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Should Andromeda enemies be capable or reviving fallen allies?


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50 réponses à ce sujet

#26
Chardonney

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That sounds potentially extremely tedious. Enemies can't get tired of you reviving your teammates, but a player can get sick of the fight dragging on because the AI keeps reviving. Maybe as a higher difficulty setting or something.

 

I fully agree with this. The fights would just eventually get boring and endless. No thank you.



#27
N7Jamaican

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Sure. I don't mind killing the enemy again. Or just kill the enemy that is  trying to revive his/her buddy.

 

Down enemy A, enemy B goes to revive *headshots enemy B*.. 


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#28
capn233

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I fully agree with this. The fights would just eventually get boring and endless. No thank you.

 

Exactly.  Might as well have enemies pop "Immunity" continually, which is one of the major knocks against ME1 Insanity gameplay.



#29
rocklikeafool

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That sounds potentially extremely tedious. Enemies can't get tired of you reviving your teammates, but a player can get sick of the fight dragging on because the AI keeps reviving. Maybe as a higher difficulty setting or something.

If only certain enemies revive their comrades, you could easily avoid this situation by killing those types of enemies.


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#30
Matthias King

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I'd like to see this. I could get behind it being exclusive to difficulty levels above normal.

 

Something along these same lines that I'd like to see is enemies running out of ammo and grenades. If we can run out, they should too.

 

Also, enemy grenades should hurt them if they're too close, just like a real grenade.



#31
Getorex

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That sounds potentially extremely tedious. Enemies can't get tired of you reviving your teammates, but a player can get sick of the fight dragging on because the AI keeps reviving. Maybe as a higher difficulty setting or something.

 

You could stretch out gameplay.  Mass Effect: Trench Warfare.  Spend DAYS trying to fight/defeat a single enemy group but getting nowhere because everyone keeps reviving.  You COULD, at high difficulty, make it happen but after a period of time so if you don't act quickly you COULD get into a swamp of fighting.  Of course, an enemy blown to pieces cannot be revived.



#32
Zekka

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I would love to have AI enemies similar to the original Far Cry. The AI did not cheat by automatically knowing the player's location, but once an enemy discovered you he'd broadcast that information to others. They could call in support and use sniper rifles from half a mile away just like the player.

Or we could have another horde mode with box shaped cover. We'll see.

Original far cry AI is really dumb and cheats at times. These guys can shoot you through tents and shoot you a mile away.
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#33
Gileadan

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Original far cry AI is really dumb and cheats at times. These guys can shoot you through tents and shoot you a mile away.

Dumb and cheats compared to what? ME3's AI that always knows where you are, fires homing shots from guns that should shoot in a straight line and where using hard cover can actually be to your disadvantage?  It may have been a while that I played Far Cry, but I don't think it was that bad.


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#34
Getorex

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Dumb and cheats compared to what? ME3's AI that always knows where you are, fires homing shots from guns that should shoot in a straight line and where using hard cover can actually be to your disadvantage?  It may have been a while that I played Far Cry, but I don't think it was that bad.

 

 

Yup.  You could even sneak past enemies if you were careful. Or hide once you were detected.  No way to do so in ME games. Once you hit a trigger point, the enemy floods in and it's on and they know your precise location regardless of the invisibility cloak.  

 

Also a benefit of DEHR.  You could sneak around/past enemies. It was HARDER to do this and you earned more points by doing so.  It would be nice to be able to avoid a fight in some cases, besides just diving in and going at it full bore every time. 


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#35
General TSAR

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Yes, they should.
 
Thevile610.jpg

I never raged on an enemy as hard as I did with this asshat. 


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#36
Gileadan

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Also a benefit of DEHR.  You could sneak around/past enemies. It was HARDER to do this and you earned more points by doing so.  It would be nice to be able to avoid a fight in some cases, besides just diving in and going at it full bore every time. 

So much this. You could *gasp* actually have a viable stealth based class!



#37
Pasquale1234

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I'm not quite sure how this would be any different from continually spawning adds until the game decides the battle is complete.  Positioning, maybe - but then the game has also been known to add spawns in places that don't make sense, so - what's the point?

 

I suppose it could reduce your total kill count if instead of killing 20 enemies, you killed the same 5 multiple times.


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#38
Synthetic Turian

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What would be truly sadistic, would be if the revived came back more powerful than before. 

 

kfnY1f2.gif

 

Dat Challenge



#39
sjsharp2011

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That sounds potentially extremely tedious. Enemies can't get tired of you reviving your teammates, but a player can get sick of the fight dragging on because the AI keeps reviving. Maybe as a higher difficulty setting or something.

yeah maybe on the higher difficulty levels maybe but on casual/easy settings no. Especially as some of the fights for example the Dragon fights in DAI can be hard even without that as can any of the boss fights.



#40
Stakrin

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One boss, maybe another N7 with a named squad that we have to take down at once. 3v3 with medi-gel and revival

#41
RIPRemusTheTurian

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There should at least be a medic type enemy.

Actually I'm somewhat surprised that Cerberus doesn't have a medic, considering they already have repairing engineers and shield generators.
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#42
Synthetic Turian

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Down enemy A, enemy B goes to revive *headshots enemy B*.. 

 

Glorious.


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#43
Zekka

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Dumb and cheats compared to what? ME3's AI that always knows where you are, fires homing shots from guns that should shoot in a straight line and where using hard cover can actually be to your disadvantage?  It may have been a while that I played Far Cry, but I don't think it was that bad.

I'm actually playing Far Cry right now. I wouldn't say it's bad but they are kind of dumb. The type that you can walk up to and they won't realize, or stand in front of them and they won't shoot you.

The tent thing was the biggest mindfuck for me. These guys could shoot me through a tent but yet I couldn't do the same. They also shot down their own characters boats and cars.

 

OT. I disagree with OP. I don't think it makes sense for enemies to revive each other in combat, also I wouldn't mind if we couldn't revive our squadmates too.



#44
animedreamer

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i dont think they should have medigel unless they also came from the milky way galaxy.



#45
Gileadan

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I'm actually playing Far Cry right now. I wouldn't say it's bad but they are kind of dumb. The type that you can walk up to and they won't realize, or stand in front of them and they won't shoot you.

The tent thing was the biggest mindfuck for me. These guys could shoot me through a tent but yet I couldn't do the same. They also shot down their own characters boats and cars.

Well, maybe I was remembering them with rose colored glasses! Soldiers fanning out to check the underbrush and communicating via radio and calling in those gunships.

 

Let's say I like what it tried to do on principle, without any bugs or mess-ups that I might have mercifully forgotten with the passage of time. 



#46
Broganisity

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Hard to revive the smoldering ashes of an enemy ripped apart by warp and then shredded by a Claymore X with Incendiary Rounds.



#47
LexXxich

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It's one of those ideas that sound great on paper, but become very tedious very fast in practice.

#48
Synthetic Turian

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It's one of those ideas that sound great on paper, but become very tedious very fast in practice.

 

Or fun and interesting. :)

 

On the topic of enemies, we need more enemies that can sync kill as well.

 

Geth Hunter + Phantom = Invisible sync kills.



#49
Zekka

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Well, maybe I was remembering them with rose colored glasses! Soldiers fanning out to check the underbrush and communicating via radio and calling in those gunships.

 

Let's say I like what it tried to do on principle, without any bugs or mess-ups that I might have mercifully forgotten with the passage of time. 

oh they did that which was actually pretty cool at times but it wasn't something that happened all the time.



#50
LemurFromTheId

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I'd really like a specific medic unit. There could limitations on how often, how fast and how many times it could revive its allies - and decapitated, burnt, gibbed, disintegrated, vaporized etc. units couldn't be revived, of course.