I'm currently playing Fallout 4. And guess what: exploration is way more enjoyable than in DAI. Not that DAI was exactly bad, but....a considerably lesser experience in this aspect. Here some assorted thoughts about where Bioware went wrong:
(1) Bethesda's worlds aren't just "opener" than your typical Bioware world, they're vastly more interactive. Not only do you have something interesting to discover basically every few steps, it's not just lore and landscape but all sorts of stuff from ability upgrades to junk - and in FO4 in particular, even junk is potentially useful.
(2) The DA team's decision to restrict the roleplaying simulation to talking and combat has the unfortunate side effect that there are no hurdles to overcome in getting the smaller amount of useful stuff there is, and there is no stealth. So there is no use for skills like sneaking or lockpicking or attributes like perception. The handful of extra-hard locks doesn't make up for it and there is no cost/benefit consideration anyway since you'll have enough perks to get everything that's important. Instead, DAI has class-based exploration talents, one per class, which don't enrich exploration in any meaningful way, but only deserve to restrict the makeup of your party so that you always have one of each class in it.
In the end, in order to make exploration gameplay more fun, they'd need to considerable increase the possible complexity of interacting with your environment, including landscape, structures and creatures, *and* considerably increase the number of items you can interact with in the world. What DAI did was far too little, and much more liable to make players think "better get back to what you do well". I'd prefer them to do it right instead, but if resource constraints mean that they can't do their stories, lore and characters well *and* make good exploration gameplay, then indeed, it's better to focus on one thing.





Retour en haut







