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Need help with gameplay mechanics


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#1
fyz306903

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Hi guys, I'm a massive fan of shooting/stealth based RPGs like Deus Ex:HR, Fallout 3 and NV, and the Mass Effect trilogy, but I've never played a fantasy RPG before. I've bought Dragon Age Inquisition, and alghouth I love the branching conversations, meaningfful choices and leveling up of RPGs, the traditional RPG combat really doesn't agree with me.

Basically I'm finding the combat in DAI really slow, with enemies seemingly having far too much health. Is there a way to reduce this? Any combat tips? Or is it something I have to get more used to in a more 'traditional' fantasy RPG? Lastly, what's the combat is the Witcher 3 like? I know that game itself is great, but if the combats extremely slow and confusing, I may have to give it a miss.

 

Thanks for any advice that may help me enjoy DAI more.


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#2
Taki17

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Inquisition is anything but traditional RPG combat. The older BW titles like NWN or Dragon Age Origins are much more closer to traditional.

 

The key to easily defeating enemies is to find their weaknesses (this is usually shown in tac cam), and have your mages debuff them with spells and spell combinations, so they become more vulnerable and rogues (or any other dps characters in your party) will be able to deal more critial hits.


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#3
fyz306903

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Inquisition is anything but traditional RPG combat. The older BW titles like NWN or Dragon Age Origins are much more closer to traditional.

 

The key to easily defeating enemies is to find their weaknesses (this is usually shown in tac cam), and have your mages debuff them with spells and spell combinations, so they become more vulnerable and rogues (or any other dps characters in your party) will be able to deal more critial hits.

Ah, OK. I guess I should be using the tactical camera more often. Still, I hope later Dragon Age games have an option between 'action' and 'rpg' combat. i.e. the 'action' option could add different types of sword slashes and increase the damage of both you and your enemies. 

Having to slash at each individual bandit enemy 20 times before they die is really starting to bore me. If you had to shoot at every enemy in mass effect 200 times before they died I would have not enjoyed the games at all. Maybe I'd enjoy the combat in DA2 more, but I've heard the actual story isn't that interesting.



#4
coldwetn0se

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Ah, OK. I guess I should be using the tactical camera more often. Still, I hope later Dragon Age games have an option between 'action' and 'rpg' combat. i.e. the 'action' option could add different types of sword slashes and increase the damage of both you and your enemies. 
Having to slash at each individual bandit enemy 20 times before they die is really starting to bore me. If you had to shoot at every enemy in mass effect 200 times before they died I would have not enjoyed the games at all. Maybe I'd enjoy the combat in DA2 more, but I've heard the actual story isn't that interesting.


What class are you playing? (I would guess by your comments, either a sword and board warrior, or a two-handed warrior). What companions are you using in your party? Are you crafting your weapons, upgrades, and armor? How far into the game are you - roughly? (Perhaps relating how many companions you have acquired, and what maps you have already opened up, for example.)

There are a number of different builds available both on this sub-forum, and other found through Google. Here are just a few quick tips/info:

- Though it can be fun to do run throughs, where you only allow yourself "found" or bought weapons/armor, it is always better to craft these items instead. You will get the most damage and armor "bang for your buck", using crafted items. And remember, craft the upgrades, when possible.

- You absolutely can play this game in "action" mode (some might even argue it works better as such....*shrug*). The nice thing about the Tac Cam is being able to get as much info on your foes, as possible (i.e. weaknesses, resistances, HP, and level). This game doesn't scale enemies (though there is an option under "Trials", that allows you to have enemies at least scale to your level or higher). If you go into an area with enemies more than a couple of levels higher than you, then you may want to wait and go back later. Once you have leveled more.

Tac Cam can also make it easier to issue orders to your teammates. These game encourage team play, so this can help with that. However, there is nothing that says that you must stay in Tac Cam, once you have found the helpful info on enemy types, and if you have your teammates doing the skills that work best for you. As you become more familiar with the gameplay, you will know ahead of time, what skills give you most chance for "combos", highest DPS and crits. You will also remember what most enemies are weak or resistant to, and again, the tac cam is unnecessary. (I split my time between tac and action, in this game. But I am also use to working with the tac cam, and micromanaging or using "tactics", from the previous games.)

- This may sound silly, but remember to assign any new skills you want to use, to the Ability bar. If spots are already available, then new skills will automatically be added. However, once that fills up, you need to remember to set up the ability bar to your liking, via the Ability Screen.

- Don't be afraid to switch to one of your companions, when to your advantage. Or if you are just curious what another class would play like. This is a great way to get a feel for what your teammates can do, and test whether the class they are set as, is something you may want to play in the future.

- Don't forget that if your build isn't working for you, you CAN change it. You can get Tactician Renewal amulets, at the blacksmith store in Haven, and the Undercroft at Skyhold. This will reset all your Ability points, so you can respec your build. There is no limit to how often you can do this, and it can also be done on your companions as well. ;)

Since you are familiar with the ME series, you shouldn't have much trouble getting use to some of these mechanics (at least the idea of teamplay and combos, for example). Keep asking questions, and peruse these threads. There are some very helpful posts and people are often willing to share their thoughts on tactics and builds. Hope you enjoy the game, and give it a chance! :)
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#5
fyz306903

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Thanks for you guys's help! I'm currently doing the quest to find the grey warden. I guess I need to use the tactical camera and craft weapons more.



#6
coldwetn0se

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Thanks for you guys's help! I'm currently doing the quest to find the grey warden. I guess I need to use the tactical camera and craft weapons more.


It sounds like you are still in the process of gathering most of your "potential" companions. You are early enough in the game, that it will feel more difficult. However, yes - as you start acquiring schematics for weapons and armor, this will make things much better (currently you can find some as loot, and you can purchase some at a vendor in Val Royeaux (located in the Plaza up some stairs from the café. Stairs are next to a wall fountain). Check the mini-map for location. Killing enemies will come faster, especially with new skills from your PC and your companions, and newly crafted gear.

Again, if you go into Tac mode, you don't have to leave it in that mode, for the whole fight. Pause and go into tac, look at the enemy types and the info related. You can also check your PC and teammates, to see if they have been weakened, or have any other status effect on them - i.e. poisoned, chilled, burning, etc...) Once you have that info, you can choose to back out of Tac cam, and resume the game in action mode. Choice is entirely yours. :)

#7
PapaCharlie9

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DA combat isn't comparable to ME or Fallout or Deus Ex. All of those are move-to-cover and shoot mechanics. DA combat has more in common with Dota2 or Path of Exile than with any of those.

Witcher combat has some elements in common with Devil May Cry or God of War, but I think it's in a class by itself. It's not like any of the above. Where ME or Fallout use cover as a core tactic, dodging and blocking are core tactics in Witcher. There is magic in Witcher and there are builds that are very magic heavy, but it's really all about the bladework.

Don't take my word for it, plenty of gameplay videos out there for the Witcher series.

#8
DarkAmaranth1966

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You're really early in the game and, yes, pretty much every class seems lousy and slow at killing until about level 10, then you have yor companions, to have a couple of Inquisition perks, and at least a good base set of skills to use, maybe one or two upgraded as well.

 

I find that level 1-10 even Casual mode is slow killing. 10-15, hard is fast kills but about right. 15+ Nightmare +Walk Softly +Even Ground (trials) barely offers a decent fight but, I've played medieval type RPGs for 25 years or more so, it's second nature for me to look at resitances of enemies and, use whatever they are not resistant or immune to as my primary attack against them.

 

I've also played over 1500 hours of DAI (was a beta tester) so I pretty much know every enemy w/o having to look at tac cam anymore.


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