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Squadmates turning into antagonists depending on your choices.


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#26
iM3GTR

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I think Zaeed would've made a good antagonist if you saved the workers.


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#27
rapscallioness

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On the one hand I would like that, but I also want the squadmates to be more involved in the main story. I want them to have deeper ties and reasons for being around at all. If they're that disposable, killable, or kickable, then BW can't engage the characters into the main story as well.


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#28
Chardonney

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I like betraial and companion death only when there is a chance to have a different outcome.

 

This, 100%. I definitely don't want forced betrayal or companion death. There also have to be a possibility to prevent it.


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#29
Dalakaar

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This, 100%. I definitely don't want forced betrayal or companion death. There also have to be a possibility to prevent it.

I don't want to think of it as preventing betrayal, more so I want my companions to actively deliberate on the choices on I make. If I head to an extreme on either side, I want them to either choose to betray me (Ie. acting on their own good/evil conscious) or to gain a measure of their unswerving trust and loyalty. Thereby gaining me a "get out of fail free card" when I have to do something they disagree with for reasons that will ultimately justify themselves after the fact.

 

I don't need another Yoshimo.

 

Here's an example off the top of my head. Genophage.

 

Lets pretend that the order of Mass Effect wasn't quite the same, and you actually save the female krogan first. That action then gives you a measure of trust from Wrex that you would not have had before. Then lets say the next decision is whether or not to cure the genophage, or keep it on the backburner. (Not necessarily destroying it though.)

 

Now that you've saved the female, Wrex doesn't like your choice to put it on the backburner, but he accepts it.

 

However...

 

If you had let the female die, and *then* decide to also keep the genophage cure from the krogan, Wrex decides that's enough. He betrays you and a fight ensues wherein he attempts to steal the cure from the Normandy.

 

Trust and loyalty are built, and it'd be amazing to see a game like Mass Effect 2 that was basically "getting the gang together" to showcase that.

 

I don't think it'll happen realistically, RPG's by necessity are linear, as I've said before, they can't make three different games. Or twenty, as the case may be. But I'd love to see it done regardless.


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#30
Evamitchelle

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I don't want to think of it as preventing betrayal, more so I want my companions to actively deliberate on the choices on I make. If I head to an extreme on either side, I want them to either choose to betray me (Ie. acting on their own good/evil conscious) or to gain a measure of their unswerving trust and loyalty. Thereby gaining me a "get out of fail free card" when I have to do something they disagree with for reasons that will ultimately justify themselves after the fact.

 

I don't need another Yoshimo.

 

Here's an example off the top of my head. Genophage.

 

Lets pretend that the order of Mass Effect wasn't quite the same, and you actually save the female krogan first. That action then gives you a measure of trust from Wrex that you would not have had before. Then lets say the next decision is whether or not to cure the genophage, or keep it on the backburner. (Not necessarily destroying it though.)

 

Now that you've saved the female, Wrex doesn't like your choice to put it on the backburner, but he accepts it.

 

However...

 

If you had let the female die, and *then* decide to also keep the genophage cure from the krogan, Wrex decides that's enough. He betrays you and a fight ensues wherein he attempts to steal the cure from the Normandy.

 

Trust and loyalty are built, and it'd be amazing to see a game like Mass Effect 2 that was basically "getting the gang together" to showcase that.

 

I don't think it'll happen realistically, RPG's by necessity are linear, as I've said before, they can't make three different games. Or twenty, as the case may be. But I'd love to see it done regardless.

 

I don't see how that's so different from what we got with the VS in ME3. Or say, Fenris choosing to help the mages or not depending on his relationship with Hawke. 



#31
Paulomedi

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For me the betrayals should be a relevant part of the gameplay. If you want to betray one of the most powerful krogan in the galaxy, it should be one of the toughest fights. Not just a cutscene (it could happen afterwards obviously).

 

The Wrex`s case for example: you could have a timer and just survive long enough until C-Sec arrives and gives you cover, and you could get an achievement if you defeated him by yourself.