Ok guys, I'm going with a numbering system this time!
1) Preach. Also, I'm afraid that Bio spent most of its world building on Fereldan, an England expy, and everything else is stretched thin. Do they have more in mind for Tevinter than Minrathous?
2) I understand that it's hard to manage player expectations. If Bioware had killed off the Inquisitor there would be some fans who raged over that. And if they're left alive there are fans who want the Inquisitor to be retired and live happily ever after, or be the PC again, or any number of desires. I do wish that there was more of a time leap between games so that they don't feel so reliant on the previous games.
3) Very true. I don't think that new players should be catered to, especially in the fourth installment of a franchise. I'm just playing devil's advocate and thinking from an EA perspective on trying to gain new players and make the game as easy to understand as possible without playing previous games.
4) Well if a new PC ends up being an agent the Inquisitor recruits, there would be a mentor relationship that we could customize. Are we being blackmailed to help the Inquisition or else they'll turn us in to Tevinter templars? Have we been freed from slavery and are grateful and are happy to join the Inquisition's mission? Are we from the dwarven ambassadoria and Orzammar tasked us to track down Shaper Valta, and we need to work with the last person who saw her alive? I think there are multiple ways that we could have a strong relationship with a dual PC and it wouldn't have to be restricted to "underling happy to obey Inquisitor's orders." I realize this is very optimistic and probably more complicated than is realistic to implement.
5) Well hopefully DA4 will find a way to satisfy fans of the Inquisitor and new PCs (and/or dual PCs)
6) If we do have Inquisitor as a PC, I would prefer a normal prosthetic instead of a magical construct or...shudder...Bianca's invention. Maybe there can be a subplot where we find upgrades to it, but honestly I'd prefer it just to be mundane and the Inquisitor has to learn to adapt to this new status.
7) True, it does loose a lot of the emotional connection, and Trespasser is polarizing and troubling in introducing this. I understand that Bio felt the need to wrap up the loose end of Solas' disappearance with the Inquisitor, and there wouldn't be an easy way to do so without a confrontation of his plans, or else Trespasser would be Witch Hunt 2.0. I am glad that we've learned more of his plans, I would have been p!ssed if he had a vague five minute cameo that didn't reveal anything and the IQ was just "lol k." But it does introduce the trouble of pulling the Inquisitor into future plots against Solas. I'm not sure how they could have resolved it better.
8) Yeah I apologize for p!ssing in everyone's cornflakes and arguing against dissenting opinions, I realize I'm coming into a thread supporting the Inquisitor's return and naysaying it, which is not very positive. I don't disagree with a lot of what has been said here and can see that Trespasser can be interpreted in many ways. My view is what is most logical from a game development perspective, which isn't always going to be the same as most logical from a character and story perspective, unfortunately.
I get that people want to close the loop on the Inquisitor-Solas dynamic and will be disappointed if Trespasser isn't adequately followed up. I do hope DA4 finds a way to make the most number of people happy in a realistic and rewarding way. I think with as little information as we have right now, the dual PC idea is the best way to achieve this, but we'll learn more as development of the game increases.
1) I'm definitely afraid that Tevinter will be pretty much exactly the same as Ferelden and Kirkwall down to the culture and accents. Maybe with a few differently styled decorations here and there. I miss the effort they put into distinguishing each culture in DA:O. I feel like they don't care about world building anymore, only making "epic" scenes and trying to copy elements from other games. Since DA:O, Trespasser was the only time I felt that I was learning a lot of new and interesting lore about the world. Hope for the future?
2) They pretty much can't win with this formula
they make the heroes too big and too powerful and then set the games too close together chronologically. That coupled with their need to keep inserting previous companions and adding a ton of cameos from previous games make the world feel small and makes you wonder why the previous hero isn't the one saving the world, but rather some new nobody.
3) I think a lot of companies make the mistake of underestimating their audience. If they make a great game, people will buy it and besides, you don't need to know every detail of the past game to enjoy the current one. If all else fails, lure them in with flashy advertising.
4) I think the last thing I'd want to be is an agent of the inquisition. I either want to be the inquisitor or have a new story with someone unrelated and be part of a slave uprising or something.
5) I feel like it's too polarizing, but then again those of us speculating online about the game before it's even announced are unusually passionate. I personally wouldn't buy the game if the inquisitor isn't the main protagonist and I know there are others who wouldn't buy it if the inquisitor WAS the protagonist but the majority of players probably won't care that much either way.
6) I'm thinking like a Captain Hook level device here. Both useful and a hindrance.
7) If they meant to wrap things up with Trespasser, they did the opposite >_< They could have left things as they were at the end of the base game with the inquisitor never knowing about Solas, they could have had the anchor become inert when the orb was destroyed and not needed to deal with it in a DLC. Instead they inspired me with potential and made me want to play DA4 (as the inquisitor). Before that I had no interest in it. I thought I was done with DA as a series after DA:I (another disappointing game to me) and hadn't played any of the other DLCs but I saw the trailers for Trespasser and thought it actually looked story heavy and like something I enjoy (it was) so I got it and look what happened to me >_<
8) As if cornflakes weren't bad enough on their own!
I think DA4 will end up being another shallow game with a disjointed plot made up of a bunch of random tacked together and irrelevant quests. I think it won't flow as a story and will be short but with lots of grinding and fetch quests. I think roleplaying will be extremely limited and combat will be even more streamlined but tedious at the same time. I think there will be a new protagonist who has no connection to the Solas plotline and I thing Solas himself will just be another generic evil guy destroying the world and that the protagonist's motivation to stop him will be "he's trying to destroy the world." I think there will be a lot of tacked on cameos, returning companions, and book characters shoehorned in which rely entirely on you having played the previous games or read the books/comics they were in for any kind of personality or development. Almost no characterization will be given in game. The protagonist might even be limited to human again. That being said, I HOPE for something more and threads like this let me express that hope as well as my fears.
1) How is it a better and more personal story if everything you did to personalize it gets left at the side of the road?
2) ANd how about for everyone who played their Inquisitor in any way different from you? All those details have to be accounted for too. OR discarded so the writers can actually create something new and original.
You know what could also be a great story with lots of character development? A story about a new character who is sought out by the Inquisition (or even the Inquisitor) to be their instrument in stopping Solas.
3)We already had the losing your status (sorta) losing an arm, and establishing a shadow organization. It's called "Trespasser" The Jedi order has already been founded. Maybe next game we'll play a Jedi.
4) Of course it was sequel bait. It's called a "stinger". Marvel does it all the time with their movies. Most recently with Ant-Man we got a stinger with Captain America, Falcon, and The Winter Soldier. You know what? I'm betting it was for the Next Captain America movie, not the next Ant-Man.
1) You're using "personal" to mean customized where as I'm using "a personal story" to mean a story closely impacting the lives of a person, close to the heart, significant to that person, etc...I'm not sure what customization or choices you think would be lost if the inquisitor was the protagonist of DA4 other than what's already been lost in Trespasser (which is the ability to have the inquisitor not care about Solas' actions and not vow to stop or redeem him)
2) What are you even talking about? Every single inquisitor vows to stop Solas. Every single inquisitor starts work against him in secret.
3)One cutscene in a basement of a handful of your friends plotting isn't the same thing as a shadow organization being formed. It's a start and has the potential to develop into that shadow organization/jedi order and that's something I want to see explored. I think the worst possible protagonist out of all choices is some generic inquisition grunt who just does all the same things the inquisitor would have done but without the personal stakes, history, etc...
4)Because Solas' story and the conflict that was set up in Trespasser is totally going to be concluded in the next Mass Effect or new IP right?
I would personally like an Inquisitor as the secondary PC and have his/her role primarily information gathering, strategy sessions, more of the leadership role we should have had in DAI instead of just another adventuring squad. Maybe the new PC needs some information that is only available to those In The Know or who can call in favors...enter the Inquisitor to track this down and allow the main PC to continue their work.
Sorry in advance for the heated reply, it's not directed at you personally but rather the idea (which I know is a popular one). I think this idea was the reason BioWare cut off the inquisitor's hand in the first place but here goes: Having the inquisitor relegated to crippled desk jockey makes my stomach turn. I would NEVER play a DA4 where this was the case. I feel like BioWare "crippled" the inquisitor in the first place so they could do just that, take them out of the fight because they're too helpless to defend themselves anymore. Like they assumed everyone would think "oh, well they obviously can't fight at all anymore so no point in asking to play them again." Probably to try and cut off any "bring back the Warden" mindsets. It makes me sick. It's especially frustrating to me when you consider the fact that whatever new protagonist will almost certainly start out as some low level bum with little to no combat experience. The extremely skilled fighter who took down one of the original darkspawn magisters lost one hand so they're helpless. Here, let's replace them with an apprentice blacksmith that practices with the swords on a dummy sometimes or better yet, a starved former slave with no fighting experience at all.
*biscuits burning intensely*