Just finished trespasser dlc last night for first time including all other dlcs and every quest in the game.
in my world state the warden was male mage human, hawke female rogue and inquisitor male human warrior.
At any rate from my point of view,
1. Origins was a very cinematic well made adventure in a new world. everything was polished and with all dlcs (content one, not the chessy 100 affection after lothering one) it is a superb game.
I will never forget playing for first time as Dwarf noble, it was splendid experience.
At any rate in Origins it was the Blight and heavy focus on the Grey Wardens.
So logic says that next games will elaborate more on wardens, darkspawn and general history.
2. In dragon age 2 I felt it was more like mini quest game in the Dragon Age universe. the mage\templar thingy felt overall like setup for the world state instead of proper plot, the ending was weird with all the psycho leaders going berserk.
but thing is if you ignore the dlc with coryfish then there is not much more expansion on origins of darkspawn and grey wardens, hence it felt bit disconnected from origins.
3. In Inquisition, beside the usual rants on MMO like environments, it seems like an attempt to tie in all the plot lines and close it all but it left us with more questions then answers.
The darkspawn\wardens line is total mass and left open. Also sending coryfish to the fade doesn't prove he is actually dead. numerous times during inquisitions we are in the fade in physical form without nothing happen to them, heck in trespasser learned both elves and qunari travel the fade like it's railroad.
The Chantry line was nice with JoH meeting the inquisitor and such shows us some nice revelations.
But mostly what I found weird is the elvish plot line,
In the game we learn that solas created the veil, elves had uber empire and pretty much most elves are solas drones.
overall my problem is that I got the feeling the plot is stretched too much.
we can ignore the gameplay issue which pretty much each game is totally different....
But from plot perspective we played all three games for 300-400 hours +- if you do 1 go with dlcs and there is too much division in plot sections,
I left asking myself...
"What this game is actually about?"
I remember some of the old bioware games even those with expansions and each one had some sort of focused main plot.
Let's take few examples,
1. Baldur's Gate series,
2 games, and 2 expansions. we play as single character and the plot tellings us about the scheme of Bhaal the god of murder in Forgotten Realms universe to cheat death by creating many childrens with seeds of his power.
we learn our CHARNAME is one of those bhaalspawns and plot is focused around that. from first troubles and challenges we first meet through learning the truth then facing the outcomes.
overall the plot was focused and gameplay was coherent.
2. Neverwinter Nights,
original campaign took us to the city of neverwinter where we helped the city to face the "Wailing Death" and by so doing uncovering a cult with a plot to do some major damage.
in the expansions Shadows of undrentide and Hordes of the underdark we play a single characther from low levels as student of a dwarf wizard learning how to adventure facing mjor attack on his home town and going through epic adventure which includes many lands and realms.
3. Jade Empire,
Wonderful game with nice setting focused around Chinese mythology. the gameplay is featuring martial arts as main mechanic and the plot revolves around us being the studets of the famous master lee which is kidnapped\killed (can't remember) and we escape to try and face those attackers all the while learning some groundbreaking truths.
4. KOTOR (and to extent KOTOR2),
Do I really need to expand on this two games? it's freaking star wars with awesome gameplay and one epic plot. both game are focused on the same plot line from few venues and the second game expand the gameplay mechanics of the first.
5. and to extent... the mass effect series.
Ok here we had 3 games and each one was more different the it's predecessor but overall the main features of 3rd person shooter, rpg, cinematic dialog and single protagonist are kept.
The plot here is very focused around the reapers threat from the start to ending with many sub plots which at the end connected very well to the main plot line.
You can say mass effect had it easier with same protagonist but if DA had at least tried to keep it's gameplay core from origins throughout the 3 games instead of dumbing it down it could tried to make the same effect ME had.
Overall I feel like the 3 dragon age games are loosely connected and after finishing trespasser last nights it's like those 3 games are not really a series.
I suspect we may *god forbid* get the next mass effect to be something like assassins creed in tevinter with auo-dialog lines and too many collection missions.
anyone else got that feeling?





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