Inquisition had a sensational beginning with the prisoner in Haven waking up without his memories and being questioned by a distressed Cassandra about a crime he didn't commit. All the while, demons are pouring from the heavens while a large rift of a sickening green revolves in the skies.
This great beginning promised to introduce us to an epic story. But what we got after this great start was...performing menial tasks and talking to random NPCs in the Hinterlands.
Many people have already expressed -quite emphatically, btw- their frustration with the Hinterlands. Some have spent hours increasing their power just to be able to advance in the story. This is a terrible way to begin an epic tale. When you announce to the player he'll become the leader of a powerful institution, you don't expect to spend over fifty hours of gameplay wandering the wilderness looking for elfroot and speaking to hundreds of NPCs to complete irrelevant quests that have no significant impact on the plot. That is something to come much later in the game, when you've advanced in the story and are completing small quests in order to gain more points and open more possibilities of world exploration and levelling up your characters. In other words, it should be an optional part of the gameplay and therefore not shoved in the player's face as a mandatory quest to progress in the main storyline.
What's worse is that, shortly after leaving the Hinterlands, we remember hearing about the awesome beauty of Val Royeaux from Leliana in Origins. But when we actually visit the Orlesian capital, it's nowhere near what it was promised to be.
Compare Val Royeaux to the capital of the Empire from Final Fantasy XII, for instance, and you see the HUGE difference of scale between the world of Ivalice and Thedas.
(Final Fantasy XII was released many years ago. Why are its open world, dungeons and locations so superior to Inquisition's Thedas when it comes to size and complexity? Shouldn't Bioware have learned from Square Enix how to build an open world, since that's what it proposed to do with Inquisition?)
Bioware,please don't repeat the same mistake in DA 4. Don't start the game with a second Hinterlands. Don't promise to introduce amazing cities if you can't deliver. If you have to spend more time to develop the game and deliver an adequate product, then do so. But don't release a game with a mediocre development, with severe problems concerning the evolution of the plot and without proper planning in key stages (the whole swift change from the Old Gods' theme to Elven mythology was poorly done and left too many loose ends). Otherwise, you'll only compromise your image with your faithful public.
Signed,
A very forlorn fan.





Retour en haut







