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Flashfire and Mindlbast....


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18 réponses à ce sujet

#1
Beerfish

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Well we always have defenders of certain abilities in this game so I need someone to tell me why anyone should ever take either one of these.

 

From the few times I've spec'd into them Flashfire is really lousy in comparison to a great skill like immolate.  Damage seems meh and much harder to target things.

 

Mindblast is just pure junk.  Oooooooo knocks back an opponent for 1/100th of a second and puts 3 hit points damage on them.  It's big redeeming quality seems to be a very short cool down so you can spam it.

 

Someone convince me why I should ever spec into mindblast again with my necro?



#2
Gilli

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I fully agree on mindblast being totally useless.

 

As for Flashfire.....

 

I wanted to spec my Necro different this time (for fun) so I went with:

 

Winter's Grasp, Fade Step, Flashfire and Energy Barrage

 

and I have to say, I never had such easy runs with my Necro  :mellow: When I take WB or SM I keep dying because "I have a skill that could save me when I die, if I get the timing right." but with those 4 skills I could kill most enemies before they were even near me.

Maker, I took on Calpernia (peri) by myself with my Necro while the others fought her Vints. :D (yes, yes I know she's immune to panic and burn, but it was great to distract the archers next to her)



#3
JohnnyQPublic

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I'm no expert, but you could make a case for mindblast as a good detonator.  The combos do decent damage.

 

Before the pact belts were a thing, I would occasionally spec my AW with chain lightning, stonefist, and mindblast.  Chain lightning shocks the enemy, then upgraded stonefist (or PotA) puts them to sleep, then mindblast detonates a nightmare combo.  

 

Same with the necro (I think):  winter's grasp freezes an enemy, then mindblast detonates a combo.  Even today, I can never decide what to use on the necro beyond walking bomb and winter's grasp (I'm not a necro fan), so mindblast is still a decent option for detonating the enemies you freeze.

 

I've never used flashfire, so no opinion on that one.



#4
Silversmurf

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Mindblast is just pure junk. 

 

It detonates Nightmare but I still found it kind of meh when I can destroy in quicker ways with AW.

 

I would occasionally spec my AW with chain lightning, stonefist, and mindblast.  Chain lightning shocks the enemy, then upgraded stonefist (or PotA) puts them to sleep, then mindblast detonates a nightmare combo.  

 

^ this

 

 

 

Someone convince me why I should ever spec into mindblast again with my necro?

 

I never have on Necro. 

 

Winter's Grasp. Walking Bomb. Fade Step. Fade Cloak. (all upgraded)

 

Get right in amongst it !      (high promotion disclaimer)



#5
ThatBruhYouDK

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Flashfire is, as you said, complete trash. I agree.
Mind blast is useful only for the fact that you can do combos and spam the hell out of it.

#6
Drasca

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Mindblast used to be fun on Necro back when you could alpha strike enemy groups, and they cluster better. Now ... well necro sucks against the current configuration of spawning.

 

MB also used to be used to farm a lot more exp per run, by allowing every mage user to hit every enemy AND receive barrier damage exp.

 

Now the Necro is doesn't do enough alpha strike damage and can't build up to the critical mass for WB to work its magic with the entire screen exploding.

 

Well technically its possible but you'd basically have to solo or have a slow dps group to do it with


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#7
JiaJM98

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I think they are more useful in SP. You get 8 skill slots so you can get away with picking up some less useful, but fun abilities.

 

Flash fire is purely for panic if you don't have a necro. Just enjoy the fun (not so useful though.) Or if you do have a necro and you wish to double up the panic frequency.

 

Mind blast makes great combo ( ice array + mind blast. Perfect combination. Works wonders if you ever consider a melee ice rift mage)



#8
Drasca

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I think they are more useful in SP. You get 8 skill slots so you can get away with picking up some less useful, but fun abilities.

 

Flash fire is purely for panic if you don't have a necro. Just enjoy the fun (not so useful though.) Or if you do have a necro and you wish to double up the panic frequency.

 

Mind blast makes great combo ( ice array + mind blast. Perfect combination. Works wonders if you ever consider a melee ice rift mage)

 

SP makes a lot of these abilities more useful because its fewer enemies and the relative value of single target CC becomes MUCH greater. Really, anyone with a decent amount of  MP experience is super OP in SP.

 

20 second panic when you're only two enemies, i.e. Despair Demon + Terror Demon, is super OP. FF the DD, IM freeze the Terror, win. Kill enemies 10+ levels higher than yourself because you know how to beat the game.



#9
DrakeHasNoFlow

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Both abilities aren't good choices for mages but flashfire must be up there as being one of the worst abilities in DAMP because of it's mediocre dmg/high cool down time/lack of cc.

#10
xsvTOYZ

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I agree with most on here and nice basic build chart  really can help alot  

 

I kinda like Flash fire for my arcane

its not always about how much damage I can do

spirit blade is spirit

frost step is frost 

chain lightning  lightning 

flash fire is fire 

I never dont have an element to do damage and give me barrier

you can call it crap but having the 4th element means I dont have to use a potion when the Qunari strip me of barrier

and suddenly become lightning resistant and learned to block everything

cool downs are another issue but....

 

I prefer the belt of healing in the place of the belt of health for the most part and always I have some sort of HOK



#11
Silversmurf

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you can call it crap but having the 4th element means I dont have to use a potion when the Qunari strip me of barrier

 

Fade Cloak / Decloaking Blast :)



#12
Beerfish

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Speaking of Necromancers,.....which we aren't but I am going to anyways.  I can't believe how much if a bone head I have been with my last couple of builds, for some reason not picking up virulence until way late in the process.  The difference that 'should always take asap' ability makes for her is unreal. 



#13
Aggrojagg

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I had tried out mindblast on the AW as a nightmare detonator, just massively awkward and not good. Dispel is a much nicer detonator for nightmare, plus it gives back (from memory) 50% of your barrier on successful dispel. Dispel is also pretty nice when handling mages with barriers.

 

Nothing is more chilling and painful for me than to remember two leaderboarders chipping away at lightning immune mages with standard attacks, watching slowly the spirit rune damage almost finish off the barrier before it got promptly re-applied :( The mages had gotten spawned on one of the side bridges in FC zone 3, and we couldn't get to them because of locked doors.

 

Flashfire is such an edge case use move, plus I just didn't like it on the AW, sorry toyz! SB always seemed a better move to use than FF on the occasions I tried using it.



#14
Silversmurf

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two leaderboarders chipping away at lightning immune mages with standard attacks, watching slowly the spirit rune damage almost finish off the barrier before it got promptly re-applied 

 

Wasn't one of them..... 

 

Felt that had to be said given my association with Promo Scrub.



#15
Aggrojagg

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Wasn't one of them..... 

 

Felt that had to be said given my association with Promo Scrub.

 

Hahah no it wasn't you. Your BSN eCred is still good!



#16
Texasmotiv

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I had a thread a while back about how useless mind blast is. I've been out of the loop for some time so I don't know if the upgrade is still broken. Even if it wasn't, still plenty of better abilities to take. I'm still a little fuzzy on the design intent of the move. It looked like it was supposed to be an Aggro dump which in this game is silly.

Flashfire and virulence on the other hand is situationally really fun (not effective, fun) to see an entire spawn start running around waving their arms in the air.

OP is exactly on track.

#17
xsvTOYZ

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hey I am not loyal to any ability

this build works for me 

there are 2 things that matter 

    a win and an immortal 

after those 2 its all about epeen



#18
capn233

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They should have kept the original schools of magic, and eliminated some of the filler spells like Flashfire.

 

Mindblast was a good power in DAO, it is just odd in this game.


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#19
hellbiter88

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^^^This.

 

Although I enjoy new additions to the original trees. I would also like to do away with gated specializations. I change my mind way too much. Talking about SP though.