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Choose Your Own Crew?


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#26
Panda

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Your reputation has to be high enough to get the paragon or renegade dialogue to convince her to join Shepard on the Normandy.

 

I just didn't know that there was option for that in the beginning with ^^ I always just ask Chakwas back.



#27
The Antagonist

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No the extra VO work should go to divergent story paths

#28
Serza

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...someone understands.



#29
rapscallioness

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I just didn't know that there was option for that in the beginning with ^^ I always just ask Chakwas back.

 

I didn't know that was an option, either.

 

I always ask Chakwas. I don't really know Michel like that. And have not even seen her since ME1.



#30
Dalakaar

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In Mass Effect 3, you had the option to either invite Chakwas back to the Normandy or invite Michel. In a couple of my playthroughs I would choose Michel. Do you think we should be able to choose our own crew in Andromeda? 

What if your crew chose you?



#31
Catastrophy

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Unless you're the owner / initiator of the ship / expedition: No. You have to work with what's given to you. Don't like it? Improve it, then. If that fails, let evolution do its job. #Ashley



#32
SporkFu

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It was interesting, time to time, to have Dr. Michel on the crew instead of Dr. Chakwas. When you think about how she just kinda disappears after the coup attempt, her being on the Normandy might just save her life. Some other alternates were interesting characters too. Much as I like Mordin, Padok Wiks was an excellent stand-in. Think of how differently Grissom Academy plays out if Jack isn't there. Take Wreav over Wrex: Wreav is an ass, but his contrasting ideas about the krogan future are something to think about. *raises hand* How many sabotage the genophage cure on Wreav, but not Wrex?

Admiral Xen on the geth destroyer in Tali's place is kinda cool. No Grunt on Utukku Nevermind. As Mordin might say, "not an option, not an option." :whistle: Even the backup Councilors have different personalities if you left the Destiny Ascension be destroyed at the end of ME1. I dunno if picking each member of the crew for the new ship is a viable plan, but a few different options could be pretty cool, and would add something to replayability of the game too.
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#33
N7Jamaican

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It was interesting, time to time, to have Dr. Michel on the crew instead of Dr. Chakwas. When you think about how she just kinda disappears after the coup attempt, her being on the Normandy might just save her life. Some other alternates were interesting characters too. Much as I like Mordin, Padok Wiks was an excellent stand-in. Think of how differently Grissom Academy plays out if Jack isn't there. Take Wreav over Wrex: Wreav is an ass, but his contrasting ideas about the krogan future are something to think about. *raises hand* How many sabotage the genophage cure on Wreav, but not Wrex?

Admiral Xen on the geth destroyer in Tali's place is kinda cool. No Grunt on Utukku Nevermind. As Mordin might say, "not an option, not an option." :whistle: Even the backup Councilors have different personalities if you left the Destiny Ascension be destroyed at the end of ME1. I dunno if picking each member of the crew for the new ship is a viable plan, but a few different options could be pretty cool, and would add something to replayability of the game too.

 

Exactly. BioWare did it for the stand-ins in Mass Effect 3. So we all know they are capable of doing this.



#34
Ahglock

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Capable sure. Worth the zots? When you are doubling up characters that is resources that 1/2 the players may never see. Might be a better use of those resources.

#35
N7Jamaican

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Capable sure. Worth the zots? When you are doubling up characters that is resources that 1/2 the players may never see. Might be a better use of those resources.

 

I bet every hardcore Mass Effect fan has played each version of Mass Effect, and has played it differently than the first. I understand, that some players may never see the other content or care too, but most hardcore fans will want to experience this game from either both sexes, paragon/renegade, different love interests, different major decisions, 100% completion, different difficulties/class, different squad composition.


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#36
Ahglock

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I bet every hardcore Mass Effect fan has played each version of Mass Effect, and has played it differently than the first. I understand, that some players may never see the other content or care too, but most hardcore fans will want to experience this game from either both sexes, paragon/renegade, different love interests, different major decisions, 100% completion, different difficulties/class, different squad composition.


Most of their sales are made from non hardcore fans I suspect. But what does a choice in pilot really gain for replay value, 5 lines of dialogue? Id rather have those 5 lines go to fleshing out a side quest than have differing flavors of the pilots origin story. Maybe if they make the crew more integral to the story it might be worth it but they mainly come across as set pieces to explain the lore to the player. I don't need to different characters written to do that.

#37
Iakus

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In Mass Effect 3, you had the option to either invite Chakwas back to the Normandy or invite Michel. In a couple of my playthroughs I would choose Michel. Do you think we should be able to choose our own crew in Andromeda? 

That would be really hard to do.  As panda said, it would be a serious resource drain.

 

You'd have to have fully-voiced scripts and interactions for each and every single optional character.  Not to mention banter for every possible combination.  They could get away with it with Chakwas/Michel because they are minor characters with little content and few interactions with the crew.



#38
N7Jamaican

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That would be really hard to do.  As panda said, it would be a serious resource drain.

 

You'd have to have fully-voiced scripts and interactions for each and every single optional character.  Not to mention banter for every possible combination.  They could get away with it with Chakwas/Michel because they are minor characters with little content and few interactions with the crew.

 

Wreave/Wrex, Padox/Mordin Tali and whoever her replace was... I mean I get what some of you are saying.. 



#39
Iakus

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Exactly. BioWare did it for the stand-ins in Mass Effect 3. So we all know they are capable of doing this.

Again minor characters with no interaction outside their own little arcs.

 

Yeah they can let Xen come along and be the infodump on a couple of missions instead of Tali.  But make her a crew member instead of Tali?  And, what Victus Jr instead of Garrus?  Legion instead of EDI?  Aethyta instead of Liara?  How do you handle all the extra lines that would be needed?  All the extra banters.  Personal quests/meetups, 

 

Look at how Ash/Kaidan were handled.  Their interactions on the Normandy were minimal.  Ash leaves her quarters exactly once.  And has only one interaction with the crew (Tali, and only if you do things in a certain order).  Do we really want all characters to be this anemic?



#40
SporkFu

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Again minor characters with no interaction outside their own little arcs.
 
Yeah they can let Xen come along and be the infodump on a couple of missions instead of Tali.  But make her a crew member instead of Tali?  And, what Victus Jr instead of Garrus?  Legion instead of EDI?  Aethyta instead of Liara?  How do you handle all the extra lines that would be needed?  All the extra banters.  Personal quests/meetups, 
 
Look at how Ash/Kaidan were handled.  Their interactions on the Normandy were minimal.  Ash leaves her quarters exactly once.  And has only one interaction with the crew (Tali, and only if you do things in a certain order).  Do we really want all characters to be this anemic?

I dunno, Wreav had quite a bit to say when you talked to him. He had a fully actualized personality and very different motivations from Wrex. Padok Wiks had his own philosophy, his own personality, his own motivations, and I thought he was quite interesting to talk to, and sometimes, In many ways I preferred him over Mordin. They weren't all anemic and you can't possibly know that new crewmembers would be handled the same way as poor Ash/Kaidan; which was unfortunate, no question.

#41
themikefest

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I bet every hardcore Mass Effect fan has played each version of Mass Effect, and has played it differently than the first. I understand, that some players may never see the other content or care too, but most hardcore fans will want to experience this game from either both sexes, paragon/renegade, different love interests, different major decisions, 100% completion, different difficulties/class, different squad composition.

The one thing I haven't done is a playthrough with the council alive from ME1. That will never change.

 

I like Dagg on the rachni mission if Grunt isn't around. Good character. Jacob's stand in did the same thing Jacob did. He just had less dialogue. Samara had no stand in. Garrus had no stand in. The same with Kasumi and Zaeed. I do like Padok Wiks. Wreav is great. Need more Krogan like him. I like Xen especially her dialogue on the dreadnought.



#42
DWH1982

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It's a good idea in theory, and could be okay if handled right.

 

But, as others have pointed out, look at how they handled Ashley and Kaidan. Instead of being different characters that evolve differently over the course of three games, they were basically shoehorned into the same role in ME3. And had limited content to boot.

 

The temptation to do that will be the problem if you can choose between "squad member A" and "squad member B." Different squaddies have different personalities. How their stories unfold and where they end up should reflect that, especially if ME: A is the start of another "transfer your decisions from Game 1 to 2 to 3" trilogy.

 

If we do have another story that unfolds over more than one game, having lots of potential crew members and squad members to choose from could also run Bioware into the same trap they had in ME3 - too many different stories to tie up in the final game, and not enough time and resources to do it properly for everyone. That will especially be the case if every subsequent game also gives you a choice of crew and squad members. I'd rather have 3 or 4 core people in the first game, then maybe and one or two extra in the second, and then stick with those for the final game so everyone has the right amount of content and has their story arcs closed out properly.


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