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Infiltrator/Commando's True Love


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28 réponses à ce sujet

#1
Sir Floopy

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The only romance I ever pursued in my first playthrough as an Infiltrator with the Commando specialization.

 

For a non-combat-focused class (Engineer, Sentinel, Adept), I'd imagine it's a tossup between the Normandy and their Savant X Biotic Amp/ Omnitool.

 

What was your favorite non-sentient romance option?



#2
Gaaxure

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Yeah, but she's a cruel mistress and has proven true to her name quite a few times during my playthrough as an infiltrator. Especially if you don't fiddle around Coalesced to increase your weight capacity.



#3
aoibhealfae

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I usually run with only Black Widow and Widow without any pistol and stuff. You don't really need to mod your weight capacity especially as an Infiltrator. 

 

True love make you look good with it

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#4
Excella Gionne

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My Garrus uses Tact. Cloak.



#5
Mordokai

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Yeah, but she's a cruel mistress and has proven true to her name quite a few times during my playthrough as an infiltrator. Especially if you don't fiddle around Coalesced to increase your weight capacity.

 

You are aware of the tactical cloak abuse where it comes to weight, right?

 

That is, if you break cloak as soon as you put it on, the cooldown will be about four seconds, no matter what weapons you're carrying. So yeah, infiltrator can carry Black Widow, Claymore and Typhoon, all at the same time and still don't suffer any from it.


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#6
Gaaxure

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You are aware of the tactical cloak abuse where it comes to weight, right?

 

That is, if you break cloak as soon as you put it on, the cooldown will be about four seconds, no matter what weapons you're carrying. So yeah, infiltrator can carry Black Widow, Claymore and Typhoon, all at the same time and still don't suffer any from it.

No I was not aware of that bug, and I'm pretty sure it doesn't work that way in my game. Also ridiculously low fire rate makes it highly impractical in combat scenarios(as opposed to stealth oriented missions). If I'm on a "cheat free" playthrough, I usually stick to Valiant/Cerberus harrier. makes for a decent combo.

 

I'm all for space-Barrett .50 cal... But it could use larger mag size and faster rate of fire.

 

Valiant on the other hand could use a bit more punching power, of course it more than makes up for it in reload speed, but having to shoot someone three times isn't nearly as cool as one-shoting a Cerberus centurion and watching his head come off.



#7
ThomasBlaine

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tumblr_m5eo4a7EGk1rwrtzpo1_500.jpg

 

My current Femshep is head over heels for Garrus' targeting visor. He has this idea that she's into him, but she's just using him to get closer to the true object of her desire.


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#8
RedCaesar97

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You are aware of the tactical cloak abuse where it comes to weight, right?

 

That is, if you break cloak as soon as you put it on, the cooldown will be about four seconds, no matter what weapons you're carrying. So yeah, infiltrator can carry Black Widow, Claymore and Typhoon, all at the same time and still don't suffer any from it.

 

 

No I was not aware of that bug, and I'm pretty sure it doesn't work that way in my game. 

 

That is not a bug, it is an actual feature.

 

The Tactical Cloak cooldown shown in the GUI is the maximum cooldown of Cloak. The minimum cool down of cloak is always 3 seconds. So if you break Cloak early (after firing a weapon, for example), it will use a cooldown between the minimum cooldown and maximum cooldown, depending on how soon you break cloak after activating it.

 

Note that in cases where the maximum cooldown is greater than the minimum cooldown, the minimum cooldown (3 seconds) is used. 

 

Note that cloak will remain active for 1 second before it breaks. So if you fire your gun when cloaked, cloak will break 1 second later. The damage bonus from cloak still applies for 1.5 seconds after breaking cloak.

 

* * * 

 

Oh, and why snipe with the Infiltrator? Shotguns are more fun. 

 

CLAYMORE!


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#9
aoibhealfae

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Tactical Cloak stack damage which is perfect for one shot kills. I don't stay in cover for more than 2 sec anyway. Tact Cloak minimize aggro too. But with Black Widow and Widow, its punishing if you miss headshots. I don't think I can ever aim right with a console. You don't really need careful aiming with a shotgun or an assault rifle and even if you miss slightly, you can still do damage.



#10
RanetheViking

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Real Infiltraitors use the Mantis.


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#11
Gaaxure

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Real Infiltraitors use the Mantis.

You mean masochists right?



#12
RanetheViking

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You mean masochists right?

Yeah, because the SP is so, so hard.


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#13
aoibhealfae

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Mantis is ugly.... :P 



#14
Gaaxure

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Yeah, because the SP is so, so hard.

No, because before you reload it Reapers will be done with harvest.


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#15
RanetheViking

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Sounds like a L2play issue.


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#16
Gaaxure

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Sounds like a L2play issue.

Sounds like you unnecessarily complicate things. It's not even bolt action, you have to eject the clip after each shot. Literally kills the pacing.



#17
RedCaesar97

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Sounds like you unnecessarily complicate things. It's not even bolt action, you have to eject the clip after each shot. Literally kills the pacing.

 

Same as the Widow.

And Javelin.

And Kishock.

And Claymore.

And Executioner.

 

I fail to see what the problem is. 


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#18
Sir Floopy

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That is not a bug, it is an actual feature.

 

The Tactical Cloak cooldown shown in the GUI is the maximum cooldown of Cloak. The minimum cool down of cloak is always 3 seconds. So if you break Cloak early (after firing a weapon, for example), it will use a cooldown between the minimum cooldown and maximum cooldown, depending on how soon you break cloak after activating it.

 

Note that in cases where the maximum cooldown is greater than the minimum cooldown, the minimum cooldown (3 seconds) is used. 

 

Note that cloak will remain active for 1 second before it breaks. So if you fire your gun when cloaked, cloak will break 1 second later. The damage bonus from cloak still applies for 1.5 seconds after breaking cloak.

 

* * * 

 

Oh, and why snipe with the Infiltrator? Shotguns are more fun. 

 

CLAYMORE!

As a serious answer to "Why snipe?" I still loved the feeling, back from the ME1 days, of being a true sniper: Taking down key targets from a hillside 300 meters away before my enemies even saw me, and knocking hard targets on their asses before they could close the distance. It's also kind of part of my Shepard's character that he fights while keeping as much distance as he can, since he hates adding any unnecessary risk.



#19
Gaaxure

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Same as the Widow.

And Javelin.

And Kishock.

And Claymore.

And Executioner.

 

I fail to see what the problem is. 

And I use none of those. In combat milliseconds decide everything.

 

Javelin's windup takes too bloody long. Kishock is actually as close to bolt action as you can get in this game, it just looks weird and I don't like it.

 

As for Claymore and executioner, well... I'll let the man do the talking for me



#20
d1ta

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Played infiltrator once.. and got stuck with that class for the rest of my sheps.

Sniping (mail slot shots) and tactical coat can be addicting. Idk why..

#21
RanetheViking

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* * * 

 

Oh, and why snipe with the Infiltrator? Shotguns are more fun. 

 

CLAYMORE!

Yep, that is heller fun. Although I mostly do the Shotgun - Infiltrator in the MP. His Sniper passives and evo trees are too delicious to pass up in the SP. 

Plus the Mantis is my favourite gun.

 

Damn, with all this talk, you guys have got me hankering to do a Trilogy run again.   :lol:



#22
Mordokai

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And I use none of those. In combat milliseconds decide everything.

 

That's where the reload canceling comes in.


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#23
RedCaesar97

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Yep, that is heller fun. Although I mostly do the Shotgun - Infiltrator in the MP. His Sniper passives and evo trees are too delicious to pass up in the SP. 

Plus the Mantis is my favourite gun.

 

The Sniper passives are mostly useless unless you use a lower-damage sniper rifle. With just the rank 4 Damage evolution of Tactical Cloak (or even just a few ranks for the +40% damage), you can pretty much guarantee to one-shot most enemies with just the Mantis. Energy Drain makes a good bonus power so you can strip shields off Centurians and Marauders (and barriers from Phantoms) to one-shot those enemies as well.

 

I would probably only spec for a sniper build if I planned on using the Javelin so I could one-shot shielded enemies without Energy Drain. Although I am thinking about a sniper build with the Viper and Marksman and comparing it to a Black Widow and Marksman sniper build. Marksman + Black Widow would obviously be superior to the Marksman + Viper versus super elite enemies and some elites (Brutes, Atlas Mechs, Primes), but I feel that everywhere else it would be pointless overkill.



#24
Fadburger

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That Black Widow is my baby. It's pretty amusingly huge when it's all modded and my FemShep is lugging it around with her~

Shepard/Garrus is my OTP but they both love the Black Widow so it's ok (I give Garrus one too, aren't I nice?). It can be a plural relationship lol.

Funny thing is I always play as a Vanguard, but dammit I make it work! I have gotten very proficient with it from playing Multiplayer (as a Quarian Engineer, funny enough) so it's actually the weapon I am most comfortable with... My infiltrator friend is in love with it too!



#25
DaemionMoadrin

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Why has no one mentioned the Valiant yet? It works perfectly on an Infiltrator Shep, even with the High-Velocity Barrel you have a cooldown of 154% if you don't take any other weapon. Enhanced scope so you're not completely blind against Cerberus and done.

 

Kills mooks in one shot and still allows you to throw powers around nonstop. TC > Flare is so stupidly overpowered, you only need a gun vs. armored targets and those you could always kill with Incinerate or Sticky Grenades.

 

And the best part: You get it right from the start, without ponying up 250k. Not that money is a problem, I usually end the game with close to half a million credits left.