I did not want to erase this comment. It was a bad way of trying to avoid a flame war and I did not intend to say people should not disagree. My bad. The jury has been instructed to wipe this comment from the records...LOL.
Everyone has been quite pleasant in their reposnes.
While ME2 is a great game, I think it more than marks the beginning of the end for depth in PC gaming.
PC gaming used to be considered the more "artsy", less "streamlined", smarter,
key mapping happy, deeper version of gaming. I am sure there are other
adjectives, but you get my drift.
It is obvious that the "streamlined" approach for ME2 makes it feel more console based.
It seems that the PC platform is an afterthought, especially since ME2
makes little to no use of the fact that we have a KEYBOARD and how
limitless that actually CAN be. The space bar has multiple
functions????? That's a console technique rarely used in on a PC game, or even a PC port.
At least fake us out and give us three different
keys, even though you can never use those funtions simultaneously
anyway (again, a console thing and called "streamlined" for the sake of
a "nice" word).
Take into consideration that PC sections of stores are shrinking to the point of only having new releases and PC
game sales are lower, and it all makes sense.
There is an obvious difference between a game designed for the PC and a game that
comes out on multiple platforms at the same time.
(ME2 is an XBox game)
This is not a complaint as much as it is a realization.
ME2 feels like a simple game, with a great story and superb cinematics. You
almost don't feel as responsible for the action as you did in ME1.
PC gamers are NOT looking for developers to limit the amount of utility the keyboard can offer.
PC gamers do not button mash. We plot. We fiddle around. We get into the muck of the games.
Great game, but "streamlined" is being used too often for what really is just "dummied" down for the casual gamer.
Modifié par Little Paw, 31 janvier 2010 - 05:12 .




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