Ok so I've played through JoH twice now and I can't make heads or tails out of this odd chest towards the end of the game. Right after you breach the ice wall, there's the path leading to the old temple where a Hakkonite bruiser breaks through a wall and attacks you. If you go through the wall, you'll eventually reach a 3-sided structure with a lootable chest in it. However, if I click on it, I either get teleported back to the broken wall or I get the animation associated with moving off screen into an area you're not supposed to go. When I regain control and go back, there's no chest, instead there's two lootable pots with junk in them. What the heck is this about? Oh and the chest looks like those cubes you find in the Emerald Graves (I think? Maybe Emprise) on that unmarked treasure hunt quest with the end being the despair demon named "treasure".
One plot related question; why can't the Hakkonites simply free the dragon as is? I mean, Ameridan dies while you are there, so his binding is at an end (or the Hakkonites end it), and Hakkon himself is clearly sentient and talking to you throughout the final fight, why does he need to be transferred to a different body? Seems like he could have just flown away from Frostback basin and started laying waste to the lowlands. Unless the hakkonites absolutely needed to control him? But then what was the chieftan's endgame when he decided to try and absorb Hakkon's soul? He wouldn't be a dragon so he wouldn't be nearly as dangerous to the lowlands, so who cares if he succeeds?





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