Do you think the enemies in Andromeda should be able to revive their allies in combat?
Should Andromeda enemies be capable or reviving fallen allies?
#1
Posté 07 décembre 2015 - 05:17
#3
Posté 07 décembre 2015 - 05:24
Can't revive what's blown to bits.
- Dalakaar et Chardonney aiment ceci
#4
Posté 07 décembre 2015 - 05:27
Wait, if they can revive can we get sync-kills?
Cause I can think of a few sync kills that would be great.

- KrrKs et Synthetic Turian aiment ceci
#5
Posté 07 décembre 2015 - 05:29
Since the player can do it, the enemies should be given the same ability to do so as well.
It evens the playing field. They could even make the feature exclusive to higher difficulties.
#6
Posté 07 décembre 2015 - 05:30
That sounds potentially extremely tedious. Enemies can't get tired of you reviving your teammates, but a player can get sick of the fight dragging on because the AI keeps reviving. Maybe as a higher difficulty setting or something.
- Cyberstrike nTo, Getorex, Chardonney et 4 autres aiment ceci
#7
Posté 07 décembre 2015 - 05:32
That sounds potentially extremely tedious. Enemies can't get tired of you reviving your teammates, but a player can get sick of the fight dragging on because the AI keeps reviving. Maybe as a higher difficulty setting or something.
Now you know how the enemies must feel. ![]()
Wait, if they can revive can we get sync-kills?
Cause I can think of a few sync kills that would be great.
We already have sync kills though, it's called cover grab. ![]()
#8
Posté 07 décembre 2015 - 06:36
No but I would love to see smart and capable AI, with multiple enemy types with specific behaviour patterns. ME3 was on the right path with this, as each faction had unique units and each unit had its own move set.
I would love to see the new game have a main enemy faction that has as much attention to detail put into their forces as the Covenant do in the Halo series
#9
Posté 07 décembre 2015 - 06:40
Sure
but in the interest of "fairness", the enemy isn't ever allowed to have more than 3 people going against me at once.
One of them must also be designated the leader and if that one dies, the combat immediately ends and I win.
- SlottsMachine, Pasquale1234 et yolobastien6412 aiment ceci
#10
Posté 07 décembre 2015 - 08:49
Yes, it would be really cool to see the enemy drag a wounded ally behind cover and revive them.
On a similar note, your AI squad should be capable of reviving you as well, provided you're not gibbed.
- KrrKs et Synthetic Turian aiment ceci
#11
Posté 07 décembre 2015 - 09:03
Or we could have another horde mode with box shaped cover. We'll see.
#12
Posté 07 décembre 2015 - 09:12
I'd say sure, under certain conditions:
(examples)
1) Would only be applied past Normal difficulty.
2) Would only occur occasionally, and not for every single downed enemy.
3) The reviving would require some time, would display a proper reviving animation to indicate the reviving action is taking place for the player to react to it in time.
Then sure why not, but otherwise, if you want that A.I. feature as something being constant, instant and everywhere then no thanks. Instead, just give me good 'base' A.I., make them try to flank me, throw explosives/grenades at me, make them work in teams, make them change their tactics as I move around, and don't make them yell at me so that I actually have to search for them if they aren't in my immediate line of sight, also make them switch between different weapons if I'm far from them, or close (long range Vs close range, don't make them use shotguns if I'm 200 meters away) etc.
- Laughing_Man, Shechinah, KrrKs et 1 autre aiment ceci
#13
Posté 07 décembre 2015 - 09:59
It would definitely add more realism and make harder playthroughs more meaningful. There's no reason for enemies to disregard each other's well being in combat simply in a effort to end your life.
#14
Posté 07 décembre 2015 - 10:39
When I blow a crater into their chest or a hole in their skull.....no, they shouldn't be revived.
#15
Posté 07 décembre 2015 - 10:42
I'd say sure, under certain conditions:
(examples)
1) Would only be applied past Normal difficulty.
2) Would only occur occasionally, and not for every single downed enemy.
3) The reviving would require some time, would display a proper reviving animation to indicate the reviving action is taking place for the player to react to it in time.
4) Would only be applied to downed enemies that has not suffered injuries like head- or chestplosion.
- Laughing_Man, KrrKs et Synthetic Turian aiment ceci
#16
Posté 07 décembre 2015 - 11:20
It's fair to say that some injuries are non-recorverable, but not all.
Too many games today cater to the player making them nearly invincible.
We need more Dark Souls like penalties in Mass Effect games.
The galaxy can be a dangerous place.
#17
Posté 07 décembre 2015 - 02:39
We already have this in ME3.
Kill an enemy and another pops up in its place like magic.
- LostScout61 aime ceci
#18
Posté 07 décembre 2015 - 02:58
Then people would start spamming powers that destroy the bodies like Incinerate or Warp.
#19
Posté 07 décembre 2015 - 03:21
I can barely stand it when enemies in DA:I activate their guard abilities. "Hey, do you enjoy whittling away at this bullet sponge?" not really..."Well now do it for longer!" I get that it's technically fair, but it never seems to feel that way, especially when enemies have disproportionately large health bars. However, if we want this system to be balanced there's a few things BioWare could try:
Both sides can revive their comrades, but only by running up to their body and interfacing with them directly. Healing an ally comes at the cost of potentially taking fire (like it does in Dark Souls). Without this risk, healing would be just as annoying as guard, acting like a second health bar.
Of course, the only way for this strategy to be the least bit effective for the enemy AI is if any single enemy was actually a force to be reckoned with. This, unfortunately, is not necessarily a great design decision for a shooter. In my experience there always needs to be grunts: easy enemies that add a bit of challenge, but mainly pad out the time between taking out the tougher enemies. I honestly don't know if one could transplant Dark Souls' AI balance directly into a shooter context. Without extra actions like riposting, backstabbing, and blocking and the various weights, motions, and reaches of every weapon, I don't know if the same combat loop can hold up. Shooters (especially cover shooters) mainly boil down to pointing and clicking, and without a steady stream of easier enemies to take down, the shooting might not feel rewarding enough.
All that said, there may still be a way to make this work. I know Cyonan may have been joking about the whole leader bit, but sending in an elite or two would give the rest of the easy enemies something worth dying for. Even then, it'll take some fairly competent AI to pull off this behavior without a hitch. I can easily imagine a world where the enemies end up lining up like fish in a barrel to try and heal their leader.
#20
Posté 07 décembre 2015 - 03:29
Yes, they should.

- General TSAR aime ceci
#21
Posté 07 décembre 2015 - 03:38
Nothing wrong with adding another type for the target priority system in the game.
#22
Posté 07 décembre 2015 - 03:53
No. Only protagonist shall have power of revival.
#23
Posté 07 décembre 2015 - 04:00
If they can make it work. Gears of War has a system where if an enemy opponent is downed, the AI could revive them... That is as long as they aren't blown to bits.
#24
Posté 07 décembre 2015 - 04:05
Sure. I don't mind killing the enemy again. Or just kill the enemy that is trying to revive his/her buddy.
- N7Jamaican aime ceci
#25
Posté 07 décembre 2015 - 04:06
No.





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