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We need more triple A rpgs per year. Mass effect / Dragon Age not enough


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#76
AresKeith

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I want to play an RPG where the protagonist is a customizable super hero wearing a stylish costume in a neo-victorian urban fantasy setting. 

 

I want Jade Empire 2 :P


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#77
Lady Artifice

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although it is a good question - with comic book proprieties being so hot today, why haven't we seen games based on superheroes? Marvel and DC based games would be hard given a license, but there's room to get creative.


Hard to do though, when a lot of writers feel so timid about the typical conventions of superhero stories. Half the time they're being tongue in cheek and the rest of the time they just avoid anything too reminiscent of comic book names like the plague.

We might see a transition after Guardians of the Galaxy though. It's like they're finding the nerve to be a little ludicrous again.
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#78
KaiserShep

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We might see a transition after Guardians of the Galaxy though. It's like they're finding the nerve to be a little ludicrous again.

 

Like Ant-Man, which is probably one of my favorites thus far. 


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#79
o Ventus

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Fetchquester is absolutely worthless (no wonder) and Fallout, as I've mentioned, has far too much a potential to kick my arachnophobia up, becoming one of the games I never play. So, I'm pretty much dry since Inquisition.

You calling it "Fetchquester" makes me question whether or not you've ever actually seen The Witcher, let alone played it.


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#80
o Ventus

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I'm still sad Marvel Ultimate Alliance and X-Men Legends wasn't full on RPGs

 

 

I'm sad that Marvel cut their deals with Microsoft. I re-purchased Marvel Ultimate Alliance for my Xbox 360 a while back and tried to download the DLC characters, only to see that Ultimate Alliance (and any Marvel game that wasn't Marvel vs. Capcom) was no longer supported on the marketplace.

 

I loved that game, and I would gladly put money down for another sequel or a remake of the original (or a collection of both games, why not?) with an expanded roster. I loved having my team of Silver Surfer, Moon Knight, black-suit Spider-Man (since I never owned the DLC that let me play as Venom), and Ghost Rider. I would love to add Jessica Jones, Ant-Man, and Gamora to the roster.

 

edit: actually, Marvel Heroes seems to be the spiritual successor to Ultimate Alliance. I haven't played it, but from everything I've seen, it just looks like Diablo, crossed with Marvel properties. Good enough for me if the game is any good.



#81
Commander Rpg

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I want Jade Empire 2 :P

I want "another" Jade Empire, not a sequel. A fresh new RPG set in an a traditional-oriental universe.


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#82
Iakus

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I believe Deus Ex is considered an RPG at least I consider it to be one.

Well, it's more of a stealth game with some pretty strong rpg elements.  BUt yeah, I would classify it as "close enough"  CLoser than, say, Bioshock or Borderlands.


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#83
AresKeith

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I'm sad that Marvel cut their deals with Microsoft. I re-purchased Marvel Ultimate Alliance for my Xbox 360 a while back and tried to download the DLC characters, only to see that Ultimate Alliance (and any Marvel game that wasn't Marvel vs. Capcom) was no longer supported on the marketplace.

 

I loved that game, and I would gladly put money down for another sequel or a remake of the original (or a collection of both games, why not?) with an expanded roster. I loved having my team of Silver Surfer, Moon Knight, black-suit Spider-Man (since I never owned the DLC that let me play as Venom), and Ghost Rider. I would love to add Jessica Jones, Ant-Man, and Gamora to the roster.

 

From the looks of the dialogue and the way things were set it seemed like they originally intend for you to create your own Marvel character to team up with the other Marvel heroes, which would've been awesome imo



#84
In Exile

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Hard to do though, when a lot of writers feel so timid about the typical conventions of superhero stories. Half the time they're being tongue in cheek and the rest of the time they just avoid anything too reminiscent of comic book names like the plague.

We might see a transition after Guardians of the Galaxy though. It's like they're finding the nerve to be a little ludicrous again.


That really depends on what it is you're a fan of re: comic book stories. So far I think the adaptations have managed to avoid exactly those pitfalls that make the main DC/ Marvel lines such a pain.

Putting aside that we have to decide what era of comic books we want to copy the conventions of, I think generally the adaptions have done well. Even if you want a "traditional" story - e.g. one where lots of heroes and villains are active, there are better ways of doing it than the big 2 (Invincible being my choice).

A game allows for all of the spectacular shows of power, while avoiding e.g. the continuity ****** thats an issue in DC and Marvel.

#85
In Exile

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[Dbl post :(]

#86
SnakeCode

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Fetchquester is absolutely worthless (no wonder) and Fallout, as I've mentioned, has far too much a potential to kick my arachnophobia up, becoming one of the games I never play. So, I'm pretty much dry since Inquisition.

 

A fan of Inquisition calling another game "Fetchquester," dat Irony tho.


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#87
SardaukarElite

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The thing is, there's a trend of making certain designs, hair and clothing mostly, exclusive to specific NPCs in RP games. I'm not opposed to that in itself at all, but a lot of the specific examples (Miranda's hair in ME, Serana's hair in Skyrim) happen to be arguably prettier than anything the PC has access to. My perfect game would be an rpg with attention to the protagonists customizable style.

 

That's certainly something I'd like to see RPGs pay attention to. It seems to me player character customization is often treated as little more than player self expression rather than... part of the whole point of playing an RPG. 

 

 

Then put the aesthetics of of Castlevania: LOS together with the aesthetics, combat, gameplay, and themes of the Arkham series, and then it would be perfect.

 

It practically designs itself. 

 

Though I think Arkham's gameplay needs a lot of iteration. 


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#88
Lee T

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Well, it's more of a stealth game with some pretty strong rpg elements.  BUt yeah, I would classify it as "close enough"  CLoser than, say, Bioshock or Borderlands.


I love the irony of seeing more and more games incorporating RPG gameplay mechanics because they help player engagement while RPG maker companies do their best to get rid of them because apparently they're too complicated for people.
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#89
Battlebloodmage

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Unlike mindless shooting games that Activision keeps releasing to the sheeps. Games like Fallout, ME, Witcher, and DA need at leaset 3 years of development for it to be at least decent. They need to plan out the story, the combat, the variations in choices, the sidequests, etc. If you half-ass it, you have DA2. I would love to see more studios tackle the genres, so we could have at least 1-2 RPG game each year.The profit is there. They can earn big if they play it correctly. Fallout 4 sold 12 millions copies in a day. 



#90
Heathen Oxman

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I love the irony of seeing more and more games incorporating RPG gameplay mechanics because they help player engagement while RPG maker companies do their best to get rid of them because apparently they're too complicated for people.

 

^ This.



#91
Iakus

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I love the irony of seeing more and more games incorporating RPG gameplay mechanics because they help player engagement while RPG maker companies do their best to get rid of them because apparently they're too complicated for people.

While companies like OBsidian and InXile are setting records crowdfunding RPGs because publishers think the genre's dead  ;)


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#92
In Exile

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While companies like OBsidian and InXile are setting records crowdfunding RPGs because publishers think the genre's dead ;)


But those records would be huge commercial flops for a publisher. The mid market level of games that RPGs have filled - with sales commensurate to what they were in the isometric era - aren't worth it in the eyes of the publishers. So the kickstarter isn't proving them wrong, it's proving their point: the market isn't there to support the volume they want.

#93
In Exile

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I love the irony of seeing more and more games incorporating RPG gameplay mechanics because they help player engagement while RPG maker companies do their best to get rid of them because apparently they're too complicated for people.


Except for the fact that the RPG gameplay mechanics being incorporated are pretty basic and no different than what we see in e.g., DAI or ME. It's a game designer like Bestheda that's abandoned those mechanics entirely, and they were never part of the stat driven isometric era.

I'm curious what you think is an example of a non-RPG incorporating more RPG mechanics than a non-RPG.

#94
Laughing_Man

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But those records would be huge commercial flops for a publisher. The mid market level of games that RPGs have filled - with sales commensurate to what they were in the isometric era - aren't worth it in the eyes of the publishers. So the kickstarter isn't proving them wrong, it's proving their point: the market isn't there to support the volume they want.

 

I'm not sure how accurate this is. The relative success of DA:I, despite how mediocre (and rather disappointing) it was for an AAA game,

proves that there's a large market for this type of games. It's not the isometric that does the RPG, but rather everything else.

 

Also, success in kickstarter shouldn't be looked at as bottom line, but rather more like the equivalent of pre-order.

Success and failure should be measured after the game is released.

 

Also, keep in mind that some of these games were not an impressive success because, well, they are not really impressive.

Not for the general public.

 

Take the Shadowrun RPG's that were made in the last few years: Fans of RPG's and Shadowrun really liked them,

but if you are not into this particular genre, those games are too flawed, limited, and not polished enough to really impress.



#95
In Exile

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I'm not sure how accurate this is. The relative success of DA:I, despite how mediocre (and rather disappointing) it was for an AAA game,
proves that there's a large market for this type of games. It's not the isometric that does the RPG, but rather everything else.

Also, success in kickstarter shouldn't be looked at as bottom line, but rather more like the equivalent of pre-order.
Success and failure should be measured after the game is released.

Also, keep in mind that some of these games were not an impressive success because, well, they are not really impressive. Not for the general public.
Take the Shadowrun RPG's that were made in the last few years: Fans of RPG's and Shadowrun really liked them, but if you are not into this particular
genre, those games are too flawed, limited, and not polished to be impressive enough.


It's accurate. Kickstarter money is a pittance. An AAA game at $60USD would have to sell 50,000 units to reach 3 million. To describe that as a flop of epic proportions would be an understatement, and that's top 10 kickstarter territory. AAA games - even if you say DA2 is total flop - will pull in 100x or so the revenue of a kickstarter.

And a kickstarter isn't exactly a preorder. It's more complicated than that because a number of users will actually get the base game at a discount (with no prospect of a refund if the game is cancelled). To accrue investment the development company is monetizing future sales at a discount.

My point is simply that kickstarter, while an absolutely phenomenal boon for us gamers, isn't really something that will convince publishers to invest in games of this type.
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#96
Ahglock

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It's a game designer like Bestheda that's abandoned those mechanics entirely, and they were never part of the stat driven isometric era.

Im.


Bethesda was very stat driven even if never was a isometric game. Arena and maybe dagger fall were out while that time frame was kicking. Morrowind was their last full stat driven game. The 3D view where you could visually see a hit but it not registering as a hit due to the die roll on the background was a breakpoint for console gamers. Me1 had a similar issue.

Which is why me2 and oblivion changed their systems to player skill based for the to hit. Though mass effect allowed a work around with pause to aim. Though still stat driven it's not as complete and they focussed more on the what happens after you hit part.

Personally I'm fine with full stat driven as I can accept a miss even when it looks like a hit as an abstraction that video games can't visually show yet. I'm not the norm in that regard. The shift to real time and different views is hard for a lot of people to accept abstract die roll systems. Though I wonder if it would be fine if they just explained the system to the player.
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#97
AlanC9

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That really depends on what it is you're a fan of re: comic book stories. So far I think the adaptations have managed to avoid exactly those pitfalls that make the main DC/ Marvel lines such a pain.
Putting aside that we have to decide what era of comic books we want to copy the conventions of, I think generally the adaptions have done well. Even if you want a "traditional" story - e.g. one where lots of heroes and villains are active, there are better ways of doing it than the big 2 (Invincible being my choice).
A game allows for all of the spectacular shows of power, while avoiding e.g. the continuity ****** thats an issue in DC and Marvel.


Whenever this topic comes up I push for Bio picking up the rights to the Soon I Will Be Invincible universe.

As for tone, I'd push for going the Jessica Jones route if I had any faith in the taste of my fellow gamers.

#98
Iakus

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As for tone, I'd push for going the Jessica Jones route if I had any faith in the taste of my fellow gamers.

Series isn't bad, but a little of that goes a long way.

 

I mean, seriously, after a few episodes, I was switching to The Man In The High Castle for some lighter fare!



#99
Ahglock

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Whenever this topic comes up I push for Bio picking up the rights to the Soon I Will Be Invincible universe.

As for tone, I'd push for going the Jessica Jones route if I had any faith in the taste of my fellow gamers.


Not a fan of her in the comics but the show from what I've seen is awesome. I thought the kingpin in daredevil was disturbing. Dr who is even creepier.

#100
Daemul

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I'm curious what you think is an example of a non-RPG incorporating more RPG mechanics than a non-RPG.

 I'm not the person you're talking to, but career modes in sports games are basically RPG like these days.