So I've been giving Inquisition a miss after not really enjoying DA2 (playing Origins for the tenth time though). Reading the reviews on PC gameplay were less than encouraging as well, at least on release. I can't find anyting on the current state of the game though.
Have the patches made playing Inquisition on PC more enjoyable? Does it actually feel like a PC game now?
PC gameplay?
#1
Posté 07 décembre 2015 - 12:23
#2
Posté 07 décembre 2015 - 01:39
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#3
Posté 07 décembre 2015 - 01:57
It always felt like a PC game to me...
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#4
Posté 07 décembre 2015 - 01:59
Ehm.. what do you mean "does it feel like a PC game"?
It's one of the best games for the year it came out..
It's been 1 year and still many are enjoying it.
Give it a try ![]()
#5
Posté 07 décembre 2015 - 05:03
Hmm I always felt DA games were PC games so I've played them all on PC. Although DAI is the least PC user friendly of the three games. The UI is still clunky, we have no more tooltips on the power bar, cannot zoom in while in combat, and there's no proper auto attack.
It's playable, but not as good as the other two were. You can definitely see that console users were the main focus here.
#6
Posté 07 décembre 2015 - 08:18
It really depends on what you're used to, and also what you're willing to try to get used to.
For the controls, one of the big issues initially was that there is no way to use two mouse buttons to walk and turn, as we could with DAO/2. I found that the best, and most fluid (for me) way to move around was by using WSAD -- hold W to move forward, while using right mouse to turn and steer. When you come upon some baddies you can stop moving and use left mouse to attack, and continue using right mouse to turn the camera.
For melee classes, moving in combat can be clunky. There is NO click-to-move, and if you want to move you have to wait until a combat swing is complete before the game allows it, which can be frustrating. You might find yourself swinging at empty air if an enemy moves away, while holding W and trying to move. This took about half of a full warrior play to get used to, and I still make this mistake if I'm not paying attention, even after hundreds of hours on a warrior. For combat movement, the key is to really make use of the movement skills that you have access to.
Subsequent patches added additional hotkeys. There is now an auto-attack, target lock (you follow the enemy even if it moves away), walk/run toggle, and a couple of other things I can't recall at the moment. These hotkeys were likely not mentioned in any reviews you read concerning the PC. These are NOT bound by default, so be sure to set them.
I personally find it easier to have all of the skills -- even though there are only eight -- available on a single row of keys. And of course you can bind the available keys to any layout you wish to make the play more comfortable for you, and match with what you're used to. The first thing I do when starting any game is to re-bind all of the skill buttons to the F keys, rather than the numbers, and I play all games that way.
If you really dislike the mouse/keyboard, and find yourself unable to get used to it at all, you can always use a controller. But I do encourage you to at least try for a while, and also to take the various classes for a drive using the followers to see how they perform with the controls as well.
Finally, the other huge argument for PC are mods. If you are one to play a game again, you will want mods. They will make for a fresher experience, or allow you to change something that you found annoying in the base game. I'd also suggest running through the first time without any mods at all.
Enjoy.
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#7
Posté 07 décembre 2015 - 08:41
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#8
Posté 07 décembre 2015 - 08:47
Note: There is Click To Move, but only in Tac-Cam mode.
Ah yes. I never use it except for the occasional checking for elemental resistance/weakness, so I forgot about it.
#9
Posté 07 décembre 2015 - 07:49
It always felt like a PC game to me...
yeah asme here but then all 3 do to be honest at least to me.
#10
Posté 08 décembre 2015 - 02:54
Rather loaded question, but the patches and Trespasser DLC do appear to add some longevity and variety to the basic experience.
Sorry, wasn't meant to be a loaded question.
Basically DA2 felt so different from Origins that I had no idea what to expect from Inquisition.
The main thing I had in mind when asking was that I'd read about poor camera controls, having to press the interact button to loot and not having auto-attack and so on.
Seems like that's been remedied though, thanks guys ![]()
#11
Posté 08 décembre 2015 - 04:04
Ehh, while I admit the PC interface and controls are rather clunky, I easily got used to them and I think the game is perfectly playable. I own a controller but personally prefer to use the KB+Mouse. I must say though that I do have this... ability to adapt to pretty much anything. Hell, I played the entirety of Dark Souls 1 with KB & Mouse without the mouse fix mod (now with the fix I can't help wondering how I ever managed... dat Capra Demon, I fought more with the camera/lock-on than the actual boss >_<) and that game has a notoriously bad PC port.
Anyhow...
One tip which very much helped me in DA:I
If you're using WASD to move, I highly recommend binding certain abilities to E and Q keys. For example, swinging KE's Spirit Blade really doesn't work like intended if you just click the ability icon with a mouse. Same goes for Whirlwind (from TH Warrior skills) since the character will only swing once if you use the mouse.
#12
Posté 08 décembre 2015 - 04:09
#13
Posté 09 décembre 2015 - 01:19
One thing that I personally disliked about DA:I controls is not having an 'one-click auto attack' feature. On DA:O and DA2 you can one-click one enemy across the screen and your character will reach it and auto attack it till death. On DA:I all of this process is manual, every step towards the enemy, every move, every slash, all of which undoubtedly makes DA:I feels like a game designed for controllers and intense button mashing. Melee characters are the most affected, because it feels like I am playing Devil May Cry or something like that. Ranged ones aren't too bad.
Another negative aspect of gameplay is having to hold the right mouse key for camera positioning. One can easily get used to it, but still, it feels like they could have done a better job with the controls.
I've played DA:I for over 3,000 hours (most of these have been on Multiplayer, but I've spent a lot of time on Singleplayer as well) on PC, keyboard and mouse, and I would say that, despite a few shortcomings, I might consider it overall the best of the Trilogy, perhaps even better than Origins.
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#14
Posté 09 décembre 2015 - 04:13
One thing that I personally disliked about DA:I controls is not having an 'one-click auto attack' feature. On DA:O and DA2 you can one-click one enemy across the screen and your character will reach it and auto attack it till death. On DA:I all of this process is manual, every step towards the enemy, every move, every slash, all of which undoubtedly makes DA:I feels like a game designed for controllers and intense button mashing. Melee characters are the most affected, because it feels like I am playing Devil May Cry or something like that. Ranged ones aren't too bad.
Another negative aspect of gameplay is having to hold the right mouse key for camera positioning. One can easily get used to it, but still, it feels like they could have done a better job with the controls.
I've played DA:I for over 3,000 hours (most of these have been on Multiplayer, but I've spent a lot of time on Singleplayer as well) on PC, keyboard and mouse, and I would say that, despite a few shortcomings, I might consider it overall the best of the Trilogy, perhaps even better than Origins.
Yeah I got a bit confused by that when I first played it made it tricky to play a DW rogue in my 3rd playthrough when I decided to do a non mage character for a change as that was the first time I went for a non mage. Eventually got to grips with it though. I think that's another reason why I prefer playing mages to other characters in DAI the controls are simpler given you don't have to worry about that so much. Although having said that mages are my fave class in general in DA anyway but in the other games more due to being able to use magic and throwing fireballs and all that rather than the controls it's just my overall favourite class
#15
Posté 09 décembre 2015 - 11:46
#16
Posté 09 décembre 2015 - 12:02
There are mods out there and, old gen consoles are not a good option, some features in the DLCs are only available on newer consoles or PC. Yes the controls are bettter suited to consoles but, you can get a controller for your PC if you find that to be a major issue for you.
#17
Posté 09 décembre 2015 - 01:08
One thing that I personally disliked about DA:I controls is not having an 'one-click auto attack' feature. On DA:O and DA2 you can one-click one enemy across the screen and your character will reach it and auto attack it till death. On DA:I all of this process is manual, every step towards the enemy, every move, every slash, all of which undoubtedly makes DA:I feels like a game designed for controllers and intense button mashing. Melee characters are the most affected, because it feels like I am playing Devil May Cry or something like that. Ranged ones aren't too bad.
Another negative aspect of gameplay is having to hold the right mouse key for camera positioning. One can easily get used to it, but still, it feels like they could have done a better job with the controls.
I've played DA:I for over 3,000 hours (most of these have been on Multiplayer, but I've spent a lot of time on Singleplayer as well) on PC, keyboard and mouse, and I would say that, despite a few shortcomings, I might consider it overall the best of the Trilogy, perhaps even better than Origins.
There is a "one-click auto attack" feature. It works as in earlier games. And you definitely do not have to hold down any button to move the camera around, just toggle mouse look on.
#18
Posté 09 décembre 2015 - 01:47
Almost bought it today but then I realised that my PC is getting on a bit so might struggle with the graphics. How much does this game benefit from being on a PC, game play wise? Are there any good mods? My GF has a PS3 that I could play it on as well. Would be a shame not being able to import my character Though.
While I am not familiar with consoles, the graphics on a PC are outstanding, even with some lowered settings. I personally have Graphics - Effects Quality on Low, as it reduces flash, glare, and smoke, improves FPS, and allows the FX to appear more natural, IMO. Some other settings are on Medium and High, and only a few on Ultra; prefer performance over visuals.
And being able to tweak settings is a plus; understand some cannot be made on a console. I do not use mods myself, but some are popular, though more were mentioned earlier before Trespasser and the final patch.
#19
Posté 09 décembre 2015 - 02:59
If you're playing on a PC and like to run melee classes (as I do), there are two simple things that can make the experience vastly more pleasant.
1 Bind "Pause" to the C key instead of CTRL. You'll sprain your pinky finger hitting Pause all the time otherwise.
2 Bind "Auto Attack" to X. That way, all you have to do is target an enemy with the left mouse button, hit X and your character will attack continuously as in previous games. You'll still have to use hotkeys to use talents (and you will only be able to use 8 of them), but that's nothing new.
#20
Posté 11 décembre 2015 - 09:08
no.
controls remain tailored to consoles' maneuvering capacity; you won't get the origins/awakening level of tactical camera responsiveness.
can't change equipment mid-battle, and you have no secondary weapon set.





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