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Monk Character Creation


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#26
AndrueD

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I've never used it myself, but as I understand it, TonyK's AI makes your enemies smarter, too, so it makes the game harder, not easier.

Yah, it does.  Tweak of monster AI lot of fun cuz can make easy module very hard with no DM.  Monster also get better rolls and they crits and crits and crits some more. Mobs smarter, too. Then when it get too hard, use hench inventory to help make more even agin.  When SoU/HotU make hench inventory & AI menu, ppl like to use some gear they find for their hench cuz else they must sell all and end with uber gold that useless. TonyK make this AI when default OC get very stale. I am thinking he did very good job to let ppl still play old campaign in different way.



#27
AndrueD

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Well I'll be damned. It doesn't break Stealth or provoke an Attack of Opportunity but it does in fact leave you flat footed. That definitely makes it look worse given that a potion doesn't leave you flat footed and the Mobility 4 AC applies to it...

But when use skill on party target, they (either NPC or other PC) not lose round, not get AoO, not flatfoot.  Only healer get flatfoot so skill still better than pots for party heal. Also, if party get diseas/poison with dmg, need 2 pots drop on them... heal + antidote. 2 round to do that. Skill use 1.

 

edit:  ummmm... I sry to OP cuz I am thinking all the AI and heal talk maybe derail the Monk topic.  Prolly should be talking Monk in thread. :(



#28
Mystery X

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A Dex-based Monk is inviting death by using Heal in combat.  In my recent playthrough of the OC as a Monk, every attempt to use Heal in combat meant I was going to be hit by every single attack launched against me that round, and that was usually a pretty big battering.

 

Now for a character who doesn't rely on DEX/Tumble/Dodge for a significant AC bonus, and/or a character who lets others handle the melee, healing kits can be great in combat.



#29
Empyre65

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Healing kits are great for after combat. Use potions as needed during combat to survive, then use healing kits (or rest).



#30
AndrueD

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A Dex-based Monk is inviting death by using Heal in combat.  In my recent playthrough of the OC as a Monk, every attempt to use Heal in combat meant I was going to be hit by every single attack launched against me that round, and that was usually a pretty big battering.

 

Now for a character who doesn't rely on DEX/Tumble/Dodge for a significant AC bonus, and/or a character who lets others handle the melee, healing kits can be great in combat.

I am thinking you miss main point I make.  You right for solo using skill.  But for party heal, skill always better for party. 

 

If monk [or any class, no matter] want combat healing for other PC/NPC in party just need use stealth or invis pot b4 using skill for this use so never attacks vs. healer. Course vs True see NPC like dragon or self-buff caster.... healer needs UMD scroll or spell ready to use GS to hide so maybe build not have UMD or caster lvl with multi. That toon screwed vs Tru See foes and get attacked.  Sure.  Giving pot always break healer's hide plus AoOs from all flanking foe hurt party PC/NPC you force using pot.

 

If no hench ready to die or with bad dmg in OC then yah, use pot on self.  You test for yourself if you don't believe but it always work this way any SP or server unless they nerf skill somehow and make like using pot.  Maybe I don't tell this right but for helping party skill always best.  NWN built mostly for AD&D party play so solo make own play rules.

 

Also, only AC get lost flatfoot, not reflex so still good vs. fireballs and most other evoc spells that maybe sent in against party you try to heal with skill.