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Should The New Ship & Mako Use Fuel?


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#26
Helios969

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Hell, no.  I don't need another game of endlessly collecting elfroot.  I can headcannon I've delegated that responsibility to one of my crew.  That level of micromanagement is simply not fun.


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#27
KaiserShep

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Why not? Might seem like a BS way to die, but unlike the Charge Glitch and some other causes of death, it would be totally preventable via player action without having a negative effect on the gameplay. Just buy enough fuel, and you can keep traveling.

 

Well, why not - because aside from this not being a space exploration sim or a survival game, it would only create needless interruptions and become annoying. It's the same reason I do not want a limited air supply in our suits. And really, death is not a reasonable result anyhow, since the ship you came to that planet with is still in orbit and can just pick up your team and vehicle. So it would just be a retreat from exploration because you ran out of gas. 

 

"Not-Normandy send down the supply thingy near our location."

 

 

But then, that's the same as having unlimited fuel, only with interruptions, unless the ship itself can only make a limited amount of supply runs, which would then make the whole thing pointless. 



#28
Chealec

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In terms of realism, I somehow doubt that a vehicle from a sci-fi universe that has the soul purpose of facilitating exploration would run out of juice during routine missions. I also wonder how we would refuel our vehicle on uncharted worlds.

 

http://elite-dangero...wiki/Fuel_Scoop

 

That problem had been solved in the original Elite back in 1984.

 

Just need the Mako to have enough fuel for any extended planetfall and a fuel scoop on "The Tempest" to collect more; that way the mothership can refuel itself and the Mako.


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#29
Sartoz

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http://elite-dangero...wiki/Fuel_Scoop

 

That problem had been solved in the original Elite back in 1984.

 

Just need the Mako to have enough fuel for any extended planetfall and a fuel scoop on "The Tempest" to collect more; that way the mothership can refuel itself and the Mako.

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Hm... let's see.

 

This micro management slows game pacing down for no benefit to the player or positive game experience. On the contrary,  it needlessly interrupts navigation. 

 

 

 

 

 


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#30
Chealec

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Hm... let's see.

 

This micro management slows game pacing down for no benefit to the player or positive game experience. On the contrary,  it needlessly interrupts navigation. 

 

Didn't say it was something I wanted to see implemented ... but the question of "I also wonder how we would refuel our vehicle on uncharted worlds." is fairly easily resolved; I was merely citing one solution from a game more than 30 years old.



#31
Keitaro57

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Hm... let's see.

 

This micro management slows game pacing down for no benefit to the player or positive game experience. On the contrary,  it needlessly interrupts navigation. 

Well, it depends on the game experience the players wants.

Do they want 100% pew pew in corridor map? Yeah, it will be bad for them.

Do they want a feeling of exploration? No, it will be good.

 

Since years I see the "dumbing down" of almost all the games and I'm impressed that you see the fuel management in an exploration game as a "slow down" : If you explore, you don't go full spead ahead with absolute zero security until you enter head-on with an hostile race. Yeah, shooting endlessy and running after the clips and grenades to make everything explode give a high pace in the rythme but... It is really what we want from a ME game?

 

I want to see a "Mass Effect : Exploration". Not a "Mass Effect : Genocide".



#32
Sartoz

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Didn't say it was something I wanted to see implemented ... but the question of "I also wonder how we would refuel our vehicle on uncharted worlds." is fairly easily resolved; I was merely citing one solution from a game more than 30 years old.

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If we allow for a bit of reality, most fuels that I know about require processing from its raw nature.  To me, then, it's unrealistic.

 

Having said that, the easiest way is for the Tempest to carry the Mako fuel.  Being futuristic, the Mako engine can be powered by a Hydrogen Fuel Cell in the form of a small cylinder.  The HFCs can be swapped in and out from the Tempest hanger bay where maintenance is done.....

 

Also, if missions are launched from the ARKcon, this ship will have the necessary manufactories to produce the HFCs as one of its missions parameters is to be self reliant.

 

How does that sound? ;)



#33
Zazzerka

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I enjoy limitations when it comes to space and hazardous environments, but only where it can be implemented properly. Having to be subjected to the Saren Theme because I forgot to purchase 500 units of magic petroleum doesn't quite tickle me.

 

It sounds like you need a heavy dose of Kerbal Space Program, OP. That game gives you all the limits you could possibly want. Fuel, oxidisers, electricity, propellant, oxygen, heat. Can't leave home without a 15-minute checklist.


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#34
Kroitz

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But then, that's the same as having unlimited fuel, only with interruptions, unless the ship itself can only make a limited amount of supply runs, which would then make the whole thing pointless. 

 

Supply drops can play into the progression path of upgrades and spending ressources just as fuel does.

 

Is a healthbar pointless because it demands you to stop shooting and manage it?



#35
pkypereira

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I think it would be cool if you run out of fuel you contact another ship or something like that and have them refuel your ship. While you wait you can interact with squadmates, they can make fun of you for forgetting to refuel the ship. If it happens often they can mention how annoying it is that you keep wasting time.



#36
DarthSliver

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Part of me would say yes to the inclusion of more "realism" but the other part of me has about 100 fusion cores for my power armor, and yet, I still don't wear it because I'm afraid I'll run out. 

 

Shops sell fusion cores, which you can cap glitch atm until the patch. If you only focus on getting cores so you can power armor to your heart content, I don't think using the cap glitch will break you game that much. 

 

 

 

But on the topic on hand I would say no, resource management will bring a game like this making it feel unfun at times. The type of the resource like this should only stay in RTS games where they belong not in shooter games.



#37
Master Warder Z_

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Part of me would say yes to the inclusion of more "realism" but the other part of me has about 100 fusion cores for my power armor, and yet, I still don't wear it because I'm afraid I'll run out. 

 

Which is dumb



#38
Pasquale1234

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If the protagonist's goal is to establish a new home for humanity in Andromeda, I would expect finding resources and setting up and defending mining outposts, agricultural outposts, refineries, and the like to be part and parcel of it. That could be one of the key reasons for exploring uncharted worlds - and could introduce a variety of decisions to be made.

Would the group have left TMW with everything needed to sustain them forever? That'd be silly.

Fighting for resources is also a very common purpose for combat.

#39
Chealec

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If we allow for a bit of reality, most fuels that I know about require processing from its raw nature.  To me, then, it's unrealistic.

 

Having said that, the easiest way is for the Tempest to carry the Mako fuel.  Being futuristic, the Mako engine can be powered by a Hydrogen Fuel Cell in the form of a small cylinder.  The HFCs can be swapped in and out from the Tempest hanger bay where maintenance is done.....

 

Also, if missions are launched from the ARKcon, this ship will have the necessary manufactories to produce the HFCs as one of its missions parameters is to be self reliant.

 

How does that sound? ;)

 

I could go with that.

 

Or helium, since that's in abundance around stars - etc; what you'd effectively be scooping is gases that can be processed on-board "The Tempest" to create fuel cells, for the ship itself and the Mako. Once you find suitable stars or gas giants for fuel scooping you could drop a nav marker for the ARKCon fleet.

 

Since the main character is a Pathfinder it would make sense if you were scouting out for resources along the way... as long as it's not done in a tedious planet scanning kind of way like ME2. Just do a quick fly-past to scoop fuel and automatically scan the atmosphere, drop a nav buoy if it checks out as being abundant in resources.



#40
KaiserShep

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Supply drops can play into the progression path of upgrades and spending ressources just as fuel does.
 
Is a healthbar pointless because it demands you to stop shooting and manage it?


The difference, as I see it, is that one sequence makes it fun while the other does not. Combat obviously requires a health meter or else the combat itself is pointless, while exploration does not need a fuel limit in order to function, and that limit would only serve to make the sequences take longer. Take hunger. I would never want the PC to require food to live in Dragon Age, because that's needless micromanaging that gets in the way.

#41
Keitaro57

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The difference, as I see it, is that one sequence makes it fun while the other does not. Combat obviously requires a health meter or else the combat itself is pointless, while exploration does not need a fuel limit in order to function, and that limit would only serve to make the sequences take longer. Take hunger. I would never want the PC to require food to live in Dragon Age, because that's needless micromanaging that gets in the way.

In fact, hunger may be a serious problem in ME:A. If you don't build quickly a source of food, you'r doomed. In ME&, 2 and 3, your ship resupply in every spaceport like in the Citadel. After all, you are in a pretty civilized galaxy. If we are really the Pathfinder and the ONLY threat you get in your way are enemies you can kill with a blaster... well...

 

Blast it, I've got enough of that!

 

Why I am hoping to have an immersive ride if 99% of the players only want gunfight after gunfight with no management and Roleplay at all!

If the sole and only requirement to be the Pathfinder is military prowness, then allow us to play a Krogan! The more I think about it the more I fear the humanity in Andromeda will play an Aztec genocide 2.0! Why showing off gunfight if we are here to explore! EA ware, just say that humanity will kill all the local lifeforms to make room for this doomed bloodthirsty crawling lifeform named human!

 

Grumpf...



#42
Synthetic Turian

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So, a solar Mako then? Hmm, what about long traversals on planets with no light sources.  :P



#43
Dalakaar

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So, a solar Mako then?

Just make it run on the tears of everyone that cried about the ending of ME3. It'll run forever.


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#44
Kroitz

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The difference, as I see it, is that one sequence makes it fun while the other does not. Combat obviously requires a health meter or else the combat itself is pointless, while exploration does not need a fuel limit in order to function, and that limit would only serve to make the sequences take longer. Take hunger. I would never want the PC to require food to live in Dragon Age, because that's needless micromanaging that gets in the way.

 

Combat doesn't need a healthbar to function, exploration doesn't need a bar to function. Those simulate states to manage that change up gameplay and your approach.

 

A fuel limit won't make any sequence longer, It would make you consider a faster and better route to take. And if you are free roaming I would suggest that you get the option to mark the map for drop-points with fuel and new equipment. I also demand aerial bombardment, but I also think that should be limited by ressources.



#45
Kroitz

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Just make it run on the tears of everyone that cried about the ending of ME3. It'll run forever.

 

The barrels are just beside the ones filled with prepubescent snarkiness over valid complains, both keep the engine running.



#46
spinachdiaper

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Why would anyone want the free and open experience of space exploration shackled with a horrible resource management requirement mechanic?



#47
9TailsFox

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Yes it should. Make should have ezio core it must be refiled every 10k years.


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#48
Fredward

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I think I used a mod that made me almost never have to think about how much fuel I had left for ME3 so I guess it's a no.



#49
shodiswe

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I don't want it to be a chore, but I never found fuel to be a real problem in mass effect. When ever ran by a refueling depot I picked up fuel. In ME3 the broken depots with free fuel were everywhere as long as you didn't make athe same run several times.

Never really had a problem.

Then again, the Tantalus drives description made it sound like it could run without boosters, thrusters or fuel.

Maybe if they add combat afterburner fuel? as a special fuel? for space battles. Assuming we will have those.

#50
Zazzerka

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Yes it should. Make should have ezio core it must be refiled every 10k years.

 

Spoiler

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