I have an item that I created that I want to have possibly modify the brew potion feat. Anyone got any idea what script that is? I was thinking of having it increase the chance of a character to successfully brew a potion (if such conditions exist).
RE: Question about Brew Potion
#1
Posté 04 décembre 2015 - 09:17
#2
Posté 04 décembre 2015 - 09:31
x2_pc_craft
but this spell-related craft has no failure chance by default
my patch greatly enhances it tho - allows to setup one extra component for each pell in each craft (by default its available only for scroll scribing), also allows to setup specific products for each spell and craft which means that you can create a blueprints for each spell with different name, apearance, caster level even different spell if you wish (aka brewing invisibility spell creates improved invis potion).
IN 1.72 beta you can raise the spell level limits via variable too, while this is easy to do for a scripter, it still enables to do that on a player basis not only globally.
Anyway, I dont like this craft much, it favors spellcasters who are already favored in game in combat etc.
- Pstemarie aime ceci
#3
Posté 04 décembre 2015 - 09:42
Thanks, Shadooow. Without an initial chance of failure, the item is moot. I'll find something else to use as an "interesting curio." Its just a small single player module I'm working on so the concept is more for flavoring than anything else - no need for me to get too fancy.
#4
Posté 04 décembre 2015 - 10:16
Thanks, Shadooow. Without an initial chance of failure, the item is moot. I'll find something else to use as an "interesting curio." Its just a small single player module I'm working on so the concept is more for flavoring than anything else - no need for me to get too fancy.
well you can always establish that chance ![]()
#5
Posté 04 décembre 2015 - 11:01
True, I can always go back and revisit the concept if I have enough time before planned release.





Retour en haut






