Oh please.
Biotics don't make weapons obsolete in any way, why would you even suggest something like that?
It's about as silly as you suggesting omni-bows can replace firearms.
I know omni-tools can manufacture stuff, such as blades that are attached to the user's armour and target-seeking micro-missiles (Incinerate). I don't doubt it can manufacture arrows, too. But how do those arrows - that fly rather slowly, I might add - deal damage comparable with weapons that use mass accelerators to fire bullets at near-relativistic speeds? And why are actual firearms so big and bulky if a little concealed omni-tool can achieve similar effectiveness in combat?
It simply doesn't make any sense. It's an internal inconsistency. That, of course, doesn't have to matter to you, but things like these matter to me.
Ok, I'll agree on that, realistically arrows should do less damage than bullets. Problem is, it's a gameplay mechanic. If you try to pick apart gameplay mechanics you will find a ton of inconsistencies and things that are hard to explain if taken literally. For example, why don't telekinetic biotics affect protected enemies (as far as I know it's never been justified in the lore)? Why do some of the enemies that clearly wear armor not have an armor bar while enemies that don't appear to wear anything have one? How do you explain powers changing effects between games? How about biotic explosions? I can go on forever. I think you just need to accept that gameplay mechanics will never follow the lore 100% accurately.
Biotics is something only a small subset of the population is able to do. Unless you are asari. You can train nearly everyone to use a gun and "willing to" didn´t really factor in, in wartime.
I don´t see how the existence of the omnitool or biotics would make firearms obsolete, either. That was your argument in case of biotics.
I asked a question to point out the fallacy in LemurFromTheId's argument, I wasn't actually arguing that biotics could replace firearms.
The time stated for them to run out of ammo was when the gun was done.
According to who? I'm pretty sure that's not stated in the codex.
The only confrirmed ones are humanoids? And we were talking about melee for the player+squaddies. So if our enemy is some flying bug that cutsthrough armor like tissue paper, how does that favor using melee on our side? Oh, it´s a total monster if it closes into range, let´s grab some katanas? Get a rifle with a bajonet if it´s some CQC speicialist that closes in quickly so you have something with a bit more distance than a sword, get out if possible and spray that thing from range.
??
First of all,
you're talking about the "player+squaddies". The original comment you quoted was about
enemies having unconventional weapons. Second, melee is situational, obviously you're not gonna try to melee everything. I never asked for a melee only class or whatever, just for more variety in SP so I don't know what you're getting at.