Do you think the new ship and Mako should burn fuel?
Should The New Ship & Mako Use Fuel?
#1
Posté 02 décembre 2015 - 10:45
#3
Posté 02 décembre 2015 - 10:48

#4
Posté 02 décembre 2015 - 10:53
Yes, but only if ressource gathering and spending goes beyond searching for a gas station.
I'd like to pimp my guzzler.
#6
Posté 02 décembre 2015 - 11:50
#7
Posté 03 décembre 2015 - 12:10
Otherwise, no.
Part of me would say yes to the inclusion of more "realism" but the other part of me has about 100 fusion cores for my power armor, and yet, I still don't wear it because I'm afraid I'll run out.
I haven't been able to play much FO4 yet but my understanding is the main problem here is that fusion cores cannot be refilled or created, which was stupid on Bethesda's part.
#8
Posté 03 décembre 2015 - 12:16
But I'm pretty much expecting CoD in space so resource management might get in the way of dismembering texture mapped polygons.
- Keitaro57 aime ceci
#9
Posté 03 décembre 2015 - 12:19
Part of me would say yes to the inclusion of more "realism" but the other part of me has about 100 fusion cores for my power armor, and yet, I still don't wear it because I'm afraid I'll run out.
Lol Fallout.
#10
Posté 03 décembre 2015 - 12:57
As much as I enjoy resource management, I don’t love scarcity. I'd be fine with fuel if there was no game-wide scarcity. Ammo annoyed me in ME2 because I routinely didn't have enough of it. But I liked ammo in BG, because I was allowed to carry mountains of it.
#11
Posté 03 décembre 2015 - 01:11
In terms of realism, I somehow doubt that a vehicle from a sci-fi universe that has the soul purpose of facilitating exploration would run out of juice during routine missions. I also wonder how we would refuel our vehicle on uncharted worlds.
More importantly, exploration is really not something that BioWare should needlessly complicate. The basic act of navigating the environment needs to be enjoyable, and making the player worry about a fuel gauge would make that more difficult. Part of the reason I disliked DA:I's exploration was due to to the strict limits on health and health potions. The system felt like it was designed for dungeon crawling: taking the quickest and most efficient path to the next safe haven. It works well for a game like Dark Souls, which has you fight for every inch, but I don't see how it could enhance the sense of freedom BioWare likely want to evoke with exploration.
Resource management has its place when developers want players to make value decisions, optimize their strategy, and feel constrained. As far as I can tell, none of those seem to be part of BioWare's exploration design plan.
- KrrKs et Annos Basin aiment ceci
#12
Posté 03 décembre 2015 - 04:33
No it's not needed imo. I'd rather not have to worry about limited fuel again.
#13
Posté 03 décembre 2015 - 04:36
It doesn't strike me as a meaningful mechanic to have here. If the rover gets stuck on a barren world, is it simply game over?
- iM3GTR aime ceci
#14
Posté 03 décembre 2015 - 05:33
Limited fuel for the mako is such a bad idea that THE DOG disapproves.
#15
Posté 03 décembre 2015 - 05:39
You wanna hear PROBING URANUS again dontcha?
- Lord Bolton et Synthetic Turian aiment ceci
#16
Posté 03 décembre 2015 - 05:46
Ryder: *innocently smiles*: Well, looks like we're out of gas.
Squadmate: *facepalms*
- DaemionMoadrin aime ceci
#17
Posté 03 décembre 2015 - 06:04
Games already have enough problems standing on their own two legs. I don't need ammo pick up (Hello ME1, meet ME2), I don't need twenty minutes of merchant buyer's remorse (Hello Skyrim), and I don't need time limits on my exploration.
If the game is about exploration just let me, explore.
- Annos Basin aime ceci
#18
Posté 03 décembre 2015 - 06:10
<<<<<<<<<<()>>>>>>>>>>
No, in my opinion. Why?
This type of minutiae slows game pacing and also adds nothing to the game except the equivalent of finding "Elf Root". Plus, it's a fantasy game in a space setting and not a simulation.
- Annos Basin aime ceci
#19
Posté 03 décembre 2015 - 06:13
You wanna hear PROBING URANUS again dontcha?
I don't want it.

I need it.
Excessive probing can provide high octane fuel. ![]()
- Kalas Magnus aime ceci
#20
Posté 03 décembre 2015 - 06:44
It doesn't strike me as a meaningful mechanic to have here. If the rover gets stuck on a barren world, is it simply game over?
Why not? Might seem like a BS way to die, but unlike the Charge Glitch and some other causes of death, it would be totally preventable via player action without having a negative effect on the gameplay. Just buy enough fuel, and you can keep traveling.
#21
Posté 03 décembre 2015 - 07:44
It doesn't strike me as a meaningful mechanic to have here. If the rover gets stuck on a barren world, is it simply game over?
"Not-Normandy send down the supply thingy near our location."
#22
Posté 03 décembre 2015 - 08:05
Why not but in the Galactic Civilization style :
Your spaceship doesn't resupply but has a maximum range of exploration, range you increase by taking planets or building space stations.
For the mako : NO! The main theme seems to be exploration, so a space rover unable to work more than 5 minutes before refuelling has 0 credibility.
#23
Posté 03 décembre 2015 - 08:07
I don't want it.
I need it.
Spoiler
Excessive probing can provide high octane fuel.
Don't knock what you ain't tried

#24
Posté 03 décembre 2015 - 08:52
Rather not go to a certain point on the map every 10 mins to refuel the mako sounds annoying.
#25
Posté 03 décembre 2015 - 08:57
Don't knock what you ain't tried

Way ahead of you.
- pkypereira aime ceci





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