*smh* I find it kind of funny that this game is just over a year old and folks are already talking about the next iteration (that hasn't even been hinted at). I mean, even the hate for DA2 went on longer than that.
This does leave the question open for the mage though. My K-E Quizzy could probably still fry a legion of rampaging qunari with a lightning storm with one arm tied behind her back.
Following up on nightscrawl's post above, it seems like a lot of the arguments pro-Inquisitor as PC rely on functioning in a specific case rather than universally. For the sake of argument, if players were evenly distributed amongst the nine specializations, one-ninth of players would have no problems fighting with one hand.
Following up on nightscrawl's post above, it seems like a lot of the arguments pro-Inquisitor as PC rely on functioning in a specific case rather than universally. For the sake of argument, if players were evenly distributed amongst the nine specializations, one-ninth of players would have no problems fighting with one hand.
I understand that for the sake of balancing the game, this probably wouldn't work, but it was just a thought.
I think that Bioware left a pretty large clue that they ARE going to carry over the Inquisitor for the next game because they capture a very specific "end-state" for the Inquisition and how they will approach Solas in the future.
I agree that the phrasing of these options is telling, even if it's not proof. They specify that the Inquisition will be acting against Solas, and no matter what, you are still leading it at the end. So yeah, sure, they could have the Inquisitor have a cameo or something like that, but I don't have much confidence that that would work in a satisfying way, whether we're talking about the Inquisitor acting in-character or getting proper closure with Solas.
Like others have said, Bioware is leaving it open to go both ways, but I still think the Inquisitor's return would be the better option, specifically because of what they set up in Trespasser - a set up they didn't need to construct in the first place. They could have ended Trespasser without Solas telling you his plans. He could have just been his usual vague self, saved your life and said he was on an important mission and he must go alone. Most Inquisitors wouldn't think he's off to start a world-ending campaign, so we would be free to have a new protagonist in the next game.
But they did the exact opposite. You have to vow to stop him. It's not a choice. They didn't need to have the Inquisitor do that, but they did. I guess I just want that to mean something.
Not all of the arguments regarding the arm thing revolve around the Inquisitor suddenly being "worthless." Everyone has a different roleplay response to the arm issue, and they are ALL valid. If someone wants to have their Inquisitor retire because they feel their job is done, that the entire world is filled with ungrateful a-holes, they're majorly depressed because a boyfriend betrayed (Solas, Bull) them or just isn't going to be around (Dorian), or they lost an arm and may have lingering physical and psychological issues, and they don't want their Inquisitor forced into the next game, then that is their prerogative.
Your Inquisitor is kicking ass and that's great. Not everyone wants that for their Inquisitor.
I wouldn't mind seeing mine return, but I can certainly understand those who don't, for whatever reason they state.
I get what you're trying to say about roleplaying, and I agree - most of the time. But there are sometimes instances where you don't have a choice in something (because all of our characters have some pre-defined traits, and that's okay to a point). A comparable choice to retiring would be the opposite: Whether to become Inquisitor or not. That wasn't a choice though, since the story wouldn't flow if it were. Sure, it might be amusing if we had a choice to refuse, followed by a short cutscene and game-over screen, but it's not really worth it.
But it all depends what they want to do with their story, of course. Odds are the next game features the Inquisitor working against Solas in some form (even through text), so retiring wouldn't make much sense.
My Inquisitor is retired.
If anyone approaches him about being the lead in the next game, he is going to use his remaining hand in a very explicit gesture directed at the person asking.
Sorry but... he's not retired. No Inquisitor is. Because of the below:
I honestly think some players' desires to have their Inquisitor retire are going to fall on deaf ears. Regardless of the Inquisitor being the next protag or not, they're not retired. They might have SAID they were retiring, if you played it that way, but they're still plotting in the basement at the end like the rest of us. They still know about the threat Solas presents.
You're not going to get a choice about whether your Inquisitor is involved in the upcoming events. They already are, and they will continue to be b/c they're gonna save the world. That's what they do. That's a defined trait that the player has no way to oppose. (And I am fine with that.) The only thing in question is whether we will get to control them or not next game, not whether they'll be involved.
(It's great when other people write things so I don't have to )
Spoilered one of Nightscrawl's long posts
Spoiler
I will start this off by saying that I'm on the fence. I am VERY attached to my Inquisitor, more so than my Warden or Hawke, and would love to see him return in some form. However, I have previously been satisfied with the non-recurring protagonist concept as the model for DA games, so I won't be utterly heartbroken if they choose not to use the character. I'm also quite wary of how the whole issue of the arm would be portrayed, see below.
Hell, even though I adore Dorian to death, I'm not even sure if I want him in the next game. I do and I don't simultaneously.
For players, I think there are several aspects of it, and each of those will apply to different players in different ways.
The first is that it can be a pretty heavy-handed (I'm sorry...) tool for the story teller, Bioware, to have the main character maimed in some way so it's easier for the audience to accept when they don't return. We saw the event happen in the game, which in some ways is much better than being told our Warden "disappeared" at the end of DA2, or earning that, regardless of whether they were viscount for a time, Hawke also eventually disappears.
I think that post-DAO Bioware is reluctant to come up with really detailed epilogues for fear of limiting themselves in future story lines. So some players see this as Bioware's signal that the Inquisitor is done, and some of those seem to have accepted that.
The second is the whole fact of losing a hand and what that means for combat and game mechanics, and resources in game development. This is NOT a story issue. Why do we have only a single color of a single model to use for the armless Inquisitor? Resource management. Granted, a DLC gets far less resource allocation than does the main game, so the limitation there is understandable.
But this would apply to the next game as well. Even if they know about having an armless Inquisitor in DA4 ahead of time, and have things planned out for that, things don't always work out like the devs want. Resources are limited. They would not just have unlimited money and time to make an armless Inquisitor absolutely perfect. How would they work out a missing arm? A prosthetic? Magic? I know I haven't been alone in not wanting an "easy fix." I bristle every time I see people throwing out the word "prosthetic" like it's some simple thing for a person to use, or even want to use. But even with a prosthetic the person would not, and should not, function as they did previously. It is not realistic (yeah, I know, "we're playing a game with magic and dragons"), and is frankly an absurd expectation.
So, how would this be implemented vis-a-vis combat and visuals? Going back to resource management, models with a single arm would have to be designed specifically for the Inquisitor, or an Inquisitor with a prosthetic built into the model. At best we would have a limited selection of armor models to choose, and at worst it would be like DAI Hawke and have a fixed body appearance, either with or without an arm. Then there is combat. I think mages would be relatively OK, but both warrior builds, and one-and-a-half rogue builds (I think dual-dagger can learn to compensate) would be more limited. Note that I don't say "impossible," but certainly not with the same function as previous.
Moving away from resources, forced use of a prosthetic takes away roleplay agency. And I would certainly be annoyed if we were forced to wear one without having the chance to offer any commentary on it at all. This arm deal is a huge thing for my Inquisitor, who is an SnS warrior. Daily life will be a struggle for quite a while and I don't want that ignored, and I do NOT want it left to head-canon. As I've said elsewhere, losing a limb is a big f-ing deal and should not be ignored by the game. It was bad enough that we didn't get to comment on it in Trespasser, but I lived with that because it was the grand finale.
The third issue moves away from the arm and just focuses on the Inquisitor's return in general. One word: Solas. For me, a strong argument for the Inquisitor's return in some capacity, even as a quest NPC or faction leader, is because they have more of a personal connection to Solas; friend, enemy, romance, it doesn't matter. The Inquisitor was manipulated by Solas and knows more about him and his plans than anyone else, simply from being around and talking to the man. I do worry that that missing connection will enable Solas to become some sort of caricature baddie and ultimately do harm to the story.
I agree with almost all of that post. I want the Inquisitor to have plenty of ways and opportunities to express how they feel about their arm. This was sorely lacking in Trespasser. However, I disagree about how hard it would be to implement this aspect in armour and clothing. And I know I'm repeating some of what others have said.
First, it depends how they go about the arm. Let's assume they have a prosthetic, at least in combat. This would be pretty easy, even with a lot of outfits. If we're going for simplicity, and knowing how Bioware has handled things like this in the past - we are - just have whatever armour the Inquisitor is wearing lack a glove on the left hand so you can see the prosthetic. Or leave the glove. Hell, make it an option! There, roleplay value. They did that exact thing in the prologue of DA:I. The Herald's left hand was bare so you could see the mark, but the right hand had a glove.
As for out of combat (and most likely armour too), one would hope you would have the option to wear a prosthetic or not. To do that they would need 2 variations of each casual outfit. Of course, that would take effort, so I don't know how likely that would be... Yes, you've probably gathered that I think Bioware could be better at problem solving. Much better. Because it seems like they don't try at all. They just nuke something that didn't work instead of finding a real solution. Playing other games recently, and seeing them instantly solve some of the problems Bioware has deemed "too difficult" or "not worth the effort", well... It's made me even more annoyed about those things.
Ahem, I'm rambling, sorry. Anyway, I think they could do a lot with this. They could.
Following up on nightscrawl's post above, it seems like a lot of the arguments pro-Inquisitor as PC rely on functioning in a specific case rather than universally. For the sake of argument, if players were evenly distributed amongst the nine specializations, one-ninth of players would have no problems fighting with one hand.
I think your math is wrong. 3/9 specs would have no problems; all the mages.
Abyss108, nightscrawl, Almostfaceman et 4 autres aiment ceci
I agree that the phrasing of these options is telling, even if it's not proof. They specify that the Inquisition will be acting against Solas, and no matter what, you are still leading it at the end. So yeah, sure, they could have the Inquisitor have a cameo or something like that, but I don't have much confidence that that would work in a satisfying way, whether we're talking about the Inquisitor acting in-character or getting proper closure with Solas.
Like others have said, Bioware is leaving it open to go both ways, but I still think the Inquisitor's return would be the better option, specifically because of what they set up in Trespasser - a set up they didn't need to construct in the first place. They could have ended Trespasser without Solas telling you his plans. He could have just been his usual vague self, saved your life and said he was on an important mission and he must go alone. Most Inquisitors wouldn't think he's off to start a world-ending campaign, so we would be free to have a new protagonist in the next game.
But they did the exact opposite. You have to vow to stop him. It's not a choice. They didn't need to have the Inquisitor do that, but they did. I guess I just want that to mean something.
I get what you're trying to say about roleplaying, and I agree - most of the time. But there are sometimes instances where you don't have a choice in something (because all of our characters have some pre-defined traits, and that's okay to a point). A comparable choice to retiring would be the opposite: Whether to become Inquisitor or not. That wasn't a choice though, since the story wouldn't flow if it were. Sure, it might be amusing if we had a choice to refuse, followed by a short cutscene and game-over screen, but it's not really worth it.
But it all depends what they want to do with their story, of course. Odds are the next game features the Inquisitor working against Solas in some form (even through text), so retiring wouldn't make much sense.
Sorry but... he's not retired. No Inquisitor is. Because of the below:
(It's great when other people write things so I don't have to )
Spoilered one of Nightscrawl's long posts
Spoiler
I agree with almost all of that post. I want the Inquisitor to have plenty of ways and opportunities to express how they feel about their arm. This was sorely lacking in Trespasser. However, I disagree about how hard it would be to implement this aspect in armour and clothing. And I know I'm repeating some of what others have said.
First, it depends how they go about the arm. Let's assume they have a prosthetic, at least in combat. This would be pretty easy, even with a lot of outfits. If we're going for simplicity, and knowing how Bioware has handled things like this in the past - we are - just have whatever armour the Inquisitor is wearing lack a glove on the left hand so you can see the prosthetic. Or leave the glove. Hell, make it an option! There, roleplay value. They did that exact thing in the prologue of DA:I. The Herald's left hand was bare so you could see the mark, but the right hand had a glove.
As for out of combat (and most likely armour too), one would hope you would have the option to wear a prosthetic or not. To do that they would need 2 variations of each casual outfit. Of course, that would take effort, so I don't know how likely that would be... Yes, you've probably gathered that I think Bioware could be better at problem solving. Much better. Because it seems like they don't try at all. They just nuke something that didn't work instead of finding a real solution. Playing other games recently, and seeing them instantly solve some of the problems Bioware has deemed "too difficult" or "not worth the effort", well... It's made me even more annoyed about those things.
Ahem, I'm rambling, sorry. Anyway, I think they could do a lot with this. They could.
I think your math is wrong. 3/9 specs would have no problems; all the mages.
You know, I have to thank you for this very long post, as it has changed my perspective, just a bit. To explain:
I think they should totally have the Inquisitor as the protagonist in the prologue, selfishly pursuing their love/hate relationship to stop Solas, and just before they go to character creation, BAM, statue.
One of the main reasons that the companions around the table talk about not being the ones to go after him is because he knows how they operate, he should, he was in the inner circle from the beginning. They should totally demonstrate that they weren't kidding about that, and there should be a short exposition about it just before it fades out, from Solas himself. It's amazing to me, well, not really, after all the Warden Tuesdays, how much people want to disregard things that are stated in game, unless they support, or, more accurately, seem to support what they want to believe. BioWare did everything but kill the character to demonstrate that they were done, and people still don't get it. So, I sincerely believe that they should kill the character in the prologue, to remove all doubt.
I want to chose if my Inquistor is the next progie or not then. I would love be able to play as another progie while being able to decide if I wanted to play the Inquisitor. It could be the next Awakening, if you think about it. I really have a craving to play my Cassandra romance in the next game. While my Cullen romance be replaced by the new progie, that way we'll get our ways and nobody will complain. Cause you'll be able to play the Quiz while being able to also decide to play another character if you so wish. Though, this seems so ME to me, I personally don't want to play Shepard 2. Image how pissy would get if the Inqusitor died at the last second. I'd be mad if I had no choice but to watch my Cullen romance die. After all, I did do the DA for my Warden. So yeah, I'm conflicted on whenever I want to support this or not.
I agree that the phrasing of these options is telling, even if it's not proof. They specify that the Inquisition will be acting against Solas, and no matter what, you are still leading it at the end. So yeah, sure, they could have the Inquisitor have a cameo or something like that, but I don't have much confidence that that would work in a satisfying way, whether we're talking about the Inquisitor acting in-character or getting proper closure with Solas.
I think your math is wrong. 3/9 specs would have no problems; all the mages.
If we're going by semantics, then the game specifically says the Inquisition, not the Inquisitor will stop Solas. Of course the Inquisitor would have a role in that, but it's not evidence that the Inquisitor will directly be responsible for stopping Solas.
I get the emotional response people feel about their Inquisitor after Trespasser and I'm not trying to invalidate anyone's emotions or connections to their characters or the story. I just feel that most of the arguments pro-Inquisitor are based more on attachment to them as PC rather than what rationally makes the most sense from a game designer's perspective when creating a new game. Yes, there are many ways around losing an arm and still being in combat. But is it really worth all of the extra resources spent implementing this, when it will only apply to the PC, not to all character models involved in game combat? And if we have multiple races as PC, it will be four or eight times the amount of resources in modeling the characters to use new game mechanics. I use the horrible PJs as evidence that this isn't great; the outfit was clearly designed for a human male and modified for female bodies and other races.
The amount of resources needed to move around all of the obstacles Bioware has set in place through Trespasser does not seem worth the payout.
If we're going by semantics, then the game specifically says the Inquisition, not the Inquisitor will stop Solas. Of course the Inquisitor would have a role in that, but it's not evidence that the Inquisitor will directly be responsible for stopping Solas.
LOUIS XIV OF FRANCE DISSAPROVES
L'Etat c'est moi! - I am the state!
Inquisitor is the Inquisition.
Almostfaceman, BansheeOwnage, loyallyroyal et 1 autre aiment ceci
If we're going by semantics, then the game specifically says the Inquisition, not the Inquisitor will stop Solas. Of course the Inquisitor would have a role in that, but it's not evidence that the Inquisitor will directly be responsible for stopping Solas.
I get the emotional response people feel about their Inquisitor after Trespasser and I'm not trying to invalidate anyone's emotions or connections to their characters or the story. I just feel that most of the arguments pro-Inquisitor are based more on attachment to them as PC rather than what rationally makes the most sense from a game designer's perspective when creating a new game. Yes, there are many ways around losing an arm and still being in combat. But is it really worth all of the extra resources spent implementing this, when it will only apply to the PC, not to all character models involved in game combat? And if we have multiple races as PC, it will be four or eight times the amount of resources in modeling the characters to use new game mechanics. I use the horrible PJs as evidence that this isn't great; the outfit was clearly designed for a human male and modified for female bodies and other races.
The amount of resources needed to move around all of the obstacles Bioware has set in place through Trespasser does not seem worth the payout.
Personally I wasn't really connected to the inquisitor during the base game. I didn't even really like the base game. What Trespasser showed me however was the potential of something interesting. A personal grudge, working from the shadows, going undercover, dealing with the physical and emotional loss of a limb. This really sparked my imagination! To me, if they pulled off the kind of story I'd want out of those elements then it would be worth any extra resources for a special character model/animations. They've set up an interesting scenario with Trespasser and for what? To throw it away like they did the mage/templar war? Will Solas be defeated offscreen between games with only a few passing mentions in DA4? Will the inquisitor become the OOC desk-bound invalid quest giver? If there's a new protagonist and Solas is the antagonist, the two have no connection. Could the writer's build up a connection? Yes but it will take a long time (and I don't think they'd bother) and why re-develop something they already developed? I predict any connection between the NP and Solas will be flimsy and tacked on such as Solas randomly destroys the NP's village at the beginning of the game. To a new protagonist Solas is just a generic evil wizard that has to be stopped because he's trying to destroy the world. You can't get much more boring than that. I don't see BioWare as willing to take any risks in their storytelling. "Evil guy trying to destroy the world" is safe. "Someone needs to stop him so I guess it will be me" is safe. "Gather forces/an army to defeat the big bad" is safe. Writing a good story about someone who has been personally betrayed and manipulated and now has to live with the loss of a limb...that's not safe, it's difficult but if they did it right it could be amazing.
I know I'm in the minority, but I would rather resources be used to make a story with real emotional impact that flows from one event to the next than things like huge empty maps or flashy combat animations. A story where everything is connected and relevant rather than tacked on and given a flimsy excuse why it's related (ex: we have to save the Empress because...um the world will end if she dies! Unless I'm the one who lets her die that is...). Each event should be there to strengthen the narrative and not just there to be something to do. BioWare bringing the inquisitor back and finishing their story would show me that they just might care about having a story with substance. Throwing away what they've set up and bringing in a generic new PC to finish that story would indicate to me that they're just going to go the same old generic route again. A skilled writer might be able to take a new and unconnected character and make a compelling story between that person and Solas but based on what BioWare has shown me the last few years I don't have that kind of faith in them.
vbibbi, Zafireria, BansheeOwnage et 3 autres aiment ceci
You know, I have to thank you for this very long post, as it has changed my perspective, just a bit. To explain:
I think they should totally have the Inquisitor as the protagonist in the prologue, selfishly pursuing their love/hate relationship to stop Solas, and just before they go to character creation, BAM, statue.
I agree that the phrasing of these options is telling, even if it's not proof. They specify that the Inquisition will be acting against Solas, and no matter what, you are still leading it at the end. So yeah, sure, they could have the Inquisitor have a cameo or something like that, but I don't have much confidence that that would work in a satisfying way, whether we're talking about the Inquisitor acting in-character or getting proper closure with Solas.
Like others have said, Bioware is leaving it open to go both ways, but I still think the Inquisitor's return would be the better option, specifically because of what they set up in Trespasser - a set up they didn't need to construct in the first place. They could have ended Trespasser without Solas telling you his plans. He could have just been his usual vague self, saved your life and said he was on an important mission and he must go alone. Most Inquisitors wouldn't think he's off to start a world-ending campaign, so we would be free to have a new protagonist in the next game.
But they did the exact opposite. You have to vow to stop him. It's not a choice. They didn't need to have the Inquisitor do that, but they did. I guess I just want that to mean something.
*snip*
I think your math is wrong. 3/9 specs would have no problems; all the mages.
Totally agree.
Why go trough the effort and resources needed to do this part if they didn't want it to mean anything?
They could have just made Solas tell you his plan and then go like "Live well, while time remains" and leave the scene - without asking you to commit to a specific choice or anything. That way it would have been quite clear that it was a "farewell". You could have still decided later in the new game what to do with him.
But no, they make you choose right there. The choice needs to mean something. Cause you are the one who made it. So you have to fulfill it. It can't be another one doing it on your behalf imho.. even if you recruit someone else, the new person might not see Solas the way you see it and not agree with what you have pledged to do with him...
Also, I would count rogue archers too, since they can use a crossbow as shown in the ending sliders - another thing they had to create art for, when it was not needed and they could have skipped or drawn it in a different way..
LOUIS XIV OF FRANCE DISSAPROVES L'Etat c'est moi! - I am the state!
Inquisitor is the Inquisition.
Except that they really aren't. They are part of, and a figurehead for, but they are not the Inquisition. There is absolutely nothing that was accomplished from the prologue to the end of Tresspasser that the Inquisitor did on their own. In fact, it's been postulated on these very forums that the Inquisitor should have spent the majority of their time on the throne, sending people out to do all these things, except closing rifts, which requires the anchor. The fact of the matter is, Justinia had already intended to form the Inquisition, that's what that book Cass slams down for Roderick is, a writ from her authorizing the formation of the Inquisition. Guess what: There was no set Inquisitor then. In fact, there was no set Inquisitor at all in Haven, and yet, the Inquisition was formed.
That said, whenever I think of that happening I realize that doing so because I think the Inquisitor is an engaging character is a pretty low for reason for bringing them around again in my opinion. I only want them back so I can possibly have a higher chance to talk with Blackwall at Weisshaupt, Iron Bull and the Chargers on some random battlefield in Tevinter, Sera on some rooftop in Minrathous, Dorian in the Magisterium and of course for confronting Solas at the end. Basically, I only want the Inquisitor back because I just want to hang out with companion characters that I did actually care about.
And this may be somewhat assumptive on my part, but I got a feeling that more people care about Solas then the Inquisitor, and since were probably only going to directly interact with Solas a handful of times before the conclusion I think that DA4 will likely have the same issues that Inquisition did in that we'll have a somewhat generic PC whose only interesting narrative point is that their friend/lover turned into a supervillain. People may argue that not having the Inquisitor would mean that we'd just have a new PC with no personal connection to the main villain, and while that be true having a new PC could also allow us to have characters that have somewhat minor stakes against Solas along with their own personal issues that they want to resolve that is only tentatively connected to him, sort like how the Warden obviously wanted to stop the Blight but depending own their Origin they had other personal character stuff going on as well.
Plus, female dwarves and qunari will have to use their crappy VA again for their characters which would just be awful.
If we're going by semantics, then the game specifically says the Inquisition, not the Inquisitor will stop Solas. Of course the Inquisitor would have a role in that, but it's not evidence that the Inquisitor will directly be responsible for stopping Solas.
The amount of resources needed to move around all of the obstacles Bioware has set in place through Trespasser does not seem worth the payout.
And who exactly if not the Inquisitor? Leliana/Cassandra (who might be Divines) and Harding? ....
The Inquisitor is still the leader and/or the figure that carries the Inquisition. How can the organization make a decision if the leader is not primarily involved?
I think what Nefla said explains perfectly why instead it would be totally worth it to invest all their resources in continuing the story this way, instead of making a generic "new guy who out of nowhere (again..zzz) raises to fame and becomes the savior of the world without being connected to the main enemy or previous events in any way at all.
Except that they really aren't. They are part of, and a figurehead for, but they are not the Inquisition. There is absolutely nothing that was accomplished from the prologue to the end of Tresspasser that the Inquisitor did on their own. In fact, it's been postulated on these very forums that the Inquisitor should have spent the majority of their time on the throne, sending people out to do all these things, except closing rifts, which requires the anchor. The fact of the matter is, Justinia had already intended to form the Inquisition, that's what that book Cass slams down for Roderick is, a writ from her authorizing the formation of the Inquisition. Guess what: There was no set Inquisitor then. In fact, there was no set Inquisitor at all in Haven, and yet, the Inquisition was formed.
Yeah...
It's not like I hate the Inquisitor or anything, but because of how the narrative works in Inquisition I have the feeling that anyone could of been the Inquisitor as long as they got the Mark.
Seriously, Sera could of been Inquisitor.
...
Damn, we could had a canon Drinkquisition. ******!
And who exactly if not the Inquisitor? Leliana/Cassandra (who might be Divines) and Harding? .... The Inquisitor is still the leader and/or the figure that carries the Inquisition. How can the organization make a decision if the leader is not primarily involved?
I think what Nefla said explains perfectly why instead it would be totally worth it to invest all their resources in continuing the story this way, instead of making a generic "new guy who out of nowhere (again..zzz) raises to fame and becomes the savior of the world without being connected to the main enemy or previous events in any way at all.
There's one problem with your position here: In my world state, the Inquisition did what it intended to do, and disbanded. There is no Inquisition to steer any where. There is nobody to lead something that doesn't exist any more. So here we are, a complete return to the Warden: I didn't kill my Warden, so my decision should be the only one respected. I'm having severe Deja Vu issues here.
Did you enjoy Origins? Did you play Origins? Hey, check it out, a generic new guy that saves the world. DA 2 did a 180: A generic new guy that broke the world... Welcome to cRPGs?
Except that they really aren't. They are part of, and a figurehead for, but they are not the Inquisition. There is absolutely nothing that was accomplished from the prologue to the end of Tresspasser that the Inquisitor did on their own. In fact, it's been postulated on these very forums that the Inquisitor should have spent the majority of their time on the throne, sending people out to do all these things, except closing rifts, which requires the anchor. The fact of the matter is, Justinia had already intended to form the Inquisition, that's what that book Cass slams down for Roderick is, a writ from her authorizing the formation of the Inquisition. Guess what: There was no set Inquisitor then. In fact, there was no set Inquisitor at all in Haven, and yet, the Inquisition was formed.
And who exactly if not the Inquisitor? Leliana/Cassandra (who might be Divines) and Harding? ....
The Inquisitor is still the leader and/or the figure that carries the Inquisition. How can the organization make a decision if the leader is not primarily involved?
I think what Nefla said explains perfectly why instead it would be totally worth it to invest all their resources in continuing the story this way, instead of making a generic "new guy who out of nowhere (again..zzz) raises to fame and becomes the savior of the world without being connected to the main enemy or previous events in any way at all.
As robertthebard says above. If we said that the Chantry is going to call an Exalted March, do you expect to see the Divine leading the charge? (Okay maybe Divine Victoria in battle armor)
The leader of an organization is not the entirety of the organization. In non-Bioware scenarios, top leaders would not be in the middle of the fighting, risking a power struggle back home if they die. They would be commanding their organization and directing the troops from safety. The Inquisitor specifically says they have to find new people whom Solas doesn't know. So...presumably the PC for DA4 will be one of these people, whether they know they're being directed by the Inquisition or not.
Another problem I have with the introduction of a new protagonist is that there are already too many legendary, god-like heroes running around at the same time. Why would a random slave/goatherder/whatever need to rise up to that legendary status when you already have the inquisitor still alive, informed of the situation, personally connected, an with previous experience saving the world from crazy ancient wizards? New protagonists work better when separated by time or when the story is smaller scale and important to that specific character. Ex: previous protagonists would have little reason to get involved with a slave uprising in Tevinter but a new protagonist who starts as a Tevinter slave fits that story much better.
AlleluiaElizabeth, almasy87 et demonicdivas aiment ceci
Another problem I have with the introduction of a new protagonist is that there are already too many legendary, god-like heroes running around at the same time. Why would a random slave/goatherder/whatever need to rise up to that legendary status when you already have the inquisitor still alive, informed of the situation, personally connected, an with previous experience saving the world from crazy ancient wizards? New protagonists work better when separated by time or when the story is smaller scale and important to that specific character. Ex: previous protagonists would have little reason to get involved with a slave uprising in Tevinter but a new protagonist who starts as a Tevinter slave fits that story much better.
That's why these discussions will go in circles until we learn more about DA4 We can predict all we want, but Bio is going to write the main plot for DA4 that they want, and it's up to them to decide what type of PC best fits into the role required by that story.
I personally would like to have a few years to have passed by the time DA4 rolls around. We'll need some time to pass for Dorian's faction to have gained some support, the Inquisition (in whatever form) to gather enough resources to infiltrate Tevinter or gather allies, and for Solas to develop whatever plans he has. Plus, if we're dealing with the Tevinter-Qunari conflict, it would be best to have that build up rather than start as soon as we stop their plans in Trespasser.
And this may be somewhat assumptive on my part, but I got a feeling that more people care about Solas then the Inquisitor, and since were probably only going to directly interact with Solas a handful of times before the conclusion I think that DA4 will likely have the same issues that Inquisition did in that we'll have a somewhat generic PC whose only interesting narrative point is that their friend/lover turned into a supervillain. People may argue that not having the Inquisitor would mean that we'd just have a new PC with no personal connection to the main villain, and while that be true having a new PC could also allow us to have characters that have somewhat minor stakes against Solas along with their own personal issues that they want to resolve that is only tentatively connected to him, sort like how the Warden obviously wanted to stop the Blight but depending own their Origin they had other personal character stuff going on as well.
That's what I think is all about too, and it's why I wish the Inquisitor never learned about Solas' plans.
Why would a random slave/goatherder/whatever need to rise up to that legendary status when you already have the inquisitor still alive, informed of the situation, personally connected, an with previous experience saving the world from crazy ancient wizards? New protagonists work better when separated by time
Yeah exactly
Origins was the first so the fact that the Warden raises to fame doesn't bother me.
Hawke made a mess ( ) so it doesn't bother me.
Plus it was ok to have a new character for DAI because it's been 10 years. That's a really long time for the Warden to be still active and kicking ass around like the old days - plus her (in my case) story was finished so I didn't mind her not returning. The Warden ended the Blight and there were 10 years of peace (let's call it that...).
But the Inquisitor's story is not finished.. There is still a threat to be faced - why would someone else have to solve a problem when you have a hero who already knows what is going on and is already experienced and has already become important for Thedas? It's not like he/she is dead..
The Warden didn't have anything to do cause the Blight was over, so he/she left to find a cure to the Taint just because it was the right thing to do in his/her eyes. But in the Inquisitor's case it's different.
And yes @robertthebard, my Lavellan also disbanded the Inquision - that doesn't mean she wants to retire in the shadow :/
That's why I wouldn't mind at all to have dual protagonists.
One protagonist in Tevinter, through whose eyes you will see new things, explore Minrathous, get acquainted to whoever the PC will be (ex-slave, crazy magister, etc), take care of the trouble with the Qunari, build up a network/resources/knowledge whatever is needed that the Inquisition (or what is left of it) can use to prevent the threat.
I don't have anything against that and actually would enjoy it.
But I would like the Inquisitor to be the one to conclude what he/she started and to fulfill the promise made to Solas - to kill him or redeem him, and not some other guy who is completely unrelated to the whole thing and probably just learned about it from either the Inquisitor or external sources.
I don't care how long the Inquisitor would be there - I'd be ok even if it was only for one battle and a final scene. Even for 20 minutes.
But I feel like he/she should be there, and not be degraded to just a cripple who sits back and lets others do his/her job.
But to me the fact that there is an option to redeem Solas implies that the Inquisitor will be present. Why would the new character want to redeem him if he doesn't even know him? Based on what? :s Otherwise they could have just left the option out and decided that Solas was going to be killed regardless, since in this case it doesn't matter and it can be done by anyone.
Dunno, maybe it's just me to think this way
But anyway yeah, we can speculate all we want - we have years ahead of knowing even a little about the next installment
Except that they really aren't. They are part of, and a figurehead for, but they are not the Inquisition. There is absolutely nothing that was accomplished from the prologue to the end of Tresspasser that the Inquisitor did on their own. In fact, it's been postulated on these very forums that the Inquisitor should have spent the majority of their time on the throne, sending people out to do all these things, except closing rifts, which requires the anchor. The fact of the matter is, Justinia had already intended to form the Inquisition, that's what that book Cass slams down for Roderick is, a writ from her authorizing the formation of the Inquisition. Guess what: There was no set Inquisitor then. In fact, there was no set Inquisitor at all in Haven, and yet, the Inquisition was formed.
At the start yes. You begin as the Herald of Andraste, not the Inquisitor.
But every single decision and outcome is based on what the Inquisitor, not the Inquisition does. Rightly or wrongly, the power of the Inquisitor is absolute. You can decide whether Cullen stays on lyrium or not, whether Dorian reconciles with his family or not, whether Celene lives or dies vs Gaspard and Briala, sit on your throne and judge, etc etc and all the rest of it. You can be a benevolent Inquisitor or you can be a nightmare. You certainly aren't a figurehead - that implies you don't have any involvement at all.
The influence of the Inquisitor is demonstrated throughout the game - ultimate authority rests with him/her. By the time you're losing your arm to your former companion's magic, the Inquisitor is, very much, the Inquisition and much more than the Mark. It's not unreasonable for people to come to that conclusion - that's what Cassandra tells you before you wave your sword in the air in Skyhold, after all. It's because of what you've done that makes the Inquisition what it is. So if there is an Inquisition with minimal involvement in DA4 from our esteemed DA:I protagonists people would be, quite rightly, annoyed.
And yes, random speculation gets us nowhere - fun though
I also keep seeing this thing that Hawke was meant to be the Inquisitor but was dropped for being too unpopular? Is that actually confirmed as true or urban myth?