Since we're wishing for anything we want in this thread...
You know what I want?
I want an RPG that's set in the universe created by R. Scott Bakker. And I want it to be the best RPG ever made.
Since we're wishing for anything we want in this thread...
You know what I want?
I want an RPG that's set in the universe created by R. Scott Bakker. And I want it to be the best RPG ever made.
Still doesn't change the fact that they aren't as popular as they used to be. There used to be quite a bit more every year. You know, in the 90s. Lol. And they're still more expensive to make than most other genres.
While not AAA, they're making a bit of a comeback with Kickstarter stuff like Divinity, Shadowrun, etc.
RTS on the other hand...
While not AAA, they're making a bit of a comeback with Kickstarter stuff like Divinity, Shadowrun, etc.
RTS on the other hand...
Yeah RTS is in trouble.
While not AAA, they're making a bit of a comeback with Kickstarter stuff like Divinity, Shadowrun, etc.
RTS on the other hand...
Per year, like annualized? No thanks. I can't remember that last annualized game I played and enjoyed.
While not AAA, they're making a bit of a comeback with Kickstarter stuff like Divinity, Shadowrun, etc.
RTS on the other hand...
True. Apart from Blizzard and Relic (which is much less popular), there are pretty much no halfway big studios that do RTS. ARTS like LoL and DOTA2 are just way more popular. You got a few sparse ''hits'' like Grey Goo but nothing really inovates the genre. Well, Total War is still going strong but Sega is turning Creative Assembly into a giant DLC milkfest so...
RPGs are more or the the healthiest they have ever been since the days of the Infinity Engine however, if you ask me. You've got the big names like Bioware and CD Projeckt, you've got the medium-sized Kickstarter-clad studios like Larian, InXile and Obsidian, and the small indies. And of course Bethesda, at least if you consider Borderlands meets Minecraft an RPG anymore but I digress.
Per year, like annualized? No thanks. I can't remember that last annualized game I played and enjoyed.
I don't want any rpg released every year, that would be terrible, they need time to develop and put together, they need far more lore and story than a typical run and gun shooter. I want enough rpgs in the pipeline that even though a franchise might take 3-4 years between installments, there would be other properties that could break in the off years to keep people engaged.
I don't know about you, but it generally takes me about a week to plow through an rpg at a reasonable pace.
1 week per year, or 2 weeks per year in free time. That is not a lot, like at all. Do you know how much time I spend on mobas like league of legends? More, FAR more. I would gladly pull away from that game throughout the year if I had something more meaningful to dive into, but the pickings are so slim it's ridiculous.
I am SICK of rpg releases behaving more like game of thrones books from Martin than daily tabloids like shooters. It's fine if it really needs to take that long, but can SOMEONE, ANYONE step into the MASSIVE BLACK HOLE sized GAPS in time when there are ZERO rpgs taking the attentions of rpg fans throughout the year?
It's so obvious that there is a space that needs to be filled, but no, let's build another sh*tty mobile game or shooter.
Again, it's a resource thing - games with a quick turn around like Call of Duty, like Assassin's Creed, games that give players goals to accomplish while sticking to a linear path, they're relatively easy to make (not to diminish the process overall, just in comparison). RPGs are about giving the player variations and decision, which requires more work - writing alternating paths, voicing additional dialogue, coding the various differentiations... It takes a lot of effort to provide an RPG. If it were easy, you BET you'd get more of them. That's why there are annual releases for Assassin's Creed, Call of Duty, games like that. And all of that extra effort requires MONEY as a result. The more work has to be put in, the more money has to go out to pay the people putting in that work.
It's not just a matter of demanding more supply. It's a matter of the publishers wanting the best bang for their buck. RPGs are still a risky investment because of how much work (or rather, how much MONEY) goes into them. If you can find a way to ensure to the publishers that they'll get a comfortable return of investment, you can bet they'll be producing them en masse. But they haven't gotten the assurances they need for them to take what to them is still a risk.
and Eidos Montreal with Deus Ex.
I don't really see Duses Ex so much as an rpg like that but it makes sense.
RPGs just aren't as popular as they used to be. The landscape has changed toward the more action all the time types of games. Shorter attention spans now. It's cheaper and easier to just pump out another Shooter.
I'd say that's quite the opposite. A lot of rpg's (or pseudo-rpgs) have been selling well and have had high budgets over the last 10 years. Would you believe me if I said both Fallout 4, Wiedźmin 3 and Skyrim are all among the most expensive video games ever created and two of those are also in the best selling too? Also, a lot of other genre's have adopted these light rpg elements to them.
They are working on a new IP set in a contemporary setting. We'll probably hear more after ME:A releases.
Do they? I heard about Shadow Realms (or how was it called), but it's dead for good.
Do they? I heard about Shadow Realms (or how was it called), but it's dead for good.
Shadow Realms was cancelled, but that isn't the IP they are referring to, which is very much alive since a lot of writers in Bioware are working on it now.
Per year, like annualized? No thanks. I can't remember that last annualized game I played and enjoyed.
I'm pretty sure he meant annualized genre.
As in Dragon Age - Witcher - Mass Effect - Something - Something - Dragon Age - Repeat cycle. Basically one RPG a year.
Not likely to happen, and, uh... I think RPGs need to take their sweet old time to be good.
Yeah Fallout 4 and Witcher 3 did come out....so there you go. Plus Xenoblade Chronicles X is tonight, I believe.
It is and it has some pretty great exploration features via it's FrontierNAV System that I would like to see in ME:A.
Plus I can pimp my own Skell/Gundam, how cool is that? I want one now in every game.
Shadow Realms was cancelled, but that isn't the IP they are referring to, which is very much alive since a lot of writers in Bioware are working on it now.
Yeah, I'm aware about another IP in development. But I never heard about it being set in modern times.
While not AAA, RPGs have kinda been having a "renaissance" over the last few years after a serious game drought period, there have been many releases of good rpgs over the last few years, albeit not all of them in high budget format. Do check out games from smaller devs.
There's also jRPGs, although I realise that might suffer from the same issues you had with Witcher 3.
Fallout 4? It's my goty anyways...
and Eidos Montreal with Deus Ex.
Yep. Those guys, mountains of potential.
Shadow Realms was cancelled, but that isn't the IP they are referring to, which is very much alive since a lot of writers in Bioware are working on it now.
David Gaider went to work on it, I believe.
I'm pretty sure that if RPGs were getting released that often, I'd have no life at all. Probably wouldn't even leave the TV.
It doesn't matter much to me, especially since I can happily play a game for months at a time, then go back and replay others while waiting for my next 'big' game.
Now this is a bigger problem for me since my favorite type of game is the rpg. But looking at this year, the only triple a rpg on the pc was the witcher 3, and I can't get into that series because of Geralts fugly face.
So I basically had NOTHING this year, NOTHING, I HAD NOTHING !!!!!!
https://www.youtube....KBWtoH93Q#t=22s
... Anyway.
Biowares rpgs seem to be on a 3 year cadence per installment, maybe 4 if it's a bigger retooling. But they are only juggling two right now. There is talk about them adding a third, which is great, that would be one big rpg release per year on a staggered 3 year cadence for each property. But 1 per year is NOT enough.
We need more titles, more worlds, and SOMEONE else needs to step up. I do have high hopes for cd project reds new work on cyberpunk 2077, so that could be another added, same with more frequent deus ex titles. But still, we NEED MORE RPGS !
Is there any world you'd like to see explored, non mmo style, that could turn into a big rpg franchise to be mined for years to come?
ps, I want bigger releases in addition to the smaller releases like divinity original sin and pillars of eternity.
<<<<<<<<<<<()>>>>>>>>>>
Expanding you're game interests to other franchises will solve the problem for you.
Yep. Those guys, mountains of potential.
Actually yes. Are you a developer? Do you know the potential of that studio?
Don't need to oversatuate the market with too many RPGs.
Don't need to oversatuate the market with too many RPGs.
There is no danger of that happening any time soon
I think part of the problem is the recent push for huge open-world games, and very large games in general.
I'd be perfectly happy with a smaller, shorter RPG (maybe around 20-25 hours or so) as long as it was high quality and had good replayability. But unfortunately open-world seems to be the 'in' thing at the moment, so all games (and RPG's in particular) have to be massive.