To begin with these are just my opinions and thoughts my two cents as it were. I don't mean to offend anyone with my thoughts or my poor grammar.
Recently i completed Fallout 4 which i looked forward too immensely only to be let down by the hype train and my own expectations. In my own opinion Fallout 4 is a very disappointing game and i think Bioware as a studio could learn a lot from Bethesda's shortcomings. Personally i like to think most RPG mechanics should never be streamlined, from previous instalments only ever improved and added too. Taking features away, only reduces the games original charm which made it special to fans. Fallout 4 being a prime example. The first mass effect is my all time favourite game for many reasons but mainly because of the scale and detail of everything and when they reduced that down in future instalments it did sadden me a bit. I actually liked the first citadel area from the first game and hated the way the 3rd game did it i liked having massive areas to walk round in and etc.
The main point i'm trying to make is i really hope Bioware don't go down the same route as Bethesda a make a good FPS game but a bad RPG. I hope they added and maintain mass effects RPG mechanics and going back to more of mass effect 1's feel from space exploration while also making the game appear big which goes hand in hand with space travel. I love the mass effect series and i can't wait for the next instalment.
Would love to hear anyone else thoughts on the topic or just in general?
P.S if anyone from Bioware reads this keep up the good stuff, really loved the latest Dragon Age DLC
The size of the Citadel in ME1 is an illusion. A good one, but an illusion. Instead of clear "rooms" as in ME2 or 3, you hit a point on a walkway and the game loads the next area/room. Each room, in an of itself, is NOT bigger. It LOOKS that way (and maybe that's enough). I'd PREFER BIG areas (ala FarCry). They look big and they are. There's no hard, invisible wall to run into or wall that's impossible to climb signifying a hard game border. You see a mountain over there and you can actually walk, run, drive over there. Something like that for ME with the Citadel would probably look and feel similar to ME1 on the Citadel (and involve a LOT of extraneous work by designers to build areas that would just contain random NPCs. You could try some procedural terrain that is built almost just in time but you would just be wandering around with nothing to do and just see random populations of NPC...maybe loop it around so that if you walk THAT way consistently you would eventually come back to where you started (Citadel is cylindrical).
ME1 was OK but too many stats is annoying. I don't mind (prefer) streamlining so I'm not ALWAYS fiddling numbers and I HATE infinite inventories. Where are you carrying everything? C'mon! I DID like modding the weapons in various ways, HATED the controls. Now, if they would give ME2 or 3 controls to ME1 it would ALMOST be a perfect game (add the MEUTM mod as built-in to ME1 and you're almost golden). Cut the inventory to something reasonable (you cannot carry a bunch of rifles, pistols, ammo, barrels, scopes, etc). Improve the AI (especially for Garrus...idiot would ignore commands to take cover at point X and go running into the middle of every room full of bad guys and die in seconds. Hated having to revive Garrus every 5 seconds because he was lacking marbles).





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