makes much more sense to end it immediately to prevent further loss of life at a larger scale.  Then the choice would come down sacrificing Isolde to save her son or just killing the abomination outright.

 

not to mention, if you hadn't cleared the tower yet you'd be stuck doing that for however long that would take.


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#98
Hanako Ikezawa

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If you want to talk about realism, there's no way that it makes sense to leave Connor alive and possessed while you go all the way to the other side of Lake Calenhad and back to get mage help (possibly having to deal with the issues happening within, to boot).  Connor was shown to be able to possess people's minds and force them to attack innocents.  He could raise an undead army.  Allowing him to remain even for a night without addressing it is foolish.  So what if Alistair stays behind?  If Connor could possess Teagen, why not Alistair too?  And what if he attacked Alistair outright?  Or killed Eamon?  Realistically, it makes much more sense to end it immediately to prevent further loss of life at a larger scale.  Then the choice would come down sacrificing Isolde to save her son or just killing the abomination outright.

No matter what happens, you have a Templar in your party which at the time are believed to be immune to possession and mind control. You don't know what is happening in the Circle Tower at the time, so see no reason to come with a full armed strike team. There is nothing to make the Warden suspect that it won't work. The only knowledge that makes the idea not credible is meta knowledge, which shouldn't be valid for a roleplaying perspective. 



#99
KainD

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Yes I did. Yes I have. Doesn't matter. You get military might either way lore-wise. While a Werewolf is stronger than a Dalish Elf, there are a lot more Dalish Elves than Werewolves. 

 

Yes you get military might either way, it's about the quality of the military might though. That Dalish clan wasn't so big, I don't remember them saying they would call in any other clans. 

 

A boring dalish clan that can pepper the arch demon with arrows while the werewolves have to sit and drool at it. ;)

 

Have you tried catapulting them at the arch demon? 



#100
AresKeith

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No matter what happens, you have a Templar in your party which at the time are believed to be immune to possession and mind control. You don't know what is happening in the Circle Tower at the time, so see no reason to come with a full armed strike team. There is nothing to make the Warden suspect that it won't work. The only knowledge that makes the idea not credible is meta knowledge, which shouldn't be valid for a roleplaying perspective. 

 

You're also using meta knowledge, because regardless of Alistair being a Templar he's still going up against a demon who can raise an undead army and control people's mind to attack for them


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