The barrels are just beside the ones filled with prepubescent snarkiness over valid complains, both keep the engine running.
Ahhh the butthurt and nerdrage is strong in this one.
The barrels are just beside the ones filled with prepubescent snarkiness over valid complains, both keep the engine running.
Ahhh the butthurt and nerdrage is strong in this one.
Ahhh the butthurt and nerdrage is strong in this one.
My tushie is dandy.
I'm more worried that my comment made the comeback section of your nerve center work overtime.
but why? how many games even have a fuel mechanic for vehicles?
Maybe both should run on hydrogen/helium, like you take the ship near a star and syphon off some of its hydrogen gases to refuel propulsion systems for both vehicles.
but why? how many games even have a fuel mechanic for vehicles?
mostly racing games I'd guess. Also didn't mass effect 3 have fuel and you needed to refuel at various refueling stations.
Game mechanics should never be added just for the sake of adding game mechanics. Every game mechanic must serve a specific purpose, and it must add something positive to the game.
Addition of fuel mechanic in ME2 was a totally braindead move that added nothing positive, it only discouraged exploration. Why on Earth would you discourage exploration?
In other words: I'm not against the idea per se, but it must have a point and purpose to it other than "let's add micromanagement for the sake of micromanagement, yay!" Honestly, I'm not seeing lots of thoughts on what positive it would add to the game, just "it adds realism" or "I like micromanagement".
Well, it encouraged planning. You had to think about how, or even if, you would fly to each system.Addition of fuel mechanic in ME2 was a totally braindead move that added nothing positive, it only discouraged exploration. Why on Earth would you discourage exploration?
My tushie is dandy.
Not when it comes to "valid complaining" over ME3's ending it seems.
Well, it encouraged planning. You had to think about how, or even if, you would fly to each system.
In other words: it encouraged not playing the game.
Combat doesn't need a healthbar to function, exploration doesn't need a bar to function. Those simulate states to manage that change up gameplay and your approach.
A fuel limit won't make any sequence longer, It would make you consider a faster and better route to take. And if you are free roaming I would suggest that you get the option to mark the map for drop-points with fuel and new equipment. I also demand aerial bombardment, but I also think that should be limited by ressources.
Why would I consider this shallow attempt to add depth to free roaming in a Mass Effect game at all fun, and why is our advanced ground vehicle not able to operate for many hours? Consideration of a faster and better route to take in mere minutes of free roaming (it's not likely that points of interest will be THAT far apart) sounds like meaningless tedium designed to just add more busywork to pad the game.
Well, it depends on the game experience the players wants.
Do they want 100% pew pew in corridor map? Yeah, it will be bad for them.
Do they want a feeling of exploration? No, it will be good.
Since years I see the "dumbing down" of almost all the games and I'm impressed that you see the fuel management in an exploration game as a "slow down" : If you explore, you don't go full spead ahead with absolute zero security until you enter head-on with an hostile race. Yeah, shooting endlessy and running after the clips and grenades to make everything explode give a high pace in the rythme but... It is really what we want from a ME game?
I want to see a "Mass Effect : Exploration". Not a "Mass Effect : Genocide".
If the approach is an exploration sim, fuel consumption is not very meaningful in and of itself. What about air supply? Surely this little 3-seater rover can't sustain its occupants forever. There would be the matter of limited battery power, but in the MEU, there's not much of an argument to make for that since technology in this universe can run for years if not centuries, which would then beg the question as to why our vehicle isn't electric.
Eh, on the fence. I hate having to grind resources in order to have a fun experience.
If it was something more than just a really small credit sink then sure.
Otherwise, no.
I haven't been able to play much FO4 yet but my understanding is the main problem here is that fusion cores cannot be refilled or created, which was stupid on Bethesda's part.
Not that it matters, the game throws Cores at you. It's not a limitation at all.
Not that it matters, the game throws Cores at you. It's not a limitation at all.
If you have the perk, the fusion cores can run for a long time as well.
Personally, I've had little trouble with finding and using fusion cores but I did tend to use my power armor sparsely so I only busted it out when it was time to get serious... or when I was on a scavenging expedition to a cleared site I left filled with lootable stuff.
You can find fusion cores in surprisingly many facilities, most of mine were found that way. I believe I even once found one in a grocery shop's generator.
You can also purchase them at vendors like the Bunker Hill's affiliated traders if you have the caps for it and don't minding spending them on it.
If you have the perk, the fusion cores can run for a long time as well.
Personally, I've had little trouble with finding and using fusion cores but I did tend to use my power armor sparsely so I only busted it out when it was time to get serious... or when I was on a scavenging expedition to a cleared site I left filled with lootable stuff.
You can find fusion cores in surprisingly many facilities, most of mine were found that way. I believe I even once found one in a grocery shop's generator.
You can also purchase them at vendors like the Bunker Hill's affiliated traders if you have the caps for it and don't minding spending them on it.
Without any perks in Scrounger I found ammo boxes with 4 cores semi regularily. I used PA, along with VATS and sprint, about half the time and still finished the game with close to 70 of them.
As for Mako fuel, what does this bring to the gameplay? The fuel in ME2 just had you stop and pay a stipend of credits once in a while. That's not exactly compelling. Now, fuel in, say, FTL is used as a strategic ressources, but doesn't have the same gameplay as Mass Effect. I see little use for a fuel-based Mako personally. Let us use it and explore the map to our heart's content.
Besides, if we can get a massive ship to Andromeda, surely we can invent APCs that have autonomy beyond a few hours? It's one of those things that also bugged me in FO4, since in lore Power Armor has internal fusion reactor that allow it to last a hundred years of constant use. But then suddenly even the cutting edge X-01 needs to have its batteries replaced like it was a freaking TV remote?
but why? how many games even have a fuel mechanic for vehicles?
Mafia: The City of Lost Heaven from 2002 had it.
It usually didn't matter since I think you could get all over the city without having to refuel.
There was one mission where you had to drive a truck full of booze to different point while being chased. They had managed to hit the gas tank and I was losing fuel fast because of it.
Without any perks in Scrounger I found ammo boxes with 4 cores semi regularily. I used PA, along with VATS and sprint, about half the time and still finished the game with close to 70 of them.
As for Mako fuel, what does this bring to the gameplay? The fuel in ME2 just had you stop and pay a stipend of credits once in a while. That's not exactly compelling. Now, fuel in, say, FTL is used as a strategic ressources, but doesn't have the same gameplay as Mass Effect. I see little use for a fuel-based Mako personally. Let us use it and explore the map to our heart's content.
Besides, if we can get a massive ship to Andromeda, surely we can invent APCs that have autonomy beyond a few hours? It's one of those things that also bugged me in FO4, since in lore Power Armor has internal fusion reactor that allow it to last a hundred years of constant use. But then suddenly even the cutting edge X-01 needs to have its batteries replaced like it was a freaking TV remote?
Heh, not even a TV remote. I've had my TV for a few years now, and I've only changed the batteries a couple of times.
mostly racing games I'd guess. Also didn't mass effect 3 have fuel and you needed to refuel at various refueling stations.
I don't remember any racing games I've played that had a fueling mechanic.
Mafia: The City of Lost Heaven from 2002 had it.
It usually didn't matter since I think you could get all over the city without having to refuel.
There was one mission where you had to drive a truck full of booze to different point while being chased. They had managed to hit the gas tank and I was losing fuel fast because of it.
Haven't played it but Mafia 2 had fueling but it was irrelevant because it lasted really long.
I don't remember any racing games I've played that had a fueling mechanic.
Days of Thunder on the NES had it. ![]()
Days of Thunder on the NES had it.
That's way way back
It is.
It was also the only one that sprang to mind.
I don't remember any racing games I've played that had a fueling mechanic.
I don't remember any racing games I've played that had a fueling mechanic.
I haven't played one, but I'd assume that just about every F1 game has refueling.
but why? how many games even have a fuel mechanic for vehicles?
Elite:Dangerous has fuel mechanics. You can either buy fuel at a space station or install a fuel scoop and refuel in the corona of a star.
It could actually be done with the Mako and add a sense of tension when you explore as well as some resource management. But not for the ship.